logo

The relationship between exposure to video game violence and aggression

   

Added on  2023-01-05

7 Pages1686 Words59 Views
Investigating the relationship between
exposure to video game violence
and aggression

Table of Contents
INTRODUCTION...........................................................................................................................1
MAIN BODY...................................................................................................................................1
CONCLUSION................................................................................................................................4
REFERENCES................................................................................................................................5

INTRODUCTION
There is significant debate existing in relation to the enquiry about the relationship that
exists between exposure to video game violence and aggression. The relationship between
violent video games (VVG) and aggression is mainly dependent upon one of 3 main point of
views. The first view point is that violent video games have a learner based casual influence
upon subsequent aggression. The second view point that prevails is that personnel having a priori
aggression are mainly inclined towards the games that contain an element of violence. The third
and the last view point is that the relationship between exposure to video games and aggression
prevails owing to the third variables like schooling, parental upbringing, poverty and other such
factors. The following paper will thus establish the relationship existing between violent video
games and the increment within aggressive behaviour demonstrated by the people.
MAIN BODY
A violent video game is the one that constitutes an antecedent variable pertinent to
aggressive behaviour. In other terms, it can be said that it is the video game which has substantial
exposure to violence. Additional evidences have showcased that violent video games exhibit
utmost forms of aggression. Hereby, aggression can be said to be the behavioural conduct which
is aimed at causing harm to other individuals. Many of the meta analytical reviews have led to
the synthesis that violent video games play in a manner such that their dominant aim is to cause
harm to a character within the game. When individuals are exposed to violent video games, there
are short run as well as long run impacts of the same. However, some of the studies have
demonstrated that the results are yet inconclusive.
A study carried out by Kϋhn, Kugler, Schmalen, Weichenberger, Witt & Gallinat (2018)
demonstrated the long run impact of violent video games upon aggression. This study aimed at
1

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
Impact of Violent Video Games on Behaviour
|7
|2042
|272

Impact of Media Violence on Teenagers and Adolescents
|8
|1677
|236

Relation between violent video games and aggressive behaviour
|7
|1960
|93

Impact of Violent Video Games on Aggressive Behavior
|10
|2142
|81

Report on Effects of Violent Video Games on People
|6
|1101
|123

Media Influences on Aggression
|8
|2018
|440