Think Big: Training Program using Gamification for Zume Pizza
Added on 2022-12-30
13 Pages2266 Words96 Views
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Think Big
1
Think Big
1
Think Big
![Think Big: Training Program using Gamification for Zume Pizza_1](/_next/image/?url=https%3A%2F%2Fdesklib.com%2Fmedia%2Fimages%2Fln%2Fcc73e5c6d57e46e48f6a93d23542afa1.jpg&w=3840&q=10)
Think Big
2
Contents
Introduction.................................................................................................................................................3
The reason behind Zume Pizza....................................................................................................................3
Problem identification.................................................................................................................................3
Target Market..............................................................................................................................................4
Benefits related to Zume Pizza....................................................................................................................4
Business Model...........................................................................................................................................5
Organizational Structure for training program using gamification..............................................................6
Source of finance.........................................................................................................................................6
Critical Success factors regarding the implementation of the idea...............................................................7
Identification of critical risk and assumption...............................................................................................8
Feasibility....................................................................................................................................................8
Conclusion...................................................................................................................................................9
References.................................................................................................................................................10
Appendix...................................................................................................................................................12
Business model canvas..........................................................................................................................12
2
Contents
Introduction.................................................................................................................................................3
The reason behind Zume Pizza....................................................................................................................3
Problem identification.................................................................................................................................3
Target Market..............................................................................................................................................4
Benefits related to Zume Pizza....................................................................................................................4
Business Model...........................................................................................................................................5
Organizational Structure for training program using gamification..............................................................6
Source of finance.........................................................................................................................................6
Critical Success factors regarding the implementation of the idea...............................................................7
Identification of critical risk and assumption...............................................................................................8
Feasibility....................................................................................................................................................8
Conclusion...................................................................................................................................................9
References.................................................................................................................................................10
Appendix...................................................................................................................................................12
Business model canvas..........................................................................................................................12
![Think Big: Training Program using Gamification for Zume Pizza_2](/_next/image/?url=https%3A%2F%2Fdesklib.com%2Fmedia%2Fimages%2Fsz%2Fc90062d4ec9440899078f938ac3b86af.jpg&w=3840&q=10)
Think Big
3
Introduction
Changes have provided in number of organizations because of the demand of the customers and
the business according to the latest technology. The process of improving a new venture of
business is referred to as entrepreneurship. It is needed for the business to make the business to
bring amendments in the existing business in order to develop business. There is a number of the
modern business world that are facing huge competition because of the entry of considerable
number of the latest entity. As an influence of globalization, there is number of organizations are
observed to focus on enlarging their business across the obstacle of the country. This assignment
will describe the innovative idea of
The reason behind Zume Pizza
It is vital to have enough knowledge regarding selection of the new business and their
contribution to making improvements in the market. Zume Pizza is effective in quality that
provides various varieties in less range so that one could afford them easily (Owler.com, 2019).
Along with that, it offers application, through which one can order easily after seeing the whole
menu, without going anywhere. One of the reasons is deal as the company offers a deal to its
customers after analyzing the location of them (Chesbrough, 2010). It has been found that there
is number of food sector that are unable to provide easy services to their customers at lower rate.
The company is able to communicate with their customers through an online platform that
enables them to connect with them for a long period.
3
Introduction
Changes have provided in number of organizations because of the demand of the customers and
the business according to the latest technology. The process of improving a new venture of
business is referred to as entrepreneurship. It is needed for the business to make the business to
bring amendments in the existing business in order to develop business. There is a number of the
modern business world that are facing huge competition because of the entry of considerable
number of the latest entity. As an influence of globalization, there is number of organizations are
observed to focus on enlarging their business across the obstacle of the country. This assignment
will describe the innovative idea of
The reason behind Zume Pizza
It is vital to have enough knowledge regarding selection of the new business and their
contribution to making improvements in the market. Zume Pizza is effective in quality that
provides various varieties in less range so that one could afford them easily (Owler.com, 2019).
Along with that, it offers application, through which one can order easily after seeing the whole
menu, without going anywhere. One of the reasons is deal as the company offers a deal to its
customers after analyzing the location of them (Chesbrough, 2010). It has been found that there
is number of food sector that are unable to provide easy services to their customers at lower rate.
The company is able to communicate with their customers through an online platform that
enables them to connect with them for a long period.
![Think Big: Training Program using Gamification for Zume Pizza_3](/_next/image/?url=https%3A%2F%2Fdesklib.com%2Fmedia%2Fimages%2Fqm%2Fad9b3ae14b424e9caf35d8cbc4d083ed.jpg&w=3840&q=10)
Think Big
4
Problem identification
It has been found that the company is advanced in adopting the latest technology and that is why
the company commenced automated robots for the handing out of the food goods which was a
noteworthy move from the fraction of the senior level management of the association for the
purpose of amplifying the food process (Ramdani, Chevers & Williams, 2013). it has been
found that the company is facing issue in handling this latest technology that requires training
and development program with innovative way. It is necessary for the employees of the company
to have great skills and shortcut to handle all tasks promptly and for this they need to get trained.
Lack of training and development program can lead the organization into a hazardous situation.
Target Market
The company is decided to go for the training and development program using Gamification.
This innovation technique would enable learners to look for better results and maintain their
interest in the training from day one (Simek, 2019). The development of the business relies on
the pre-planning in which the company should focus on the target market that enables them to
decide, for whom strategy is made. The target market refers to the set of buyers who are
interested in developed or proposal product. Consequently, the target market for the Zume Pizza
would be employees of the company so that they get proper training about the new technology. It
would help them to understand the entire concept regarding customer handling so that repeat
purchase can be maintained for a long time.
Benefits related to Zume Pizza
Better customer satisfaction
4
Problem identification
It has been found that the company is advanced in adopting the latest technology and that is why
the company commenced automated robots for the handing out of the food goods which was a
noteworthy move from the fraction of the senior level management of the association for the
purpose of amplifying the food process (Ramdani, Chevers & Williams, 2013). it has been
found that the company is facing issue in handling this latest technology that requires training
and development program with innovative way. It is necessary for the employees of the company
to have great skills and shortcut to handle all tasks promptly and for this they need to get trained.
Lack of training and development program can lead the organization into a hazardous situation.
Target Market
The company is decided to go for the training and development program using Gamification.
This innovation technique would enable learners to look for better results and maintain their
interest in the training from day one (Simek, 2019). The development of the business relies on
the pre-planning in which the company should focus on the target market that enables them to
decide, for whom strategy is made. The target market refers to the set of buyers who are
interested in developed or proposal product. Consequently, the target market for the Zume Pizza
would be employees of the company so that they get proper training about the new technology. It
would help them to understand the entire concept regarding customer handling so that repeat
purchase can be maintained for a long time.
Benefits related to Zume Pizza
Better customer satisfaction
![Think Big: Training Program using Gamification for Zume Pizza_4](/_next/image/?url=https%3A%2F%2Fdesklib.com%2Fmedia%2Fimages%2Fay%2Fe51325ca20154c7ca673b998f3f49269.jpg&w=3840&q=10)
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