BHR 4680 Training and Development: Modern Technologies in Training
VerifiedAdded on 2023/06/10
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Report
AI Summary
This report analyzes the impact of modern technologies on training and development, covering the evolution of training methods from classroom-based to technology-driven approaches. It highlights advancements like simulators and real-life software applications, emphasizing the shift towards more engaging and effective learning experiences. The report discusses future trends such as gamification and microlearning, emphasizing their potential to enhance employee engagement and knowledge retention. It also explores the importance of training needs analysis (TNA) and the use of technology to survey stakeholders and gather data for creating targeted training programs. The report concludes by emphasizing the need for organizations to embrace technology to identify key training requirements and analyze them for optimal results, ultimately improving the effectiveness of training initiatives.

Technology in Training
MODERN TECHNOLOGIES
MODERN TECHNOLOGIES
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Training and Development
Training can be explained as the teaching that is given for developing a
certain skill in a particular person.
Training focuses on the knowledge that can help one in gaining
progress for a specific activity.
Technology helps a lot in the process of training a individual and there
are some of the most advances in these technologies in the recent
past.
In the modern world of the advance technologies this has became one
of the most important factor for the purpose of the development
Training can be explained as the teaching that is given for developing a
certain skill in a particular person.
Training focuses on the knowledge that can help one in gaining
progress for a specific activity.
Technology helps a lot in the process of training a individual and there
are some of the most advances in these technologies in the recent
past.
In the modern world of the advance technologies this has became one
of the most important factor for the purpose of the development

Technology evolution
The concept of the training a person is one of the oldest concept for the
human beings.
The concept of classroom based training is becoming a history and the
large organisation are more focused on the training type were a demo
application technology that provide a real life experience for the
purpose of the training.
One of the major such technology is the CISCO Packet tracer which
helps in learning networking without working on the filed.
The concept of the training a person is one of the oldest concept for the
human beings.
The concept of classroom based training is becoming a history and the
large organisation are more focused on the training type were a demo
application technology that provide a real life experience for the
purpose of the training.
One of the major such technology is the CISCO Packet tracer which
helps in learning networking without working on the filed.
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Advances
The technologies have lot advanced in
the recent years.
While now one can use real life software
rather than being in the actual place.
One of such technology is the Aeroplane
simulator.
One trainee pilot can expire all the
scenarios while siting in one place and
not facing the actual problems.
According to many researchers if this
type of technology had been there in
the past 50years many accident would
have been averted.
The technologies have lot advanced in
the recent years.
While now one can use real life software
rather than being in the actual place.
One of such technology is the Aeroplane
simulator.
One trainee pilot can expire all the
scenarios while siting in one place and
not facing the actual problems.
According to many researchers if this
type of technology had been there in
the past 50years many accident would
have been averted.
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Evolution
Technology in the earlier times were only related to the theoretical
knowledge's and one had to be live online for the process of
understanding and experimenting.
Later came the smart class technologies where people would learn from
graphical images, videos and the gifs (Lyubimova, Galimullina &
Ibatullin, 2015).
Later came the concept of the simulators where people would learn
things virtually and use the concept in real life experiences.
Technology in the earlier times were only related to the theoretical
knowledge's and one had to be live online for the process of
understanding and experimenting.
Later came the smart class technologies where people would learn from
graphical images, videos and the gifs (Lyubimova, Galimullina &
Ibatullin, 2015).
Later came the concept of the simulators where people would learn
things virtually and use the concept in real life experiences.

Future impact of technology learning
Trends:
Nowadays, Many organizations are focusing
more on the developing and learning to
familiarize their employees.
Not only in the business industry, effective
training and learning is essential to develop,
understand and turn the knowledge into
work.
Even though, we are still a long way to go
before utilizing the effective technology or
other associate approaches inn the
classroom.
Trends:
Nowadays, Many organizations are focusing
more on the developing and learning to
familiarize their employees.
Not only in the business industry, effective
training and learning is essential to develop,
understand and turn the knowledge into
work.
Even though, we are still a long way to go
before utilizing the effective technology or
other associate approaches inn the
classroom.
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Possible implication in Future
Gamification: Many experts believes that games can be the next
effective approach to provide effective training.
Advantages: in the game one can win or loss. Most precisely,
one can loss many time and try again to achieve the optimal
result(Zholdasbekova et al., 2015)
It will also provide some certain rewards and incentives to
encourage the students and employees.
Micro learning for macro results.
Advantages: trainees can learn through online courses without
attending long boring sessions.
They can access those training material at any time and
anywhere they prefer.
Gamification: Many experts believes that games can be the next
effective approach to provide effective training.
Advantages: in the game one can win or loss. Most precisely,
one can loss many time and try again to achieve the optimal
result(Zholdasbekova et al., 2015)
It will also provide some certain rewards and incentives to
encourage the students and employees.
Micro learning for macro results.
Advantages: trainees can learn through online courses without
attending long boring sessions.
They can access those training material at any time and
anywhere they prefer.
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Other Possible implications
Going mobile: mobile has changed the whole typical process of
communication, work collaboration and interact process.
Advantages: provide web based services.
E-learning
Can be used for the expansion of global reach, and involve users
better,
Going mobile: mobile has changed the whole typical process of
communication, work collaboration and interact process.
Advantages: provide web based services.
E-learning
Can be used for the expansion of global reach, and involve users
better,

Impact on the training
This possible approaches can change the typical training process with
more effective approaches.
The possible impacts are followed:
The training process could be more interesting comparing to the
lengthy sessions.
The trainees will be able to understand and apply those understandings
more precisely.
Training must continually be an evolving, altering practice. As industries
shift employees want new and skill sets,
This possible approaches can change the typical training process with
more effective approaches.
The possible impacts are followed:
The training process could be more interesting comparing to the
lengthy sessions.
The trainees will be able to understand and apply those understandings
more precisely.
Training must continually be an evolving, altering practice. As industries
shift employees want new and skill sets,
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TNA
Training needs analysis is the process to
identify the possible requirements of
trainings which could assist the
employees or trainees to apply the
understandings in their jobs.
Technology is evolving very fast. It could
be useful to track, develop and
understand the training processes.
It assist in grooming trainees for the
next level.
Training needs analysis is the process to
identify the possible requirements of
trainings which could assist the
employees or trainees to apply the
understandings in their jobs.
Technology is evolving very fast. It could
be useful to track, develop and
understand the training processes.
It assist in grooming trainees for the
next level.
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Possible implications
Survey Stakeholders:
By utilizing the technologies, stakeholders can be surveyed to identify
possible needs. It is also useful to gather information about the faculty
and students at same time.
Key Training have established the formation and development of an
automated Training Needs Analysis.
Survey Stakeholders:
By utilizing the technologies, stakeholders can be surveyed to identify
possible needs. It is also useful to gather information about the faculty
and students at same time.
Key Training have established the formation and development of an
automated Training Needs Analysis.

Possible implications:
Providing forums for the purpose of online discussions.
Offering online quizzes and surveys.
Create digital content which can be accessed by the trainees.
Providing forums for the purpose of online discussions.
Offering online quizzes and surveys.
Create digital content which can be accessed by the trainees.
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