Teaching Strategies for VCE Mathematics Unit 1: Functions and Graphs
Verified
Added on 2023/06/10
|3
|928
|283
AI Summary
This article discusses effective teaching strategies for VCE Mathematics Unit 1: Functions and Graphs. It covers key knowledge and skills, reasoning, and hands-on techniques for teaching functions and graphs. The article also includes references to relevant research studies and the VCE Mathematics Study Design.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
VCEMATHEMATICS Unit1:Functions and graphs AOS 1: Outcome 1 Key Knowledge and skillsHow I would teach the outcomesReasoning Key knowledge: The equation of a straight line, gradient and axis intercepts midpoint of a line segment, distance between two points, and parallel and perpendicular lines Key skill: Determine by hand the length of a line segment and the coordinates of its midpoint, the equation of a straight line given two points or one point and gradient, and the gradient and equation of lines parallel and perpendicular to a given line through some other point. A map is shown in the class and told that just like grids in a map helps in finding out the location, the Cartesian coordinate system helps to find out the location of points and points on a line. The latitude and the longitude grid present in the map is similar to the four quadrant system. A video can be played about,The Cartesian Coordinate System: Plotting Points & Graphing Sets of points are provided and the students are asked to plot them on the smart board containing the graph. The Pythagoras theorem was used to determine the distance between two coordinates marked in the graph. Pythagoras theorem and distance between the points can be explained by real life problems. a^2 +b^2 =c^2 A graphic organizer containing the distance formula was demonstrated. Distance formula: This can help to give a clear idea about the points are plotted in a graphs. Reality based problems help out the students to understand the complex problems in simpler ways (Jacobson and Kozma 2012). Use of the graphic organisers would facilitate advanced thinking.
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
The midpoint is found out by writing the coordinates and the formula on the board. Key knowledge: The equation of a circle with specified radius and centre Key knowledge: the key features and properties of power and polynomial functions and their graphs After the completion of teaching of graphs students are asked to plot three given sets of points. Using the distance between the two points as a radius a circle is drawn. The students will be asked to draw the circle in a Cartesian coordinate system. Problems on circles can be taught by using some dynamic mathematics software. Using Socratic Method to understand the equations of the circle, this is mainly done by a continuous session of question answer, which ultimately generates a fruitful result. Hand on techniques in geometry helps to student to build a solid foundation in maths for learning. This would help then to understand the derivations of the equation of the circles (Pegg and Davey 2012). Use of Socratic methods motivates the student and encourages them to respond in class. The class interaction supports collaborative learning (HITS). Audio visual aids will be used to teach the power and the polynomial function. Students will be given the opportunity to form an equation. Students will be encourages ton use the graphics calculator in order to understand the change of the graph if the powers of an equation are increased.(logbook entry for the graphic calculators) The graphical calculator will be used to show the new graphs when the highest power increases by one. Use of the software and the graphs can improve the understanding of the students about function and the ability to create and interpret the graphical representation of the functions (Jacobson and Kozma 2012). The class can be grouped in two parts- one group working with the graph paper and the other with the software, then they can be compared. This would create a competitive feeling among the students and they will be motivated to do the graph.
An educational tour to the Albert museum in Victoria for witnessing “Science works”. Games related to operations with the polynomials can be conducted. Class trips have educational values and they help to add measurable depth in their education (Fägerstam and Blom 2013). Such Gaming activities at the end of the class can add competitive fun and twist work with the polynomials and supports kinaesthetic and visual learning. References Fägerstam, E. and Blom, J., 2013. Learning biology and mathematics outdoors: effects and attitudes in a Swedish high school context.Journal of Adventure Education & Outdoor Learning,13(1), pp.56-75. Jacobson, M.J. and Kozma, R.B. eds., 2012.Innovations in science and mathematics education: Advanced designs for technologies of learning. Routledge. Pegg, J. and Davey, G., 2012. Interpreting student understanding in geometry: A synthesis of two models. InDesigning learning environments for developing understanding of geometry and space(pp. 123-150). Routledge. Sommerauer, P. and Müller, O., 2014. Augmented reality in informal learning environments: A field experiment in a mathematics exhibition.Computers & Education,79, pp.59-68. VCEMathematicsStudyDesign,Acreditationperiod2016-2020.Retrievedfrom: https://www.vcaa.vic.edu.au/Documents/vce/mathematics/MathematicsSD-2016.pdf