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Self-reflection on Mike’s bike multi-player game (Avenger group)

   

Added on  2022-10-09

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Running head: Self-reflection
Self-reflection on Mike’s bike multi-player game (Avenger group)
Name of the Student:
Name of the University:
Author Note:
Self-reflection on Mike’s bike multi-player game (Avenger group)_1

Self-reflection 1
Table of Contents
Introduction:...........................................................................................................................2
Planning the multi-player simulation app:.............................................................................2
Knowledge gained:.................................................................................................................2
Challenges faced during the multi-player game:...................................................................2
Overview of the team work:...................................................................................................3
The step by step decision making process:............................................................................3
Overall experience:..............................................................................................................18
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Self-reflection 2
Introduction:
The aim of this reflective report is to analyse the group work and the experiences
gathered during the simulation game, the Avenger Group. During our course, we were being
taught about various theories and concepts that would help in understanding the different
instances of the business. The entire simulation helped to understand the areas of challenges
that might appear at any point of time and how to overcome such instances in order to be
competitive in the market. This reflective report shares the insight of what was learnt during
the simulation.
Planning the multi-player simulation:
We, the Avenger Group, have been aiming to develop a virtual game of biking where
there would be different sets of bikes available for the consumers. It has been around 3 weeks
that it required to understand how the single player game function, leave aside the multi-
player one. When it comes to play with the computer, in the automatic version, it was easier
as the upcoming steps were easily known prior to the game but it was difficult when other
teams were involved. Comparatively, the guidelines of the single player were easier.
However, it can be said that accessing the report gave us the idea how to effectively focus on
different bikes. When the competitors were less, it was easier to carry out the simulation and
at the same time we were sure that among other teams, we would do better.
Knowledge gained:
We have gained knowledge on how the business in real world runs. The operational
activities and taking the right decision at right time is the main functional area to be focused
on for the Avenger Group. There should be an analytical approach always because without
forecasting and analysing the present situation, taking a business decision would not be
fruitful at all. Analysing the competitors and their production rate and the pricing are two
main areas to be focused on. The benchmarking report made by analysing other companies in
market would add more efficacy in the decision making process. In addition to this, creating
awareness is equally important and thus, spending on advertisement and promotion are other
important areas to consider.
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Self-reflection 3
Challenges faced during the multi-player game:
Compared to the single-player game, the multi-player game was very challenging.
Taking into account the 6 different companies along with their operational activities is very
challenging for the Avenger Group. There were situations when the decisions of the other
companies were absolutely unpredictable and thus coming up with any move was equally
challenging. Even after so much analysis and prediction after forecasting, we were not near to
the top ranks and in fact failed at many instances to reach our benchmark. It can be pointed
out that the production in-charge and setting the price of the mountain bikes at a lower cost
were most challenging decisions made.
Overview of the team work:
The experience gathered from the team work was great and we did not even notice
when the time was over. There were 4 members in the Avenger Group but 2 of them did not
participate in the single player game and this is why the main strategy and the planning made
during that time were ignored by them. There were communication issues as well and it was
decided that instead of informing everyone through messages, a direct and face to face
discussion would add more value and thus, the same was done. While deciding on the
simulation overview, at many times there were disagreement but we successfully handled the
situation and we can say that we understood team building. Gradually, things started moving
in a positive direction and we understood that in order to make great results we have to work
together in order to achieve the result in the simulation.
The step by step decision making process:
First rollover
The 4Ps of marketing was the main focus during the first rollover because deciding on
the 4 key factors would lead to a competitive situation in the market.
o Key points to focus:
The 4Ps to get advantages in the game:
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