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Plagiarism Captcha Game Design for Enhancing Academic Integrity

   

Added on  2023-06-17

2 Pages744 Words91 Views
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Game Design
A summary of your reflection on the skills used to produce the
game
With creating of game I have learned several abilities that are
essential in terms of academic and as professional life. As such
abilities aid me to create this game and enhance my potentiality. Such
abilities will not only support me in creating this game as it will also
support me in my academic life for acquiring high outcomes. As there
are varied term of the abilities that are developed by me are as
mentioned below -
Writing skills - Writing skills is termed as one of the skills that
will enables the individual to write something in clear sections
with no misunderstanding.
Creativity Skills – Creativity skills is essential section that
supports me in creating diverse and unique game that hold the
attention of person.
Research skills - Research skills are a significant skill for the
individual that will enables them to answer the question by
hold the data by diverse points.
Introduction
Plagiarism termed as an act of utilising the words and work of other
writer with no approval and as well as agreement of that writer's
language. In respect to this, it is termed as the exercise of using
someone else thought and activity and will present it by their own. It
will come in the category of academic misconduct that is not ethical.
For ignoring such academic misconduct and the plagiarism from
working activities of student, a game is created that helps them in
neglecting and decreasing the plagiarism from their courses of
activity of an individual (Fava, and et.al., 2021). Hence, game is
design in the current report for creating the global sense of
knowledge and regarding academic integrity and also decreasing
plagiarism. On the other hand, it will lead to the plan and the
significance of academic integrity that is advantages to create the
game.
Instructions for playing the Plagiarism Captcha game
First sign in accounts on their portal, there will be various questions that are to be
answered by candidates
Six participants can play the game at a period.
After completing the first division, participants enter in game.
All candidates will recognize coins in the area of sheet and it is needed to have two
coins for winning the game.
After the procedure of placing coins, other participants will not allow to proceed the
game because one participant can have won the game by which the game are
accomplishing their stages.
The game is linked with plagiarism, so the participants who have few number of
plagiarism will effectively win the game.
Why academic integrity is important at university
Academic integrity is termed as the course of actions that are needed for the management to
being biased towards students. On the other side, academic misconduct is an activity that
present several outcomes in creating and unethical academic advantages in terms of
academic limitation of misconduct for some other person. In relation to this, it will be
necessary for the student to acquire a sense of knowledge about an ethical exercise as with
its impact on the learning life of their career option. Moreover, it is essential for student to
concentrate on performing and presenting their actions in their assignments in a valuable
manner in respect to neglect any academic misconduct and performing unethical exercises
as due to its direct impact on them for their career and advancement section.
CONCLUSION
From the above mentioned report it has been concluded that, game
design is related with avoidance and minimising of plagiarism and as
well as increase academic integrity. In relation to it the student is
managing the several courses for getting the work completed with no
sense of knowledge and hard efforts.
References
Fava, F., and et.al., 2021. Play to Design with Cards GO: A Card-
Based Game for Game Design and Creativity. In Perspectives on
Design and Digital Communication (pp. 211-225). Springer, Cham.
Manzano-León, A., and et.al., 2021. Between level up and game over:
A systematic literature review of gamification in
education. Sustainability, 13(4), p.2247.
Plagiarism Captcha Game Design for Enhancing Academic Integrity_1

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