logo

Impact of Screen Technology on Cognitive Development

Outline the debate on the positive and negative effects of screen technology on cognitive development and explain how the concept of brain plasticity fits into this debate. Also briefly evaluate the debate.

5 Pages1342 Words483 Views
   

Added on  2023-06-13

About This Document

This article reviews the positive and negative aspects of screen technology on cognitive development. It discusses the impact of video games and training programs on cognitive control and the adverse effects of screen technology on concentration. The positive side of the argument is supported by Anguera et al. (2013) and Edwards et al. (2010), who suggest that custom-designed video games and cognitive training programs can enhance cognitive control and reduce the risk of cognitive deficits. On the other hand, Owen et al. (2010), Katsnelson (2010), and Carr (2010) argue that screen technology is ineffective in improving cognitive tasks when untrained tasks are delivered to individuals. The article concludes that screen technology can be a useful source to improve cognitive performance if it is designed specifically to the cognitive needs of an individual.

Impact of Screen Technology on Cognitive Development

Outline the debate on the positive and negative effects of screen technology on cognitive development and explain how the concept of brain plasticity fits into this debate. Also briefly evaluate the debate.

   Added on 2023-06-13

ShareRelated Documents
INTRODUCTION
Opening statement:
Here write down general topic opening sentence /introduction sentence
Screen technology like computers and video games are beneficial to promote cognitive development in
adults.
Brief presentation of the question at the heart of the Academic Debate you have chosen to write
about: here write Academic debate issue
The review of evidences suggest that authors mainly argue that video games and training programs with
the use of computer reduce risk of cognitive deficits and enhances cognitive control in people.
However, negative aspects were presented based on the adverse impact of computer or screen
technology on concentration.
Statement of Focus (the authors and their ideas, in same order as essay paragraphs):
Here write three sources of author who are they and what are their ideas
(Anguera et al. 2013): The author is from Department of Neurology, University of California and
provides idea on the positive effects of video game training on enhancing cognitive control in older
adults.
(Edwards et al. 2010): It proved the efficacy of three cognitive training programs on reducing risk of
dementia.
(Abott 2013): The author gave the idea that video games improve multitasking skills.
Body: Position #1 statement (write a full topic sentence)
Here write positive side of debate / main ideas
Screen technology is useful in promoting cognitive control and positive cognitive
development in an individual.
Page 1 of 5
Impact of Screen Technology on Cognitive Development_1
Main scholars and ideas, in order Evidence (2-3 quotations/paraphrases with
citations)
(Anguera et al. 2013): The author discusses about
the positive effects of video game training on
enhancing cognitive control in older adults.
(Edwards et al. 2010): It proved that speed
processing training can minimize risk of
cognitive deficits related disorder like dementia
(Abott 2013): The author gave the idea that video
games improve multitasking skills.
“exact wording of chosen quotation” (Author
Year,p.?).
Here write quotation about what author
say their name and in text citation
‘Custom-designed video game can be used to
assess cognitive abilities across the lifespan
(Anguera et al. 2013).
.......specific form of cognitive training, speed of
processing, reduced the risk of dementia in initially
well-functioning older adults .....’ (Edwards et al.
2010).
‘.....convincingly shows that if a game is tailored to a
precise cognitive ..... it can indeed be effective’ (Abott
2013)
Comment: here write own word what you think about above contents
Based on the above content, it can be said that that the evidence provided are reliable to prove that
certain custom designed video games are useful in evaluating neural mechanism and using it as a tool
for cognitive enhancement. It also gives indication about plasticity of the brain
Body:Position #2 statement (write a full topic sentence)
The negative point presented by the author is that screen technology is not effective in improving
cognitive task when untrained task is delivered to individuals.
Main scholars and ideas, in order Evidence (2-3 quotations/paraphrases with
citations)
Three author name and their ideas
Owen et al (2010): The author gave the idea
that video games are ineffective in giving the
same transfer effect for untrained games
Katnelson (2010): The author also argued
about lack of transfer effect in video games
Carr (2010): The author regarded internet as a
source that disrupt attention and concentration
instead of improving cognitive benefits.
“exact wording of chosen quotation” (Author
Year,p.?).
Here write quotation about what author
say their name and in text citation
‘no evidence was found for transfer effects to
untrained tasks’ (Owen et al. 2010).
"There were absolutely no transfer effects
(Katsnelson 2010)
‘The Internet is an interruption
system. (Carr 2010)
Page 2 of 5
Impact of Screen Technology on Cognitive Development_2

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
Applied Psychological Development - PDF
|7
|1585
|71

Screen Technologies and Cognitive Development
|5
|1410
|443

Effect of Computers on Cognitive Ability
|5
|1490
|49