Systems Analysis for Australian Fashion Designs: Methodologies and HCI Adoption Plan

Verified

Added on  2023/06/12

|17
|2655
|161
AI Summary
This paper discusses an organization called Australian Fashion Designs or AFD wherein a methodology has been discussed to make changes in their existing information system. Also, a recommendation has been drawn in order to take the correct decision in business. The report provides an assessment for different kinds of methodologies and makes recommendations for suitable methodology and thereafter presents a plan for designing of an effective Human Computer Interface or HCI. The paper includes a table of contents, event table, domain model class diagram, design class diagram, use case diagram, and use case description. The subject is Systems Analysis and the course code is not mentioned. The course name and college/university are not mentioned.

Contribute Materials

Your contribution can guide someone’s learning journey. Share your documents today.
Document Page
SYSTEMS ANALYSIS
1

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
Executive summary
A business organization faces massive amount of issues in carrying out day-to-day activities.
These issues could range from issues arising out of technological infrastructure or strategic
issues pertaining to IT or even perhaps issues related to IT related business processes. As a
result, adoption of a sound strategic planning is essential for resolving the said issues. This paper
discusses an organization called Australian Fashion Designs or AFD wherein a methodology has
been discussed to make changes in their existing information system. Also, a recommendation
has been drawn in order to take the correct decision in business.
2
Document Page
Table of Contents
Part A...........................................................................................................................................................4
Task 1: Report..............................................................................................................................................4
Introduction.................................................................................................................................................4
Implication of methodologies......................................................................................................................4
Recommendation........................................................................................................................................6
HCI Adoption Plan.......................................................................................................................................7
Appendix Memo..........................................................................................................................................8
Task 1: Event table.....................................................................................................................................10
Task 4: Domain Model Class Diagram........................................................................................................11
Task 5: Design Class Diagram.....................................................................................................................12
Task 6: Use Case Diagram..........................................................................................................................13
Task 7: Use case description......................................................................................................................14
References.................................................................................................................................................15
3
Document Page
Part A
Task 1: Report
Introduction
The report is based on the firm known as Australian Fashion Design and the overall operational
planning for adoption of their new information system. The report will provide an assessment for
different kinds of methodologies and make recommendations for suitable methodology and
thereafter will present a plan for designing of an effective Human Computer Interface or HCI
(Chadli, Idri, Toval and Nicolas, 2016).
Implication of methodologies
Methodology 1: SCRUM
SCRUM is an agile based methodology and is used for development of many projects around the
world. This methodology has been influenced by adaptive feedback loops and empirical
research. In this methodology the real-world results are considered valuable rather than
speculative measures. SCRUM methodology essentially divides the projects into various small
part called as sprints that basically lasts for 2-3 weeks. (Chang, 2012)
Advantages of SCRUM methodology
If SCRUM is used as the default methodology for AFD, then the project has following
advantages:
The time being utilized for development would be reduced and therefore so would be the
total expenditure.
The project being developed can be easily tested.
The project gets updated frequently providing higher clarity in the entire project
(ADELL, 2013)
Since the development is done in small iterations rather than large phases, making room
for minor changes in requirements are also possible.
4

