This document is Assignment 1 of the Professional Diploma in Innovation Management course. It focuses on planning the development lifecycle of a project, including defining project objectives, measures of success, time frame, and key features. The document also covers agile prioritization and the Kanban method.
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Professional Diploma in Innovation Management 1 Template: IU1 – IU7 Professional Diploma in Innovation Management
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Assignment 1 1.Define the project objective, specified by the client:A project objective describes the desired results of a project, which often includes a tangible item. To improve the experiences of learners through app development in training organization To provide the best possible learning and increasing knowledge of consumers through app development . To aware learners about the features included in app to improvise their experience To analyses the needs and demands for learners through app feedback facilities. Define 3 measures of success for the Agile project. Here are three measure of the success of the agile project To measure the success feedback will be provided to the learners to identify their performance and learning. Practical question will be asked to the learners related to the app development to measure their knowledge and understanding The satisfaction level will be measured by the Key performance indicator that will helps to identify the customers experience in learning •Task 1 - Planning the Development Lifecycle
Assignment 1 3. Define the time frame for the project, specified by the client. Every project has the limited time and the project of developing mobile application for the training an improving the customers experience for the learners will take place for the 2 to 3 months of time (Fominiene and Svagzdiene., 2017). 4.Define 4 key features which are most important to the client. •Task 1 - Planning the Development Lifecycle Here are for features that are important for the client within their mobile application Customization By the customizingcontent, layout, system functionality, the experience can be tailored to meet user’s needs. Items can be moved around an interface to prioritize user’s taste, interesting topics can be selected and colours, fonts, other factors related to the visual design can be altered. Content •There should be a proper content that tells about the app features so users can understand what app is all about and what kind of services they provide. Client should always give information of the application in about section to make application more appropriate.
Assignment 1 1. Put yourself in the shoes of your client. List at least 8 specific requirements that you would have for the project. •Task 2 – Agile Prioritisation UI/ UX design Developer Application category Codding Permission from authorized platforms Computer Application to develop apps Assistant developer
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Assignment 1 1. Put yourself in the shoes of your client. List at least 8 specific requirements that you would have for the project. •Task 2 – Agile Prioritisation UI/ UX design Accessibility Application category Codding Permission from authorized platforms Computer Application to develop apps Assistant developer
Assignment 1 •Task 2 – Agile Prioritisation 2. Categorise the requirements using the MoSCoW Prioritisation Technique Must HaveDeveloper, permission from authorised platforms, codding Should HaveComputer, UI/ UX design,Buggs, Security Could HaveStores where application will be launched, Application to develop app Won’t HaveAssistant developer
Assignment 1 3. From the listed requirements, choose 4 key requirements to be met for the Minimum Marketable Release to be tested by the client. Explain why you chose those 4 requirements. •Task 2 – Agile Prioritisation Developer Developer is most important part who is responsible to develop mobile application and without developer mobile apps can't be developed. Codding Codding is important to add features and application cannot be work without having the codes according to the features developer want to add. Computer Computer is an basic requirement that required to develop a Mobile application because apps cannot be developed on smart phones. UI UX designs UI/UX design helps to create category of the application and its design as well. UI UX designs UI/UX design helps to create category of the application and its design as well. This feture helps to identyfy the ype of app client make. Accessibility Accessibility should be cheeked by the client to identity how accessible their app is and how their users will access their features. Bugs Before launching the app bugs should be identify by the client. Security There should be security features within the application so the users data can be secure.
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Assignment 1 Design of appCoddingDevelopmentTestingLaunching Introduction of the application its design for examples- logo, pages, application features, UK and UI designs will be prefer by learners. UX design refers to the experience of the users while UI designed stands fro the users interface design. UX design considers each and every elements that gives shapes the users experiences and UI design look and feel , and presence the product and services effectively. Codding knowledge and information will be provided by the company to the learn, here the man task of the learners will be to understand what kind of codes are used to develop the application and every code have different meaning and task. Decide which code needed according to the categories and codding will be done on the codding app on the computer. Students will learn the codding on that app, and they will start making application hear and add features with the codes (Suvorova, Shadskaya and Povorina., 2017). Learners will create layouts files for each in the res-> layout directory (Sergi and et.al., 2019). User set content viewto create and set the view for the activity. Use findViewById(…) to extract the components of the view. Development of pages and each features implementation that will helps to develop understanding in the users. Real environmental condition testing, non- functional testing. Native testing (IOS or android), Hybrid, progressive web app (PWA) - demo launching with some features active on the application and identification of bugs and problems within the application Launching of official application on the both platforms like IOS and android where updates will be provided according to the changes and application have to take permission from both the platform and after the permission application will be launched on both platforms. •Task 3 – Kanban