The Business Plan for Trial Swerve - Virtual Reality Software for Fashion Retailers and Consumers

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Added on  2023/06/18

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Trial Swerve offers VR and AR fitting solutions for online shoppers and fashion retailers at an affordable price. The business plan covers the owner's background, products and services, market research, and more. The Prince's Trust Business Plan Pack can help you get started.
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Welcome
The Business Plan
You’ve got a business idea. You’ve decided to start a business.
You want to get going.
But there’s a lot more to a good business than a good idea.
You need to think things through to maximise your chances of success.
Are you the right person to run the business? Will customers like your product?
A business plan will help you turn an idea into a business. It needs you to think through all the
parts of your business to plan how everything will work. It will take a few weeks to write if you’re
going to do it properly. Some parts will be easier to complete than others.
Stick at it because it’s not the final document that’s important, it’s the process. Although you
want to have a good plan when you’re done, an OK plan is better than no plan.
The Prince’s Trust Business Plan Pack
The best business plans aren’t long and complex; they explain only the most important information – what you want
to achieve, how you will get there and the things you need to do along the way.
It’s best to tackle a business plan in small chunks. The Prince’s Trust Business Plan Pack can help. This is The
Business Plan divided into sections to help you develop your business idea. You can use the information in The
Guide to help you complete the sections. Some of the sections of The Business Plan have tables to record the
financial parts of your business. The tables are also available in MS Excel format and the sums in these are
automatic.
The Prince’s Trust Enterprise Programme
The Prince’s Trust has helped many young people to complete their business plans and start their own businesses.
If you are aged 18–30 and unemployed or working fewer than 16 hours per week, then we might be able to help
you. We have offices throughout the UK and in each there is a team of Enterprise Programme staff.
To take part, you need to be interested in self employment and have a business idea that you would like help to
test and explore. The programme can then help you to see if your business idea will work and whether self
employment is right for you. If through this process you find out it is, the programme can offer mentoring support
and, if you really need it, financial support to start your business. However, if self employment turns out not to be
the right option, the programme can offer support to secure other goals in employment, education, training or
voluntary work.
We can’t guarantee that your business will work or that we will be able to offer you money, but if you are up for a
challenge and want our help to explore your business idea, get in touch and come and meet us.
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Getting started
Whose plan is this?
Business and owner details:
This proposed business is of virtual reality software which enables users to try clothes and other fashion
accessories virtually. I am student who wants to pursue my entrepreneurial dreams and exploit the opportunities
present in the Virtual Reality industry.
Business name:
The Trial Swerve
Owner(s) name:
Abc Xyz
Business address and postcode:
Unit LMNO, Arial Way, London W127GD, United Kingdom
Business telephone number:
+44 45 5684 454I
Business email address:
VRD@gamil.com
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Section one
Executive summary
1.1 Business summary:
The trial swerve offers VR and AR fitting solutions for online shoppers and fashion retailers at an affordable
price.
1.2 Business aims:
The aim of the company is to attain stable profitability and successfully launch the products in
UK.
1.3 Financial summary:
Profit margin of the company will be £10 with mark up of 2.00%. The total costs will be £168880
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Elevator Pitch
1.4 Your business name:
Trial swerve
1.5 Strapline:
Experience Immersive Shopping
1.6 Elevator pitch:
The recent growth in online shopping has introduced new consumer problems in case of fashion retails such
as high product return and consumer dissatisfaction with the look of the arrived product. The Trial swerve provides
virtual reality and augmented solutions to consumers and fashion retailors for trying digital fashion purchases. The
software solutions provided by the company provide users accesses to virtual reality or augmented realty trial
rooms to test various online fashion products. This enables consumers to purchase the best fit products and is
beneficial for business firms and individual users.
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Section two
Owner’s background
2.1 Why do you want to run your own business?
The main reason I want to start this business of VR and AR shopping rooms because I saw an opportunity
in this industry with increasing trend of online shopping. I believe that this enterprise can gain high success in a
shirt time period and help me develop a globally successfully enterprise. This is because the requirement for online
shopping rooms will increase internationally as more consumers are going to shift to online shopping instead of
physical shopping. Apart from this I want to gain control of my own decisions and achieve work-life balance which
is not possible in doing corporate jobs. I have confident that my dedication will help me take this company to
highest potential. This company will provide me higher returns in comparison to doing corporate job which is also
the reason why I want to venture in this industry rather than moving towards corporate employment.
