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The Evolution of Wearable Technology

   

Added on  2023-03-23

28 Pages8229 Words87 Views
Title Page
The Evolution of Wearable Technology
(By Wilfrid Homere)

The Evolution of Wearable Technology
Abstract
Today, wearable technology has been given to us as an additional tool that many have
people perceived to be of great use. Various organizations are starting to use this technology to
their advantage. Their approach for employing this technology can be for different reasons such
as to provide a different way of communication or for assisting them with their various tasks.
According to various researches, wearable technology has impacted the lives of many
individuals as well as various organizations. It is also interesting to note that many individuals seem
to be relying on wearable devices to either improve their health or for other reasons they see fit. As
people continue to depend on this technology, various organizations also continue to see this
technology as an added tool which contributes in how they communicate with their business,
acquaintances among other things.
The goal of this paper is to discuss the evolution of wearable technologies which involves
these following points:
To provide a general discussion of this technology in terms of what it does and how it
works
To point out its benefit and drawbacks,
To discuss the positive economic effect of this technology
To discuss the potential ethical consideration.
Public opinion on wearable devices
The political implication and influences that play an ethical role in the acceptance of this
technology
This paper will also discuss the Virtual reality, which is a type of wearable technology, along
with the future application of it in the field of business analytics. Virtual Reality is the most
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The Evolution of Wearable Technology
luxurious approach towards the enhancement in the technological world. The overall strategy
may be seen over the gaming world, but this advancement has taken command over many fields
ranging from military to medical treatment. This discussion focuses on these following areas:
Historical or previous trends
Future direction and roadmap of this technology
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The Evolution of Wearable Technology
Table of Contents
Introduction:....................................................................................................................................5
Application trends:.......................................................................................................................6
Advantages of application trends:...............................................................................................6
Disadvantages of wearable technologies:....................................................................................8
Current or potential ethical considerations:.....................................................................................9
Positive or Negative economic effects:.........................................................................................12
Current or potential ethical considerations:...................................................................................14
Public opinion on the technology:.................................................................................................15
Political implication & influences that play an ethical role in the acceptance of this technology:
.......................................................................................................................................................18
Effectiveness of the initial planning and risk assessment:............................................................19
Virtual Reality...............................................................................................................................20
Past Trends of Virtual Reality.......................................................................................................20
Future Direction and Roadmap of VR Technology.......................................................................22
Conclusion:....................................................................................................................................23
References:....................................................................................................................................25
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The Evolution of Wearable Technology
Introduction:
When comparing many years back to the present time, we can quickly consider
the fact technology is changing the business landscape. Because of this evolution, today, we have
the luxury of using mobile devices, such as cell phone, tablets, and PCs, which have allowed us
to do more than we could ever imagine in the past decades. Various companies have already
exploited these different devices as an alternative way to communicate with their colleagues and
clients to meet their business objectives. As technology continues to evolve, there is a demand
for more of it. Companies and consumers alike are demanding better products or services to
make their lives even more comfortable. As a result, today, we have what is known as wearable
technology which helps meet some of these demands. It would not be surprising for some
people to wonder what wearable technology is and how it works. Although we recognize the
name provides a hint of what it is, that does not tell much about it. As the name suggests,
wearable technology is a device you wear; however, there are significant differences (Sung,
2015). One important thing to note is that many of these devices can be connected to the
Internet, through your wi-fi, to allow you to communicate with other people or systems, browse
the internet as you would typically do on a smartphone or PC.
This paper will also talk about the Virtual Reality. Virtual Reality is the process of
computerized simulation of a three-dimensioned environment where a person can have a realistic
experience of that particular simulated environment physically with the help of devices such as
headsets or sensor fitted gloves (Berg & Vance, 2017). This technology is gaining huge
popularity among the gamers as it let the players be in the situation where they can have an
experience as if they are inside that gaming arena. The focus of this report is to discuss the
historical or previous trends of Virtual Reality and its future course of application. The report
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The Evolution of Wearable Technology
will consider Virtual Reality accessories as the associative part for the fulfillment of the
discussion.
Application trends:
Most wearables are wrist-worn, however, an expanding number can be attached to the
body and stuck around the neck. Wearables are rapidly mixing with jewelry, and are worn in
similar fashion (Sung, 2015). For example, one of these wearable devices can be a digital watch
which serves for various purposes. Aside of its primary goal of helping you to keep track of the
time, as Sung, (2015) indicated, it will also “help you to achieve goals such as staying fit, active,
losing weight or being more organized,” among other things. Another type of wearable device
can be glasses that you can wear to have a better visualization of certain objects in a specific
location. In terms of how wearable devices work, head-mounted display and glasses, for
example, can have cameras connected to their components to allow you to track and monitor
movements of specific objects (Marabut, 2017). Likewise, sensors can be connected to those
gadgets to allow you to monitor movements in a location (Marabut, 2017). Many of these
sensors are capable of tracking motion, movement of the brain, heart, and muscle (Marabut,
2017). Small computers are also integrated inside some wearable devices in the same manner
smartphones contains small chips inside of them, to allow you to interact with other objects in
the location (Marabut, 2017).
Advantages of application trends:
With this revolutionized technology, wearable gadgets such as smartwatches, smart
glasses, smart ID badges, and activity tracker that have been pushed out to the general public
appears to resonate well with numerous organizations. Based on research, “81 percent of the
2,400 U.S.-based CIO’s surveys expect wearable computing devices such as watches and glasses
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