The Consequences of Internet Addiction Disorder in Young Boys: A Study
VerifiedAdded on 2019/09/21
|7
|1521
|171
Report
AI Summary
The provided article discusses the rising trend of internet-based gaming addiction among young males in American society, with sports games like FIFA and combative games like Call of Duty being particularly popular. In contrast, female participants tend to engage less in internet gaming, preferring music simulation and life management games instead. The study highlights a significant rise in gaming addiction among young males, which is linked to excessive internet availability.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
Reference Summary Worksheet
Reference 1 – Cross-cultural reference
Cita
tion
in
AP
A
for
mat
(1
pt)
Yadav J S & Kaur S, (2016), “Addiction of Electronic Media in Children: A Major
Problem”
, Indian Psychological Foundation, Retrieved From: http://www.ipsf.in/ADDICTION
%20OF%20ELECTRONIC%20MEDIA%20IN%20CHILDREN.php
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
The researchers have collectively put the results of various articles and research papers
in order to evaluate the impacts of electronic media over the thought process of children.
A collection of more than thirty articles from reputed journals is examined to reach to a
God result. The abstracts used to examine the demographical data result in the fact that
Children of young age are more oriented towards the gaming than the adults. Such
Adults who have developed the tendency of the gaming in early childhood find it hard
to give up the bad habits of the same. The findings of the study are given as ‘Electronic
media uses are common in all age, genders, socio-economic status children but the
orientations
of early aged children are more towards video games, moves and they commonly missed
their school or lunch due to excessive use, the elder children are more orientated towards
social media; texting of massages, sexting, in these group female children are more
victimized
than male.’
Ho
w
do
The source is credible because of the fact that it uses the platforms of research articles and
Reference 1 – Cross-cultural reference
Cita
tion
in
AP
A
for
mat
(1
pt)
Yadav J S & Kaur S, (2016), “Addiction of Electronic Media in Children: A Major
Problem”
, Indian Psychological Foundation, Retrieved From: http://www.ipsf.in/ADDICTION
%20OF%20ELECTRONIC%20MEDIA%20IN%20CHILDREN.php
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
The researchers have collectively put the results of various articles and research papers
in order to evaluate the impacts of electronic media over the thought process of children.
A collection of more than thirty articles from reputed journals is examined to reach to a
God result. The abstracts used to examine the demographical data result in the fact that
Children of young age are more oriented towards the gaming than the adults. Such
Adults who have developed the tendency of the gaming in early childhood find it hard
to give up the bad habits of the same. The findings of the study are given as ‘Electronic
media uses are common in all age, genders, socio-economic status children but the
orientations
of early aged children are more towards video games, moves and they commonly missed
their school or lunch due to excessive use, the elder children are more orientated towards
social media; texting of massages, sexting, in these group female children are more
victimized
than male.’
Ho
w
do
The source is credible because of the fact that it uses the platforms of research articles and
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Journals that have published quality research papers. Also, the study is published in one
Of the major research journals of India and credentials are properly given. The study is
Founded over the observation and it applies the methodology needed to conduct an ideal
Research study.
Reference 2 – Policy reference
Cita
tion
in
AP
A
for
mat
(1
pt)
Thierer, D Adam, (2003), “Regulating Video Games: Must Government Mind Out
Children?” Cato Institute, Retrieved from:
https://www.cato.org/publications/techknowledge/regulating-video-games-must-
government-mind-our-children
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
Adam, being the director of telecommunication studies at Cato institute, is able to find
out the discrepancies in the legislations and censorship done by the government and state
laws. In fact, as per the source finding, gaming seems to have an overrated viewpoint, it is
more like a concern of the parents about preventing their kinds from getting addicted to a
Specific genre of gaming. Adam reviews the statistical data from the 1990s, and states that
From the time of inventing violent games affecting juvenile minds, the crime ratio done in
Society actually reduced dramatically, if seen from juvenile criminal activity point of view.
He concludes that intervening of government and legislations would possibly eliminate
The thin line of difference between the entertainment and addiction and it is the
responsibility of parents to ensure what their kids are going to view in this respect.
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Journals that have published quality research papers. Also, the study is published in one
Of the major research journals of India and credentials are properly given. The study is
Founded over the observation and it applies the methodology needed to conduct an ideal
Research study.
Reference 2 – Policy reference
Cita
tion
in
AP
A
for
mat
(1
pt)
Thierer, D Adam, (2003), “Regulating Video Games: Must Government Mind Out
Children?” Cato Institute, Retrieved from:
https://www.cato.org/publications/techknowledge/regulating-video-games-must-
government-mind-our-children
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
Adam, being the director of telecommunication studies at Cato institute, is able to find
out the discrepancies in the legislations and censorship done by the government and state
laws. In fact, as per the source finding, gaming seems to have an overrated viewpoint, it is
more like a concern of the parents about preventing their kinds from getting addicted to a
Specific genre of gaming. Adam reviews the statistical data from the 1990s, and states that
From the time of inventing violent games affecting juvenile minds, the crime ratio done in
Society actually reduced dramatically, if seen from juvenile criminal activity point of view.
