This report discusses the development of an online, interactive game called GAP: Gaming Against Plagiarism, which aims to help students recognize and avoid plagiarism and academic misconduct. The game, Frenetic Filing, allows players to evaluate different types of plagiarism and organize them into categories. It offers experiential learning, problem-based learning, immediate feedback, problem solving in complex systems, social relationships, and prioritization among competing objectives. The report also provides instructions for playing the game and emphasizes the importance of academic integrity at the university level.