2.2 Previous work experience:
My previous work-experience is at the role of assistant manager in retail shop. This working experienced
increased my business acumen and helped understand the value of different employees and their contribution in
completing daily operations at the firm.
2.3 Qualifications and education:
My educational qualifications is a graduate degree in management.
2.4 Training:
Details of future training courses you want to complete:
In future I want to complete training in basic e-commerce courses. I will gain this training from online
courses on E-commerce. This training will support my success in this entrepreneurial venture because e-commerce
fashion retailors are an important consumer segment for the product offered by the proposed company.
2.5 Hobbies and interests:
Travelling and participating in sports is one of my main hobbies. My main interests are learning about
digital technologies such as Internet of things, Artificial Intelligence and Virtual technology.
2.7 Additional information:
Starting this enterprise is very important for me as it will help me bring innovative solutions to the market
and use this opportunity to become an established entrepreneur. I will be able to offer online consumers unique
solutions and change digital shopping all over the globe.
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Section three
Products and services
3.1 What are you going to sell?
a product
a service
both
3.2 Describe the basic product/service you are going to sell:
In simplest terms the product offered by Trial Swerve will include providing consumers software which
helps them try clothing and other fashion items online so that they are able to purchase the best products which are
suitable for their body. In addition to this virtual reality product will also be offered by the company which can be
used by fashion retailers to provide consumers at their establishment digital trial room experience. Consumers will
be able to make quick decisions from this VR product or usage of the AR software,
3.3 Describe the different types of product/service you are going to be selling:
The first product is VR technology offered to fashion retailers so that they are able to provide consumers
additional value by giving them digital shopping experience. The consumers will be able to try on clothes and other
fashion accessories without using physical trial rooms. Another product offered by the company is of an Augmented
reality software which can be used by online fashion retailers as well as individual consumers. This software
enables consumers to try fashion products digitally and determine if particular piece of clothing is suitable for
purchasing.
3.4 If you are not going to sell all your products/services at the start of your business, explain why not and
when you will start selling them:
The first product which will be lunched initially will the Augmented reality software designed for individual
consumers. This product will be released first because it has wider target audience. In addition to this, the positive
consumer reception of this product will act as a evidence for persuading fashion retailers to utilize the purchase the
next product quickly.
3.5 Additional information:
The lunch of the second product which includes Virtual Reality technology which allows fashion retailers to
set up digital trial rooms in their stores requires more marketing in comparison to the augmented reality product.
This is another reason that the augmented reality product will be released first while the virtual reality product will
be released later on. The positive consumer reaction for the augmented reality product will support success of the
virtual reality product.
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Section four
The market
4.1 Are your customers:
individuals
businesses
both
4.2 Describe your typical customer:
The basic consumer for the products offered by Trial Swerve includes fashion retailers and consumers.
The first product of the company which is an Augmented reality software meant to provide digital shopping
experience to online consumers can be used by online fashion retailers as well as individual consumers. This
utilizes the camera of the consumers computer or smartphone to provide consumers augmented reality visuals of
them wearing specific products. The virtual reality technology which will be offered to fashion retailers helps the
business firms utilize VR to develop digital trial room.
4.3 Where are your customers based?
The consumers of the company are not limited by geographical boundaries. The main consumers of the
company are in the fashion retail industry.
4.4 What prompts your customers to buy your product/service?
Individual consumers face difficulties in determining suitability of fashion products during online shopping.
The AR solutions provided by this product provides effective solution for this problem. In case of fashion retailers
the VR and AR product enhances digital experience of the consumers which is the reason for fashion retailers
purchasing this product.
4.5 What factors help your customers choose which business to buy from?
Affordability is the main factor which will attract consumers to the Trial Swerve as thee AR and VR
products of the company will be oof high quality and of lower price in comparison to other firms.