He concludes that intervening of government and legislations would possibly eliminate
The thin line of difference between the entertainment and addiction and it is the
responsibility of parents to ensure what their kids are going to view in this respect.
findi
ngs
in
your
sour
ce.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Adam’s approach is credible as he supports his argument by putting forward some evidence
In the form of data. Also, there is cohesive analysis of the policymaking procedure in the
Article which makes it clear to the reader that the conclusion drawn is worth trusting.
Reference 3
Cita
tion
in
AP
A
for
mat
(1
pt)
Dingle D Arden & Kothari Jay, (2015), “Psychiatric Impacts of Video Games, Internet
Addiction on Children” Psychiatry Advisor, Retrieved from:
http://www.psychiatryadvisor.com/childadolescent-psychiatry/psychiatric-impacts-of-video-
games-internet-addiction-on-children/article/396984/
Key
findi
ngs
(2
pts)
Dingle and Kothari cite a real life example of a young boy Thomas who could suffer
Repeatedly from the internet addiction disorder after playing for ten to twelve hrs
a day on Facebook. In fact, the data presented in the article show a decent rise in the
internet based gaming addictions in the young males of the American society, however
the same also mentions that there is slight reduction in the female activities in terms of
ngs
in
your
sour
ce.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Adam’s approach is credible as he supports his argument by putting forward some evidence
In the form of data. Also, there is cohesive analysis of the policymaking procedure in the
Article which makes it clear to the reader that the conclusion drawn is worth trusting.
Reference 3
Cita
tion
in
AP
A
for
mat
(1
pt)
Dingle D Arden & Kothari Jay, (2015), “Psychiatric Impacts of Video Games, Internet
Addiction on Children” Psychiatry Advisor, Retrieved from:
http://www.psychiatryadvisor.com/childadolescent-psychiatry/psychiatric-impacts-of-video-
games-internet-addiction-on-children/article/396984/
Key
findi
ngs
(2
pts)
Dingle and Kothari cite a real life example of a young boy Thomas who could suffer
Repeatedly from the internet addiction disorder after playing for ten to twelve hrs
a day on Facebook. In fact, the data presented in the article show a decent rise in the
internet based gaming addictions in the young males of the American society, however
the same also mentions that there is slight reduction in the female activities in terms of
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
internet gaming. Defined from various terms, the researchers present the data as ‘According
to recent statistics, young males primarily plays sports games (such as FIFA/soccer) and
combative games (e.g. Call of Duty), with music simulation (e.g. Guitar Hero) and
life management games (such as The Sims) being less popular. In females, these ratios are
essentially reversed.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
The two scholars of this article are well versed in the psychiatric studies and they have
Achieved excellence in the process of observing the gaming behaviors of the young kids.
The findings of the article are content wise cohesive and they are also published in the
Psychiatry Advisor, one of the leading online journals perceiving the changes and
Complications in human behavior in terms of psychology.
Reference 4
Cita
tion
in
AP
A
for
Fisher, Sue, (1994), “Identifying Video Game Addiction in Adolescents and Children”
Pergamon, Addictive Behaviors, Vol. 19, Retrieved From:
http://scholar.google.co.in/scholar_url?url=http://docshare01.docshare.tips/files/
18995/189950789.pdf&hl=en&sa=X&scisig=AAGBfm3TFTojPX1DekC58cAfFNo4Y9UO
cw&nossl=1&oi=scholarr&ved=0ahUKEwjXj_rhl9jUAhXFgI8KHXQ1DPEQgAMIIygBM
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
internet gaming. Defined from various terms, the researchers present the data as ‘According
to recent statistics, young males primarily plays sports games (such as FIFA/soccer) and
combative games (e.g. Call of Duty), with music simulation (e.g. Guitar Hero) and
life management games (such as The Sims) being less popular. In females, these ratios are
essentially reversed.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
The two scholars of this article are well versed in the psychiatric studies and they have
Achieved excellence in the process of observing the gaming behaviors of the young kids.
The findings of the article are content wise cohesive and they are also published in the
Psychiatry Advisor, one of the leading online journals perceiving the changes and
Complications in human behavior in terms of psychology.
