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Skills Used to Produce the Game

   

Added on  2022-12-26

1 Pages572 Words51 ViewsType: 51
Higher Education
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Instructions for playing the
game
BMP3003 Further Academic
Skills
Academic integrity is the base for university's
goals enhance exchange of ideas and new
knowledge. It is avoiding any kind of academic
dishonesty, falsity and fabrication of
information. Some of the important elements
of academic integrity are as follow:
Academic integrity plays an important role
by allowing student to develop new ideas and
informations while respecting the works of
other individuals.
It helps individual to grow and enhance their
knowledge and information as it is a key factor
to learn, teach and research at the university.
Academic integrity also helps in building
trust between the parties as there is
involvement of honesty and fair academic
judgement.
Doing task with honesty and integrity helps
individual in getting chances of growth and
academic success also motivates individual
towards their goals.
The academic integrity also helps in having
fair honest transfer of information and
knowledge in the university.
Game Design Skills used to produce the game
The various skills required in order to produce
the game are as follow:
Written skills: The written skills will help in
expressing idea and knowledge through the
written words. This skills helps in enhancing the
technical knowledge about writings. It is an
important skill required to produce the game.
Creative thinking: The another skill required
to produce the game is creative thinking, it is
the ability to analyse and finding new ideas, or
finding new ways to do the work, it is one of the
important skill required to produce the game as
without creative thinking, nothing new can be
produced.
: The proper understanding of
pUnderstanding of power pointower point
presentation is the another skills required to
produce the game. Individual should have
proper knowledge and understanding of the
power point program in order to present it
effectively.
Fatemi, G. and Saito, E., 2020. Unintentional
plagiarism and academic integrity: The challenges
and needs of postgraduate international students
in Australia. Journal of Further and Higher
Education, 44(10), pp.1305-1319.
Holbeche, L., 2018. The Agile Organization: How to
build an engaged, innovative and resilient
business. Kogan Page Publishers.
Hussien and et. al., 2020. CRITICAL REVIEW OF
DESIGN AND DEVELOPMENT OF ONE-STOP E-
LEARNING PLAGIARISM MODULE FOR AN
ACADEMIC WRITING COURSE: AN APPLICATION OF
THE ICCEE MODEL. Journal of Critical Reviews,
7(5), pp.1039-1048.
References
Divide the classroom into equal number of
team members
There are total 54 blocks in a box of jenga,
first you need to start arranging the blocks
into a tower by alternate row of 3, making it
16 rows of 3 blocks so that tower doesn't trip
when the blocks are pulled out.
Now the 54 block are categorised into odd
and even numbers, the students one by one
needs to roll the dice then pull out the block
with number that indicates the multiplication
of both the dice. For example if player rolled a
5 and a 2 then he needs to pulled out the
block of 10 number.
If the player get the even number block, he
will be asked even set questions and vice
versa
Skills Used to Produce the Game_1

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