4.6 Have you sold products/services to customers already?
yes
no
If you answered “yes”, give details:
4.7 Have you got customers waiting to buy your product/service?
yes
no
If you answered “yes”, give details:
4.8 Additional information:
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Section five
Market research
5.1 Key findings from desk research:
Desk research is defined as the research conducted from internet. It is determined from the desk research
that the COVID-19 has accelerated the demand for virtual fitting rooms. The global virtual fitting room market size
was 2.2 billion great British pounds in the year 2020. The international market for virtual fitting room showcases that
there is lower growth of 17.3% in 2020 in comparison to average year on year growth during 2017-2019. The
growth projection for this market is 2.62 billion great British pounds in 2021 to 9.71 billion great British pounds in
the year 2028 at CAGR of 20.6% in the market period of 2021 to 2028. This demonstrates that creating new
establishment in this market is beneficial because of high growth potential. It is interpreted that virtual fitting room
industry will grow exponentially in the upcoming years because of increasing dependency on online retail for
shopping fashion products.
5.2 Key findings from field research – customer questionnaires:
Questionnaire
Q1) Do you agree that shopping for clothes online is difficult because of inability to try clothes physically?
a) Yes
b) No
Q2) What are the benefits of using digital trial room based on Virtual or Augmented technology?
a) Quicker shopping
b) Better consumer experience
c) Personalization
d) Supports decision making
Q3) What are the main problems of associated with digital trial rooms?
a) Breach of privacy
b) Requirement of internet connection
c) Inability to determine size of the product
d) Functionality issues
Q4) Do you agree with the statement that virtual reality trial rooms better than augmented reality trial rooms?
a) Yes
b) No
Q1) Do you agree that shopping for clothes online is difficult because of inability to
try clothes physically?
Frequency
a) Yes 10
b) No 5
Q2) What are the benefits of using digital trial rooms for shopping cloths based on
Virtual or Augmented technology?
Frequency
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a) Quicker shopping 4
b) Better consumer experience 5
c) Personalization 4
d) Supports decision making 2
Q3) What are the main problems of associated with digital trial rooms? Frequency
a) Breach of privacy 7
b) Requirement of internet connection 2
c) Inability to determine size of the product 2
d) Functionality issues 4
Q4) Do you agree with the statement that virtual reality trial rooms better than
augmented reality trial rooms?
Frequency
a) Yes 7
b) No 8
Interpretation: From the above field research it is determined that consumers are facing problems in
online shopping as most consumers have states that they are not able to try online fashion products to understand
if the fitting and other aspects of the clothing is suitable for them. Out of 15 respondents ten have agreed with the
statement that online shopping is difficult because of inability to try physical clothing. In addition to this consumer
also see the benefits of using trial rooms as 5 respondents out of 15 respondents have stated that usage of digital
trial rooms on the basis of Virtual reality or augmented reality technology improves consumer experience. There
are several problems which affects experience of consumers using trial rooms. According to 7 consumers the
threat of privacy breach is the main challenge associated with usage of digital trial rooms. Apart from this the field
research has also highlighted the fact that most consumers prefer digital trial rooms which are based on Virtual
reality in comparison to Augmented Reality. 8 respondents out of the total 15 survey takers have agreed with the
statement that virtual reality trial rooms are better than augmented reality based trial rooms.
5.3 Key findings from field research – test trading:
Test trading is defined as the processes of testing specific business idea with the consumers while still
gaining unemployment benefits. In case of the test trading for the VR and AR trial rooms it was well received by the
target audience and reached u to the desired mark. This showcases that investing in this business idea is
profitable.
5.4 Additional information:
Market research has improved the understanding of market reaction to the introduction of an affordable digital
trial room brand. This brand will be able to gain success by fulfilling consumer demand at lower costs.
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Section six
Marketing strategy
What are you going to do? Why have you chosen this marketing method? How much will it
cost?
Traditional billboard advertisement to
interact with small scale and large
scale fashion retailers and help them
change online shopping experience
of the consumers.
This is suitable method for reaching fashion
retailers who are profitable consumer segment for
the company. This is because it will connect the
company to small scale fashion retailers.
