Psychology Case Study: Assessing and Treating Video Game Addiction
VerifiedAdded on 2022/09/06
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Case Study
AI Summary
This psychology case study examines video game addiction in children, addressing parental and child concerns. It proposes a qualitative research design using semi-structured interviews with parents and teachers to gather perspectives on abnormal behavior. The assessment involves evaluating attention, selective attention, and applying the four Ds of abnormal psychology (deviance, dysfunction, distress, and danger) using DSM IV-TR. The study explores behavioral psychology to explain the addiction, considering dopamine release from gameplay. It suggests interventions such as limiting screen time, parental involvement, encouraging creative activities, and evaluating treatment effectiveness through feedback and observation. References include studies on interview research, children's mental health, video game addiction, and media parenting practices.
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