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Impact of Language Games on Pupil Learning and Classroom Interaction

   

Added on  2023-01-19

14 Pages3919 Words77 Views
Data Science and Big DataHigher EducationLanguages and CultureStatistics and Probability
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RESEARCH PROPOSAL: Impact of
Language Games on Pupil Learning and
Classroom interaction
Impact of Language Games on Pupil Learning and Classroom Interaction_1

Abstract
The research would explore the impact of language games on the pupil’s learning and on the
classroom interaction at a global level. The research would be conducted through following
the descriptive research design as this would help in gaining an organized way of conducting
the research. The primary and the secondary data both would be collected through survey and
exploration of books, journals and other sources respectively. The survey would be conducted
of about 50 teachers all around the globe through the medium of emails and through sending
a questionnaire to them. The analysis of the collected data would be done through the
percentage method and some statistical graphs would also be presented. Along with these
methods and some ethical considerations, the research is expected to provide the impact that
language games has been having on the learning of the pupil’s and the interaction in the
classrooms. UNESCO has been explored for bringing on some traditional techniques that was
followed in the education system as this would help in presenting the need of language games
in learning.
Impact of Language Games on Pupil Learning and Classroom Interaction_2

Table of Contents
Abstract 2
1. Introduction 4
1.1 Hypothesis 4
1.2 Rationale for the Research 4
1.3 Significance of the study 4
1.4 Aim, Objectives and Purpose of the Research 5
1.5 Research Questions 5
2. Literature Review 6
3. Research Methods 7
3.1 Research Design 7
3.2 Study Setting 7
3.3 Participants and Sampling 7
3.4 Data Collection 8
3.5 Data Analysis Plan 8
4. Results 8
5. Discussion 9
5.1 Results interpretation 9
5.2 Ethical Consideration 10
5.3. Strengths and Weaknesses of Research 11
5.4 Suggestions for future research 12
6. Research Plan 12
References 15
Impact of Language Games on Pupil Learning and Classroom Interaction_3

1. Introduction
1.1 Hypothesis
Language Games has been one of the most interactive and conversational discussions and the
reason behind this has been the presence of variable languages and diversity of language
present around the globe (Allsop and Jessel, 2015). English being one of the languages
which has been adopted all over the globe, as the international language and teaching English
as a second or foreign language to the youngsters has brought in the need to take the
concerned research. The acceptance of English language as an international one has added on
to the importance and to the reason for including it in the primary curriculum in many of the
countries (Scholz and Schulze, 2017). The language games has been impacting the pupil’s
learning and the classroom interaction as the languages used as second language in the
countries education system impacts the psychology of the teachers and of the students which
has a repercussion impact on the students learning capabilities and teachers interacting
capabilities (El-Omari, 2016). The second language used in the countries creates a distinction
between the national language and the foreign language which built a gap between the
teachers and the students. This needs to be explored through the concerned research
(Chiaráinand Chasaide, 2016).
1.2 Rationale for the Research
The exploration of the language games has revealed that it has been playing an important role
in the learning processes of the education system and this has been directly linked to the
classroom interactions and the coming up generations. The learning ability of the people has
been impacted through the choice of language games and thus, tis brought in the need to
explore the impact of language games on the pupil learnings and the classroom interactions.
These factor has been playing an important role in building up the entire education system of
the country as well as the world when considered as a whole. The research would explore
every impacting factor on the pupil learning and the classroom interactions. This new
language of interaction and learning is the rationale of the research (El-Omari, 2016).
1.3 Significance of the study
As the research would explore the language games and the way it has been impacting the
pupils learning and the interaction in the classrooms, this would help in knowing the way and
the techniques which could be implied for enhancing the language games which would
channelize the learning process of the pupil and the classroom interactions would also be
Impact of Language Games on Pupil Learning and Classroom Interaction_4

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