£100
Social media marketing: This
type of marketing involves promoting
products by using social networks.
This marketing method is advantageous for the
business idea as most online shoppers use social
media. This marketing method supports develop
loyal young age online consumers.
£70
TOTAL COST £170
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Section seven
Competitor analysis
7.1 Table of competitors
Name, location
and business size
Product/service Price Strengths Weaknesses
Virtuesize Virtual fitting solution for online
fashion retailers
The company is constructed by
experienced Virtual Reality experts in
Japan which increases its credibility.
The company is not famous
globally.
Zeekit by Wal-Mart Virtual fitting solution for e-
commerce shoppers
The company is acquired by US based
Walmart which increases its financial
capabilities and industry knowledge.
Acquisition by Walmart
reduces the ability of the
firm to offer its services to
competing retailers such as
Amazon.
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7.2 SWOT analysis :
Strengths
The strength of the Trial Swerve is that it offers both AR and VR fitting
room solutions.
The respective company has the strength of offering consumers and
fashion retailers specific solutions for their problems.
Weaknesses
Lack of brand recognition is weakness of the firm.
Lack of entrepreneurial experience affects success of the
company.
Opportunities
The firm has the opportunity to increase income by expanding internationally.
There is high opportunity for growth in the VR fitting industry.
Threats
Increasing competition in VR industry is threat for The trial
Swerve.
Cyber security and privacy breaches are also threat for the
company.
7.3 Unique Selling Point (USP):
Unique Selling Point (USP)
The USP of the company is affordability and different solutions for fashion retailers and individual consumers.
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Section eight
Operations and logistics
8.1 Production:
The production activities will be completed in UK .
8.2 Delivery to customers:
The product will be delivered to the consumers by downloading it from company website and installing the VR/AR
software.
8.3 Payment methods and terms:
Digital payment method is selected for completing consumer transactions.
8.4 Suppliers:
Name and location of
supplier
Items required
and prices
Payment arrangements Reasons for choosing
supplier
Internet connection, UK 25 Digital payment It offers safe services.
Computer hardware, UK 200 Digital payment The supplier offers
products in timely
manner.
8.5 Premises:
The company premises will be in London.
8.6 Equipment
If being bought
Item required Already owned? New or second
hand?
Purchased from Price
Computer hardware No New PQR enterprise 200
Office essentials No New JKF Ltd 250
8.7 Transport:
There is no transportation requirement as the products will be delivered digitally.
8.8 Legal requirements:
Complying with Data Protection Act, 2018 to is an important legal requirement as consumes will be sharing their
personal data with the company such as body measurements.
8.9 Insurance requirements:
Insurance for cyber security will be used as the business is primarily digital.
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8.10 Management and staff:
The staff will consist of highly skilled VR experts.
8.11 Additional information:
Skilled staff and strong technological infrastructure will support success of the company.
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Section nine
Costs and pricing strategy
Product/service name VR/AR trial room
A Number of units in calculation 500 per month
B
Product/service components
Components cost
145 per unit
C Total product/service cost 72500
D Cost per unit 300
E Price per unit 310
F Profit margin (£) 10
G Profit margin (%) 3.23%
H Mark up (%) 2.00%
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Section ten
Financial forecasts
10.1 Sales and costs forecast
Month 1 2 3 4 5 6 7 8 9 10 11 12 TotaL
A Month name Januar
y
Februar
y March April May June July August Septem
ber
Octobe
r
Novem
ber
Decem
ber
Sales forecast
B Product/service
T- shirt 150 412 400 175 395 280 285 195 190 285 325 495 3587
Costs forecast
D Product/service 45000 58500 84500 52500 118000 110000 85500 124600 56700 85800 98200 147800 1076100
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E Assumptions
(e.g. Seasonal trends)
Seasonal changes which affect sale of Virtual Reality/Augmented Reality trial room services by consumers and fashion retailers
is the holiday season. This is because during the holiday seasons online sales are introduced and online shopping also increases
which increases the sale of the product.
