Reference Summary Worksheet.
Added on - 21 Sep 2019
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Reference Summary WorksheetReference 1 – Cross-cultural referenceCitationinAPAformat(1pt)Yadav J S & Kaur S, (2016), “Addiction of Electronic Media in Children: A MajorProblem”, Indian Psychological Foundation, Retrieved From:http://www.ipsf.in/ADDICTION%20OF%20ELECTRONIC%20MEDIA%20IN%20CHILDREN.phpKeyfindings(2pts)In2-3paragraphs,summarizethemainfindingsinyoursource.The researchers have collectively put the results of various articles and research papersin order to evaluate the impacts of electronic media over the thought process of children.A collection of more than thirty articles from reputed journals is examined to reach to aGod result. The abstracts used to examine the demographical data result in the fact thatChildren of young age are more oriented towards the gaming than the adults. SuchAdults who have developed the tendency of the gaming in early childhood find it hardto give up the bad habits of the same. The findings of the study are given as ‘Electronicmedia uses are common in all age, genders, socio-economic status children but theorientationsof early aged children are more towards video games, moves and they commonly missedtheir school or lunch due to excessive use, the elder children are more orientated towardssocial media;textingof massages,sexting, in these group female children are morevictimizedthan male.’HoThe source is credible because of the fact that it uses the platforms of research articles and
wdoyouknowthatthisis acredible/scholarlysource?(1pt)Journals that have published quality research papers. Also, the study is published in oneOf the major research journals of India and credentials are properly given. The study isFounded over the observation and it applies the methodology needed to conduct an idealResearch study.Reference 2 – Policy referenceCitationinAPAformat(1pt)Thierer, D Adam, (2003), “Regulating Video Games: Must Government Mind OutChildren?” Cato Institute, Retrieved from:https://www.cato.org/publications/techknowledge/regulating-video-games-must-government-mind-our-childrenKeyfindings(2pts)In2-3paragraphs,summarizeAdam, being the director of telecommunication studies at Cato institute, is able to findout the discrepancies in the legislations and censorship done by the government and statelaws. In fact, as per the source finding, gaming seems to have an overrated viewpoint, it ismore like a concern of the parents about preventing their kinds from getting addicted to aSpecific genre of gaming. Adam reviews the statistical data from the 1990s, and states thatFrom the time of inventing violent games affecting juvenile minds, the crime ratio done inSociety actually reduced dramatically, if seen from juvenile criminal activity point of view.He concludes that intervening of government and legislations would possibly eliminateThe thin line of difference between the entertainment and addiction and it is theresponsibility of parents to ensure what their kids are going to view in this respect.
themainfindingsinyoursource.Howdoyouknowthatthisis acredible/scholarlysource?(1pt)Adam’s approach is credible as he supports his argument by putting forward some evidenceIn the form of data. Also, there is cohesive analysis of the policymaking procedure in theArticle which makes it clear to the reader that the conclusion drawn is worth trusting.Reference 3CitationinAPAformat(1pt)Dingle D Arden & Kothari Jay, (2015), “Psychiatric Impacts of Video Games, InternetAddiction on Children” Psychiatry Advisor, Retrieved from:http://www.psychiatryadvisor.com/childadolescent-psychiatry/psychiatric-impacts-of-video-games-internet-addiction-on-children/article/396984/KeyfindingsDingle and Kothari cite a real life example of a young boy Thomas who could sufferRepeatedly from the internet addiction disorder after playing for ten to twelve hrs