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
This methodology allows for constant feedback and exchanges through meeting and thus
assessing team’s productivity is also made possible (Craddock, 2012)
Quality of the output is high.
The cost associated with the project is low ((Ghosh, Forrest, DiNetta, Wolfe, & Lambert,
2012)
Disadvantages
The disadvantages for the AFD project would the following if they opt for SCRUM
methodology:
The project needs to have an end date and a start date and if the stakeholders come up
with new ideas then the project could enter an indefinite scope-creep (Hajjdiab & Taleb,
2011).
Since SCRUM methodology is a fast-paced methodology, the team must have experience in
SCRUM. If they don’t have the knowledge and expertise then the methodology would not be
effective enough to realize all the benefits associated with it.
Because of tight deadlines and major milestones occurring every week or two, the team
could remain stressed and pressurized throughout the project ultimately affecting the
productivity and the quality of output.
Extreme Programming
Extreme programming is also an agile methodology and quite useful the ADF project. This
methodology focuses on agile based development with the focus on customer involvement,
effective team communication as well as integrative development. Extreme programming makes
use of iterative based cycles of developments each lasting for a week (Shelton, 2008)
Advantages
The advantages for the AFD project would be the following if they opt for XP methodology:
It would help save time that is essential for the completion of the project.
As administrative tasks load are less the costs associated with it also reduces
automatically.
5
Document Page
The methodology is rather simple compared to many others methodology and thus team
members don’t need to have an in-depth experience in order to use this methodology.
The communication is much more effective in XP as the team members are
recommended to work from one location (Farrell, 2017)
Disadvantages:
The disadvantages for the AFD project would the following if they opt for XP methodology:
The methodology is more focused towards the development and misses out on the
designing part.
It does not focus on unified testing and quality assurance which essentially means that
code could have more bugs (Farrell, 2017)
Unified Process Development
Unified process development is a unique methodology that focuses on clear-defined goals for
each member of the team and a focus on discussion as to how the goal has to be reached. Also, at
its core it’s similar other methodology since it makes use of iterative techniques and unified
language for modelling. It considers four major aspects for software development including
product, project, process and people.
Advantages of UP
If UP is used as the default methodology for AFD, then the project has following advantages:
Uses cases help capture the business value for th software development project.
Since the development plan reflects what people do exactly, it is also easier for the
development team to understand this.
Disadvantages of UP
If UP is used as the default methodology for AFD, then the project has following disadvantages:
The use cases being provided would not define the entire requirement of the AFD project.
Also, the end users may not be directly involved and therefore company will miss on some
essential requirements.
6
Document Page
Recommendation
A recommendation for the appropriate methodology is possible based on the current project needs as
well as the boundaries set by the company. The requirements include:
Software development that allows for people to record all the orders in their provided handheld
devices which are integrated in their back-end systems.
The salesperson of the AFD should be empowered ultimately with the help of the system being
developed in their day-to-day operations.
The interface provided for the company should include Address, Email, Discouns given, Sales
area, Number, Application date among others (Qi, 2013)
Constraints of the project includes the following:
In AFD, the record maintenance for the wedding is difficult and the sales reports are only
covered on monthly basis. This type of constraint would require advanced planning and
development for an appropriate system.
The staff may not have a good knowledge of IT systems and thus it’s development (Ramsin,
2005)
Current systems are manual and therefore data migration is also challenging.
Since the company wishes to hire people from outside for carrying out the project, the overall
development should happen fast.
Based on the above, SCRUM is the ideal choice for below provided reasons.
It would help save on cost, time and ensure development happens with an efficient code that is
well-tested.
Development team could be self-controlled.
Rapid and readily available feedbacks ensure that the stakeholders are incorporated sufficiently
(Qi, 2013)
HCI Adoption Plan
The following steps are essential for an appropriate adoption of HCI in any given system development:
Step 1: SCRUM Team Building – 7 days of 1 Sprint
Building a team of SCRUM master, product owner from the development agency as well as the
project team. A total of 4 people involving both agency and internal people.
There would need to be 3 different roles in SCRUM including the Project Team member, the
SCRUM master and the Product owner. Using this methodology for the development of AFD
Project, then these roles would have following responsibilities (AWAD, 2005)
7

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Role Responsibilities
Product Owner Communicate and define project’s priorities and goals to the
development team.
Clear all the queries that the development team would have.
Creating of a balance between the team members being involved
in the process of development (Craddock, 2012)
SCRUM Master Facilitation of project team in order to achieve goals.
Helping of project team to eliminate any issues that could be
faced in development
Advising the owner of the product to take steps in order to
maximize on the ROI (ADELL, 2013)
Project Team The team needs to have 7 different members that includes 2
programmers, 1 QA expert, 1 user experience designer and
another individual software engineer.
Step 2: Requirement gathering as well as Analysis phase of HCI – 1 Spring lasting 7 days each
Identifying the sales staff’s needs as well as establishment of clear and well-defined
requirements for software development.
Identification of the goals for development and recording them in the project’s
documentation which would be shared with the entire team.
Step 3: Designing and Prototyping – 3 Sprints lasting 7 days each (Kaur & Sengupta, 2011)
Developing of alternative designs for the system will need to be explored and thereafter
the most appropriate design would be chosen.
Developing of prototypes that would be assessed by several users.
Step 4: HCI implementation, testing as well as feedback loop – 1 sprint lasting 7 days each
Evaluation of the development process throughout the project that involves users
ensuring they provide feedback.
Creating of new iteration requirement based on several user feedbacks so as to improve
the software functionality (Sofia, 2010)
Step: HCI Delivery as well as Next iterations – 2 sprints lasting 7 days each
Identification of changes needed to incorporate in development and updating of
development requirement.
Making of changes in the system with new codes that needs to be implemented.
The entire development would require 8 sprints each lasting 7 days. Each of the sprint has a clear
and well-defined goals that needs to be achieved by the end of the time it finishes as well as the
progress would need to be monitored in order to ensure the objectives are met appropriately at
each sprint’s end.
8
Document Page
Appendix Memo
To: The employees of AFD
Subject: Adoption of HCI
The management has decided to make some changes in the system for improving its
productivity. The system being developed would have an enhanced form of human computer
interaction that would allow for an improvement in the management of orders as well as
enhanced customer information and approvals through hand-held devices. In order to accomplish
this your co-operation and patience is essential (Vukovi, 2004). The new system would be rolled
out soon.
9
Document Page
PART B
Task 1: Event table
10

