logo

E-sports: A Sociological Perspective

   

Added on  2022-12-20

10 Pages2681 Words41 Views
Running Head: SOCIOLOGY
0
E-sports
6/18/2019

SOCIOLOGY
1
Contents
Introduction............................................................................................................... 2
E-sports.................................................................................................................... 2
E-sports from a sociological perspective............................................................................2
The social practices of e Sports.................................................................................... 2
Q1. Intersection of e-sports and media..............................................................................3
Q2. Media source critique on the topic i.e. E sports:.............................................................4
E-Sports: Playing just for fun or playing to satisfy life goals?...............................................5
E-sports from a disciplinary perspective............................................................................ 7
Embracing the Sportification of society: Defining e-sports through a polymorphic view on sport...7
Conclusion................................................................................................................ 8
References................................................................................................................ 8
Anekal, M. (2018). The Challenge of Sports Games As e Sports | THE NEXT LEVEL 007. Retrieved
from: https://medium.com/@mannyanekal/esports-weekly-7-may-24-43177d5b3297 [Accessed
19/06/19].................................................................................................................. 8

SOCIOLOGY
2
Introduction
The assignment brings about the discussion on the topic, ‘E-sports’ in context to the
field of sociology. It is an annotated assessment of the given topic, mentioning the
perspectives of sociologists. In addition, the assignment will describe or analyse the different
perspectives of dimensions of the topic, i.e. E-sports from cultural, social, and structural
aspects and other social institutions. Under this, the major role or contribution of the aspects
such as school, family, government, health care organisations, media, will be demonstrated.
Besides, this the assignment in the later part will also describe the way e-sports is studied
from the perspective of different disciplines. Thus, the annotated discussion will include three
or four articles and review of the author’s perception on E-sports.
E-sports
The term e-sports refer to the competition through making use of video games, and
generally e-sports take the form of organised, multiplayer video game competition. The
game or e-sports are generally undertaken between the teams, individuals, or professional
players. The authors stated numerous games or e sport giants has been established such as
Starcraft, Counter-strike, Dota, and League of legends. A difference has been observed
between the professional gaming and conventional sports, and therefore the e-sports culture
in the society has been yet not fully grown or developed. E-sports represents a merge
between electronic sports, sports, business and media.
E-sports from a sociological perspective
The social practices of e Sports
Seo, Y. & Jung, S. U. (2016). Beyond solitary play in computer games: The social practices
of e Sports. Journal of Consumer Culture, 16(3), 635-655.
The authors in their research stated that in context of e-sports, it is explained in the
field of psychology, considering the individuals born in the 1960s onward. These people are
considered due to the reason they both experience the start and development of the gaming
culture and conventional sports. From the sociological perspective, the videogames are
considered a leisure activity at best, without giving any monetary value to the players. In the

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
E-Sports: Annotated Academic Sources and Critique of Media Sources
|7
|1450
|26

Cheating (by Coaches and Athletes) in Sports
|7
|1587
|304

E-Sports: A Discussion on Whether it can be Regarded as Real Sports and its Impact on the Future of Sports Industry
|6
|1426
|350

Sports Law - E-sports Federation of India (ESFI)
|5
|908
|20

Gender Inequality in Sports: Impact and Perspectives
|9
|3053
|53

Concussion in Professional Sports
|10
|2388
|28