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Developing shooting multiplayer game with use of 3D engine

This assignment requires students to create UML diagrams to illustrate the system architecture.

10 Pages1194 Words424 Views
   

Added on  2022-12-27

About This Document

This document discusses the development of a shooting multiplayer game using a 3D engine. It covers the description of the application, tiers of the system, overall structure of implementation, class diagram, activity diagram, sequence diagram, use-case diagram, user interface design, system robustness, fault tolerance, minimal recovery time, scalability, and security.

Developing shooting multiplayer game with use of 3D engine

This assignment requires students to create UML diagrams to illustrate the system architecture.

   Added on 2022-12-27

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Running head: SYSTEM ARCHITECTURE
MN611 – T2 2019 System Architecture
Name of Student-
Name of University-
Author’s Note-
Developing shooting multiplayer game with use of 3D engine_1
SYSTEM ARCHITECTURE1
Table of Contents
Title..................................................................................................................1
Section 1..........................................................................................................1
1.1 Description of the application.................................................................1
1.2 Tiers of system.......................................................................................1
1.3 Overall structure of Implementation.......................................................2
Section 2..........................................................................................................2
2.1 Class Diagram........................................................................................2
2.2 Activity Diagram.....................................................................................3
2.3 Sequence Diagram.................................................................................4
2.4 Use-Case Diagram..................................................................................5
2.5 User Interface Design.............................................................................6
Section 3..........................................................................................................6
3.1 System robustness.................................................................................6
3.2 Fault Tolerant.........................................................................................6
3.3 Minimal Recovery Time..........................................................................6
3.4 Scalable..................................................................................................7
3.5 Security..................................................................................................7
Bibliography.....................................................................................................8
Developing shooting multiplayer game with use of 3D engine_2
SYSTEM ARCHITECTURE2
Title: Developing shooting multiplayer game with use of 3D engine.
Section 1
1.1 Description of the application
The game that is analyzed is REA (Rescue Earth from Aliens). This game has
been developed with modern technologies including Unity 3D. The characters in
REA is developed using Blender 3D. There are many levels in this game. All the
levels includes some particular strategy so that the player can fight with the aliens.
The first level of the game is easy and its level of difficulty increases with the
increase in level. There are several aliens in each of the levels and the players
should some tactics so that they can compete with the aliens and win the level.
There are medals and coins provided to the players when they wins each level and
they can buy different commodities with the coins they are gaining.
1.2 Tiers of system
There are four tiers in the game application. This includes documentation
layer, programming layer and implementation layer and database layer. As this a
multiplayer game, the player will have the accessibility to choose their partners of
players from their friend circle and will be able to invite their friends to play the
game.
Figure 1: Three Tier Architecture
Developing shooting multiplayer game with use of 3D engine_3

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