Reference 4
Cita
tion
in
AP
A
for
Fisher, Sue, (1994), “Identifying Video Game Addiction in Adolescents and Children”
Pergamon, Addictive Behaviors, Vol. 19, Retrieved From:
http://scholar.google.co.in/scholar_url?url=http://docshare01.docshare.tips/files/
18995/189950789.pdf&hl=en&sa=X&scisig=AAGBfm3TFTojPX1DekC58cAfFNo4Y9UO
cw&nossl=1&oi=scholarr&ved=0ahUKEwjXj_rhl9jUAhXFgI8KHXQ1DPEQgAMIIygBM
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
mat
(1
pt)
AA
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
Fisher looks through the psychological aspects of arcade gaming culture especially the
gambling which came into existence in the 1990s. the scholars feared that the addiction of
arcade gambling would lead to real life gambling tendency and at the same time, it would
cause negative impacts to overpower the young and delicate brains of the youth. Fisher
applies the psychometrics and directive methods in order to analyze the intensity of
arcade gaming and relates it with the excessive availability of internet to the youth. He
has concluded that that significant amount of availability of internet to youth attracts them
to arcade gaming, however, there are limitations to this study which include the
Hypothetical analysis of the pathological gambling concept in adolescents. In fact, this
term has been popularly used for gaming purposes in adults and there are chances of facing
complications if the same is used for young kids as they have different thinking patterns.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
Fisher is one of the major contributors in psychological studies and human behavioral
Observation. The current study is published one of the leading medical journals of
University
Of Plymouth. The credentials are available online.
(1
pt)
AA
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
Fisher looks through the psychological aspects of arcade gaming culture especially the
gambling which came into existence in the 1990s. the scholars feared that the addiction of
arcade gambling would lead to real life gambling tendency and at the same time, it would
cause negative impacts to overpower the young and delicate brains of the youth. Fisher
applies the psychometrics and directive methods in order to analyze the intensity of
arcade gaming and relates it with the excessive availability of internet to the youth. He
has concluded that that significant amount of availability of internet to youth attracts them
to arcade gaming, however, there are limitations to this study which include the
Hypothetical analysis of the pathological gambling concept in adolescents. In fact, this
term has been popularly used for gaming purposes in adults and there are chances of facing
complications if the same is used for young kids as they have different thinking patterns.
Ho
w
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
Fisher is one of the major contributors in psychological studies and human behavioral
Observation. The current study is published one of the leading medical journals of
University
Of Plymouth. The credentials are available online.
ce?
(1pt
)
Reference 5
Cita
tion
in
AP
A
for
mat
(1
pt)
Zamani E, Chashmi M, Hedayati N. (2009), “ Effect of addiction to Computer Games on
Physical and Mental health of female and Male Students of Guidance School in city of
Isfahan. “ Addict Health 1:98–104, PMC, Retrieved From:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4930941/
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
Scholars tend to reflect on the correlation between the internet gaming addiction and its
Impact on the physical and mental status of the young kids selected in public guidance
schools in the city of Isfahan. The scholars used quantified numerical methods along with
using QHC and one other questionnaire to evaluate the hours and trends which the young
students used to spend on the internet for gaming purposes. The 564 selected participants
responded positively towards this method and the findings included that there was relative
impact of the internet gaming over the health of the young kids either physically or
mentally.
The students were prone to develop social solicitation, loneliness and sleeplessness as the
Variable dependent in the process of the research study. Also, the findings included that
there was a significant negative relationship between addictions to computer games and
impaired social functioning.
Ho
w
The article has been published in PMC which is one of the major online journals for
(1pt
)
Reference 5
Cita
tion
in
AP
A
for
mat
(1
pt)
Zamani E, Chashmi M, Hedayati N. (2009), “ Effect of addiction to Computer Games on
Physical and Mental health of female and Male Students of Guidance School in city of
Isfahan. “ Addict Health 1:98–104, PMC, Retrieved From:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4930941/
Key
findi
ngs
(2
pts)
In 2-
3
para
grap
hs,
sum
mari
ze
the
mai
n
findi
ngs
in
your
sour
ce.
Scholars tend to reflect on the correlation between the internet gaming addiction and its
Impact on the physical and mental status of the young kids selected in public guidance
schools in the city of Isfahan. The scholars used quantified numerical methods along with
using QHC and one other questionnaire to evaluate the hours and trends which the young
students used to spend on the internet for gaming purposes. The 564 selected participants
responded positively towards this method and the findings included that there was relative
impact of the internet gaming over the health of the young kids either physically or
mentally.
The students were prone to develop social solicitation, loneliness and sleeplessness as the
Variable dependent in the process of the research study. Also, the findings included that
there was a significant negative relationship between addictions to computer games and
impaired social functioning.
Ho
w
The article has been published in PMC which is one of the major online journals for
do
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Various medical and psychological segments for understanding human behavior. In fact,
Apart from its publication in a reputed journal, the scholars have followed all the
requirements of study and in a step by step manner, they have based their findings over
the quantified numerical reflection and qualitative research methodology.
you
kno
w
that
this
is a
cred
ible/
scho
larly
sour
ce?
(1
pt)
Various medical and psychological segments for understanding human behavior. In fact,
Apart from its publication in a reputed journal, the scholars have followed all the
requirements of study and in a step by step manner, they have based their findings over
the quantified numerical reflection and qualitative research methodology.
1 out of 7
Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
© 2024 | Zucol Services PVT LTD | All rights reserved.