Principles of Marketing: Brand Extension for PlayStation Smartwatch
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This document discusses the brand extension strategy for PlayStation Smartwatch in Principles of Marketing. It covers the existing brand values, target market analysis, market analysis, and product explanation.
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PRINCIPLES OF MARKETING
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TABLE OF CONTENTS Executive summary.........................................................................................................................3 INTRODUCTION...........................................................................................................................4 MAINBODY...................................................................................................................................4 Existing brand and brand values..................................................................................................4 Description of the Target Market................................................................................................6 Analysis of new market for the PlayStation Smartwatch............................................................6 Explanation of the new product...................................................................................................9 CONCLUSION..............................................................................................................................11 REFERENCES..............................................................................................................................12
Executive summary It has provided understanding about significance of marketing in the brand extension. Kapferer’s brand identity prism model has used for the exiting brand to analysed it’s core values and features in the global market. STP model used to determine target market for the new brand. Ansoff’s matrix and Pestle analysis also has been applied to identify opportunities for the new brand and it’s products. In last, brand extension for the new product succeeded and improves quality of life of the user.
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INTRODUCTION Marketing is referred to the key activities that undertakes by company to influence the buying behaviour of the customer or services. It includes advertising, selling and supplying products to the user. To understand role of the marketing has an example of the PlayStation 4. It is 8thgeneration home Video game console that is developed by Sony Computer Entertainment. The market share of the PlayStation 4 is about 54.44% which is quite high as compared others. It is popular brand so it sells worldwide. It denotes market size of the product is wide that why it has strong global presence across the world. Sales of Sony’s PlayStation 4 gaming has risen over 108 million unit. It is easy to interpret that sales trends for the brand is higher. The brief study provides understanding current values of the brand which is being extended. MAINBODY Existing brand and brand values Kapferer’s brand identity prism It is quite famous model that supports organizations to build brand, enduring brand identitieswhichreflectsitscorevaluesaswell.Theframeworkalsoassistbusinessto communicate with people clearly and transparently. To analyse brand values of PlayStation 4 will use this framework. The key element of the framework is described below as follows: Physique: The first elements described physical characteristic of the brand. It is important for the company and customers as well. There are various marketing communication media uses by PlayStation 4 to attract number of customers from the brand’s physical aspects (Achinasand et.al., 2019). People can use mobile as keyboard in the game and gets more battery out of their control. In addition, it is convenient to take anywhere and posses slim screen etc. physical appearance attracts customer when it launched in the technology industry. The colour of the
brand is black which is a part of physique. There can be variant colours but PlayStation colour will never change. Personality: It is another element that denotes character of the brand or image of the brand in customers mind. The brand personality of the PlayStation 4 can be understood through the version of PlayStation videogames. In addition, brand promises to public that it offer high quality features in the product and improve their entertainment by offering new thrilling games in the single gadget. It denotes brand has established good brand image in the customer mind. Culture Brand culture is important element of the model that plays essential role in brand expansion and differentiate brand from others. PlayStation 4 has good brand culture because it has high demand in global market. The target audience of the brand are hardcore gamers (i.e. mid to late twenties male) and mainstream gamers (slightly older or less male) as well as children.Sony has targeted this audience for the PlayStation 4 which causes easy to capture large market shares of the product in the market. Relationship It is important element of the kapferer’s model that expresses relationship is essential for the brand popularity. Sony’s PlayStation 4 has ranked the No. 3 as most intimate brand among millennials such as people between the age of 18 to 34. The PlayStation 4 brand has established good relationship with the people due to it’s services and products as well. PlayStation 4 is the brand of Sony which is highly reputable and trustable brand for the people. It highlights brand has strong relationship with people (Ahn, Park and Hyun, 2018). Self-Image PlayStation 4 organize a campaign “Remastered version comes with the Left Behind” for the public to express brand features and values which differentiate brand from other videogames. By the campaign expresses number action-adventure games in the PlayStation 4 i.e.Far Cry 5,
