The Impact of Video Games on Soft Skill Development
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Added on 2023/04/25
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This essay explores the impact of video games on soft skill development and employability. It discusses how video games help in the development of skills and enhance the performance of students.
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Running head:SOCIOLOGY Sociology Student’s Name University Name Author’s Note
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2SOCIOLOGY Introduction The connection among the video game genres and the development of the soft skills are much debated in the current time.Video games are the electronically manipulated image that involves the interaction with the interface of the user for the effective generation of the visual feedbacks on devices such as the monitor, TV screen and more. The employability skills are the essential cognitive abilities that are requiredfor the enhancement of the life. The thesis statement of the essay argues that the increase in the playing of the video games among the generation is helping towards sharpening of the skills that furthermore enhances the promotabilty and the employability in the real world. Discussion Video games help in the development of the skills of the adolescents. The above statement can be justified by the analysis of the work byFlueggen, Doyleand Veith (2018).The playing of the online video and the computer games is one of the most common leisure for the adolescents of the current generation. The authors in their research aim towards the contribution of the understanding on how the playing of the video games influences the development of the adolescents. The author focused on the time of the adolescent which is one of the most crucial time for the development of the human. Different personal characteristics tends to correlate with the choice of the games.Flueggen, Doyleand Veith (2018) in their research study highlighted the big five personality traits that describes the nature and the well being of an individual. The research study highlighted the correlation among the players and the big five factors for some of the useful predictions for the explanation and the understanding of the dynamics regarding how the video games affects and
3SOCIOLOGY interactswith the personal characteristics and why the players behave as they so. The research study highlighted the context of World of Warcraft, the multiplayer online role playing game that was used as one of the tool for understanding of the personalities and the development of the players of the game. The transcripts of the interviews in the article were thoroughly analyzed on the methods of the grounded theory and also on the factors that are identified from the developmental psychology. Video games help in the enhancement of the performance of the students. According to the research article byBandara and Ioras (2016), technology and the technological innovations are some of the man factors that transforms the pedagogy. According to this research paper, the usage of the online video games enables the education to move from the knowledge transfer model towards a self directed, collaborative and engaging model that furthermore help the students towards the increase of their knowledge and the effective development of the skills that are required to succeed in the learning society and increase in the employability. The contents of the video game help the learners to focus and grow with the continuous technological innovations. As per the research study, the authors highlighted the four major pillars of the connection of the networks which is also one of the major factors in the video game. These include the people, the process, the data and the internet of things. The research study furthermore illustrated the elements of the innovative pedagogical model as the main factors enhancing the skills of the development of the learners and the video game players of the generation.
4SOCIOLOGY Conclusion Thus it can be concluded that gaming has the power to develop emotional resilience, ward off anxiety as well as promotion of relaxation and studies. The essay concluded that the increase in the playing of the video games among the generation positively helps in sharpening of the skills and enhancing the skills of the employability in the real world.
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5SOCIOLOGY Reference List Bandara, I. and Ioras, F., 2016. The evolving challenges of internet of everything: enhancing student performance and employability in higher education. Flueggen, F., Doyle, S. and Veith, H., 2018. One Game–One Effect? What Playing “World of Warcraft”MeansforAdolescentsandTheirDevelopment.JournalForVirtualWorlds Research,11(1).