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10.2 Personal survival budget
Section Monthly cost (£)
A
Estimated costs
Mortgage/rent 3000
Council tax 216
Gas, electricity and oil 100
Water rates 1000
All personal and property insurances 20
Clothing 5
Food and housekeeping 2
Telephone 3007
Hire charges (TV, DVD etc.) 9000
Subscriptions (clubs, magazines etc.) 50
Entertainment (meals and drinks) 50
Car tax, insurance, service and maintenance 100
Children’s expenditure and presents 250
Credit card, loan and other personal debt
repayments 10
National Insurance 50
Other 20
B Total costs (£) 16880
C
Estimated
income
Income from family/partner 50000
Part time job 3000
Working tax credit 2000
Child benefits 70000
Other benefits 108120
Other 100000
D Total income (£) 16880
E Total survival income required (£) 50000
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10.3 Cashflow forecast
Jan Feb March April June July August Sept Oct Nov Dec Total YR2 YR3 Yr4
Sales 1: 3060 4590 6120 6120 6120 9180 9180 9180 9180 12240 12240 12240 99450 220320 220320 220320
Loan 40000 Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 40000 Nil Nil Nil
Investment. Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 0 Nil Nil Nil
Total Sales: 3060 4590 6120 6120 6120 9180 9180 9180 9180 12240 12240 12240 99450 220320 220320 220320
SET UP COSTS TOTAL 14600 Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 14600 Nil Nil Nil
Direct Costs:
Inventory Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 0 Nil Nil Nil
TOTAL Direct Costs: Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 0 Nil Nil Nil
Fixed Costs:
Salaries 1 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 36000 33000 33000 33000
Rent. 216 216 216 216 216 216 216 216 216 216 216 216 2592 2592 2592 2592
Staff Wages. 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 12000 12000 12000 12000
100 100 100 100 100 100 100 100 100 100 100 100 1200 1200 1200 1200
Phones. 3007 10 10 10 10 10 10 10 10 10 10 10 3117 120 120 120
Freight & Postage 5 5 5 5 5 5 5 5 5 5 5 5 60 60 60 60
Stationary. 2 2 2 2 Nil Nil 2 2 2 2 Nil Nil 16 14 16 14
Promotion & Ad. 9000 Nil Nil Nil Nil Nil Nil Nil Nil Nil 9000 Nil 18000 18000 18000 18000
Legal 50 Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil 50 50 50 50
Transport 50 50 50 50 50 50 50 50 50 50 50 50 600 600 600 600
Vehicles 250 250 250 250 250 250 250 250 250 250 250 250 3000 3000 3000 3000
Insurance 20 20 20 20 20 20 20 20 20 20 20 20 240 240 240 240
Maintenance 100 100 100 100 100 100 100 100 100 100 100 100 1200 1200 1200 1200
Misc. 20 20 20 20 20 20 20 20 20 20 20 20 240 220 220 220
Loan repayment. 10 10 10 10 10 10 20 20 20 20 20 20 180 200 200 200
Interest on loan. 50 50 50 50 50 50 50 50 50 50 50 50 600 550 550 550
TOTAL: 16880 4833 4833 4833 4831 4831 4843 4843 4843 4843 13841 4841 79095 73046 73048 73046
16880 4833 4833 4833 4831 4831 4843 4843 4843 4843 13841 4841 79095 73046 73048 73046
-13820 -243 1287 1287 1289 4349 4337 4337 4337 7397 -1601 7399 20355 147274 147272 147274
May
Utilities/Gas/Elec
Sub Total: Fix + Direct Costs.
Net Profit: Sales – Sub total
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10.4 Costs table
Cost item What is included and how you worked it out Total cost
Terminal
This refers the e actual interface to the console that you can
type and execute text based commands for developing VR
and AR software.
145
Internet
Connection
This is essential for completing various activities at the
company. 25
Anti-virus
application This is essential for protecting digital assets of the company. 130
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Section eleven
Back-up Plan
11.1 Short-term plan:
The short-term plan is to launch both the products successfully in UK market.
11.2 Long-term plan:
The long-term plan is to expand internationally.
11.3 Plan B:
The back-up plan is to sell the VR and AR technology to established international retailer.
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