Shadow of the Colossus and Uncharted etc. Thus, brand differentiate itself from other brands and builds strong brand image in the global market. Reflection It is the last element of the model which express that brand is a customer reflection. In other word, how a brand portrays its target audience and influences their experience. PlayStation designs games and it’s feature to focus on the target audience so that each type customer gets values of their money (Vrtana and Gogolova, 2020). The brand has goal “to create a desired expression of the PlayStation brand”. By the above elements can be interpret that PlayStation 4 has strong brand values across the world. Description of the Target Market PlayStation 4 makes plan to launch it’s new product such as “PlayStation Smartwatch”. Brand applies various model and methods for the brand extension. To target market, audience for the new product uses STP model. It is marketing tool that supports organization to target it’s market, customers and positioning of the brand. The model is explained as follows: Target market Target market can be defined as the group of potential users to whom organization desires to sell it’s product and services so that in return generate high profit margin on the products. The market segmentation is further divided into four market segmentations i.e. demographic, psychographic, behavioural and geographical segmentation. Play station 4 follows market segmentation strategy to target potential customer for the new brand extension. So, brand use demographical segmentation in which includes age, gender and income of the customers are taken in the consideration. The main geographical segment of the PlayStation Smartwatch is UK and the European market (Aithal, 2016). PlayStation’s demographic segmentation classified market of the PS Smartwatch in male and female and young and old age people. PS4 targets social class as well that is subdivided into different classes i.e. Upper middle class and higher class. Thus, PS4 targets it’s audience for the new brand extension because it know currently Smartwatches has wide scope in the global market because everyone wears watches in their
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hands and desires it give them trendy look. So, PS smartwatch can influence it’s market share by influencing customer’s demand for the product. Analysis of new market for the PlayStation Smartwatch Pestle Analysis It is analytical tool that is used to determine external environment of the business and it’s impact on the business performance, productivity and operations. PlayStation Smartwatch is new brand that has targeted UK as target market for brand extension purpose (Vallati and Grassi, 2019). To analyse scope and trends of smartwatches in the UK market uses pestle analysis framework by PlayStation Smartwatch. Political factors Political stability in the giant markets is the great opportunity for the PS Smartwatches because it does not have to face any political barriers because political stability declines all the barrierinthegiantmarkets.So,itprovidesopportunityforthebrandexpansion.PS SmartwatcheshasopportunitytoexpandbasedontheUK’sgovernmentsupportfor smartwatches. Government enhances their efforts for the smartwatch because it helps to keep data secure and alerts people about their fitness and others. another opportunity for the PS smartwatches is that UK has good technology performance so it can offer online retailing services to the customer as well (Christodoulou and Cullinane, 2019). Economical factors UK country has high economical stability that is golden opportunity for the brand because it can sell it’s product in developed countries effectively as result can generate high revenue on the products. PlayStation Smartwatch is the new brand which possess more features like data saving, calling, location trackers, health device trackers etc. so it become easy to market the product more aggressively, on the basis of expectation of the customer which increases for buying the products. Another opportunity is this UK’s people has good disposable income so they have potential to buy premium products. PlayStation Smartwatch can sell its product on good price to the potential customer and can generate good economical profit. Technological factors
UK has high dependencies on the digital technologies which can give positive impact on the brand extension because PlayStation Smartwatch is digital device. It is portable and keeps various features (Tsatsoula, 2018). So, it becomes easy to attract customer towards the new product and can influence demand of the products in the customer by offering online home delivery services. Sony can expand it’s brand by offering mobile application to the customer that supports them to select PlayStation smartwatches as per their requirements that develops higher competitiveness and generates revenue as well. Socio-cultural factors UK has good technology and financial performance that makes country highly developed globally. There has high adaption of digital technologies i.e. Smartwatches. So, company can boost it’s sales revenue by offering highly featured PS Smartwatches. In addition, Company can offer special services with the new products to the potential customers such as elegant watch cover and carry bag that attracts them towards product (Loredana, 2016). Legal factors UK’s government has imposed various laws like environmental regulation, labour related regulation and taxes on the products that are required to abide. Government has improved patent protection as well that is another opportunity for the Sony because it do not have to face different challenges in protecting it’s branded information and designs. So company can promote it’s new products PlayStation smartwatch in the UK market effectively. Environmental factors Environment become major issue for the government and public as well so they require that product which does not impact environment and public health negatively. UK has high demandfortheenvironmentallyfriendlyproducts.PlayStationSmartwatchisportable technology which is designed to make people smarter for their health and supports them to alert about their health, fitness and personal data as well. It is environmentally friendly products because it does not release any harmful rays which gives negative impact on the people health and environment as well. Ansoff’s Matrix