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
Task 4: Domain Model Class Diagram
11
Document Page
Task 5: Design Class Diagram
12
Document Page
Task 6: Use Case Diagram
13

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Task 7: Use case description
Use Case Take order
Scenario AFD takes a new order
Triggering Event A customer places an order
Description Order is taken by registered store.
Actors Sales Person
Related Use Case NA
Stakeholders System
Salesperson
Pre-Condition Salesperson is logged in the system
Post-Condition New order has been created successfully
Flow of activities
Actor
Sales person System
1. Salesperson clicks on “Create Order”
on the respective dashboard.
3. Sales person fills the form and submits
it. (A1)
4. Customer makes payment (A2).
2. System displays a screen with an order
creation form.
5. System generates an invoice.
Alternate flows A1: If a mandatory field is left out then
system generates an error message and
displays is on the form.
A2: : If a mandatory field is left out or
incorrect details are entered then system
generates an error message and displays is on
the form.
14
Document Page
15
Document Page
References
Chadli, S. Y., Toval, A., Idri, A., & Nicolás, J. (2016). Software project management tools in
global software development: a systematic mapping study. Research Gate.
Chang, C. (2012). Selecting an Appropriate Software Development Lifecycle (SDL) Model in an
Agency Environment. Retrieved November 12, 2015, from http://www.metia.com/seattle/chong-
chang/2012/08/sdl-model-in-an-agency-environment/
Hajjdiab, H., & Taleb, A. S. (2011). Adopting Agile Software Development: Issues and
Challenges. International Journal of Managing Value and Supply Chains (IJMVSC) , 1-10.
ADELL, L. (2013, April 11). BENEFITS & PITFALLS OF USING SCRUM SOFTWARE
DEVELOPMENT METHODOLOGY. Retrieved from Belatrix Software Blog:
http://blog.belatrixsf.com/benefits-pitfalls-of-using-scrum-software-development-methodology/
Craddock, A. (2012). The DSDM Agile Project Framework for Scrum. Nlighten.
Mishra, A., & Dubey, D. (2013). A Comparative Study of Different Software Development Life
Cycle Models in Different Scenarios. International Journal of Advance Research in Computer
Science and Management Studies , 1 (5), 64-69.
Farrell, A. (2007). Selecting a Software Development Methodology based on Organizational
Characteristics . ATHABASCA UNIVERSITY .
Ghosh, S., Forrest, D., DiNetta, T., Wolfe, B., & Lambert, D. C. (2012). Enhance PMBOK® by
Comparing it with P2M, ICB, PRINCE2, APM and Scrum Project Management Standards. PM
World Today , XIV ( I), 1-77.
Kaur, R., & Sengupta, J. (2011). Software Process Models and Analysis on Failure of Software
Development Projects . International Journal of Scientific & Engineering Research , 2 (2), 1-4.
Awad, M. A. (2005). A Comparison between Agile and Traditional Software Development
Methodologies . The University of Western Australia.
Issa. (2015). Usability and Human Computer Interaction (HCI) . Springer.
Pierce, W. (2016). Disadvantages and Advantages of Extreme Programming. Atlaz .
16

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
Ramsin, R. (2005). Software Development Methodologies. Sharif University of Technology.
Models, Collections and Toolkits for Human Computer Interaction:What Can We Learn? (2010).
The 24th BCS Conference on Human Computer Interaction (pp. 1-9). Netherlands: Delft
University of Technology.
Shelton, C. (2008, July 9). Agile and CMMI: Better Together. Retrieved from Scrum Alliance:
https://www.scrumalliance.org/community/articles/2008/july/agile-and-cmmi-better-together
Vukovi}, Z. (2004). PROJECT MANAGEMENT - SOFTWARE DEVELOPMEN
TMETHODOLOGY. Siemens.
Qi, X. (2013). Xiaojun QiThe Software Process. Dgital CS.
Sofia. (2010). Software Development Process – activities and steps. UACG.
17
1 out of 17
circle_padding
hide_on_mobile
zoom_out_icon
[object Object]

Your All-in-One AI-Powered Toolkit for Academic Success.

Available 24*7 on WhatsApp / Email

[object Object]