Ansoff’s matrix is a strategic planning technique that supports organization to identify it’s product and market growth as well (Tatlow-Golden and et.al., 2017). Ansoff’s matrix uses for the PlayStation Smartwatch to develop growth strategy for the market. It contains four different growth strategies for the market and product growth which are described as follows: Market penetration The strategy focuses on the existing products and wants to expand it’s product in the known market. most of the organization uses this strategy to penetrate market effectively through the existing product. Market development It is second market growth strategy in the model it supports organization to focus on new market with existing products. It is good strategy to expand business in the global market through existing product (Rivera, 2017). Product development It is product expansion strategy that supports organization to focus on the new product with the existing market. In other word, when organization has high market share and good customer base then it is known as existing market, in that situation company can expand brand portfolio effectively. Diversification It is quite risky strategy that is applied by organization when the product is completely new and introduce in the completely new market. it is quite risky strategy because in the strategy has both market and product are completely new so it requires more research and effective products. PlayStation Smartwatch is completely new product for the people but it targets exiting market i.e. UK. So, it denotes product development strategy uses by Sony for brand extension purpose. Explanation of the new product Taubar’s Brand extension
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Brand extension is the strategy that is used by existing brand to promote a product or brand in different categories. It is also known as marketing strategy or brand stretching in which organization uses existing brand equity to influence brand equity of the new product (Shaw, 2016). It contains different types for the brand extension but Sony applies product from extension strategy for the new brand extension. Product from extension It is line extension strategy that is applied by organization when it launches brand in different form from the current or present form. Play station 4 is present brand which has launched by Sony but now it offers completely new product i.e. PlayStation Smartwatch. It is entire new product category from the existing product PS4 videogames so, it is known as a brand extension instead of a product form extension. Product packaging Product packaging is another important element for attracting customer for the product. Structural packaging will use for packing the product because it will convenient for the people to take anywhere and gives elegant look as well. Customized structural packaging facilities will provide to the customer which gives values to the customer and builds good brand image in the customer’s mind for the product. The brand name of the product is PlayStation Smartwatch that puts pressure on the customer mind and attracts them to buy products. PS4 is already has strong global presence in the market and PlayStation Smartwatch is another brand of the Sony which is designed to understand needs of the people. So, it become easy for the company to influence brand popularization in the customer’s mind (Soomro, Issani and Nasim, 2016). Competition PlayStation Smartwatch is completely new products and has wide features i.e. it is portable and contain tracking devices, data saver and others etc. can put pressure on the competitors and influence demand of the product in the customers. Apart from this, company have to face tough competition while brand extension because there are various competitors i,e. Apple, Google and Microsoft who also has similar product at optimum price.
CONCLUSION Whatever models and strategies used for the brand extension will be successful because analytical tool provided understanding about the external environment of the company while Ansoff’s matrix helped to develop product development strategy while tabular’s brand extension strategy supported to analyse line extension of the brand. Packaging and competition were the major factor which assisted to analyse growth of the product in the business market. Brand extension for the new product will be successful and improves quality of life of the user.
REFERENCES Books and Journals Achinas,Sandet.al.,2019.APESTLEAnalysisofBiofuelsEnergyIndustryin Europe.Sustainability.11(21). p.5981. Ahn, J., Park, J.K. and Hyun, H., 2018. Luxury product to service brand extension and brand equity transfer.Journal of Retailing and Consumer Services.42. pp.22-28. Aithal, P.S., 2016. Study on ABCD analysis technique for business models, business strategies, operating concepts & business syste Christodoulou, A. and Cullinane, K., 2019. Identifying the Main Opportunities and Challenges from the Implementation of a Port Energy Management System: A SWOT/PESTLE Analysis.Sustainability.11(21). p.6046. Loredana, E.M., 2016. The Use Of Ansoff Matrix In The Field Of Business. InMATEC Web of Conferences(Vol. 44, p. 01006). Rivera, J., 2017. Marketing Principles. Shaw, S., 2016.Airline marketing and management. Routledge. Soomro, Y.A., Issani, M.A.I.A. and Nasim, S., 2016. CONSUMER PERCEIVED BRAND CONCEPT & CLOSE BRAND EXTENSION: A MULTI-MEDIATION MODEL ANALYSIS.IBT JOURNAL OF BUSINESS STUDIES (JBS).12(1). Tatlow-Golden, M and et.al., 2017. A safe glimpse within the" black box"? Ethical and legal principles when assessing digital marketing of food and drink to children.Public health panorama.3(04). pp.613-621. Tsatsoula, E., 2018. Application of Ansoff's Matrix-Methodology: Marketing Growth Strategies For Products. Vallati, M. and Grassi, A., 2019, July. AI to Facilitate Legal Analysis in the PESTLE Context. InThe EMerging Technology conference (EMiT) 2019(pp. 66-68). IET. Vrtana, D. and Gogolova, M., 2020. Marketing strategy applied in the environment of an international company. InSHS Web of Conferences(Vol. 74, p. 01037). EDP Sciences.