Utilisation of Gaming Technologies for Brain Development of Youngsters: A Literature Review

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This literature review explores the utilization of gaming technologies for brain development in youngsters. It examines various research studies that investigate the impact of game-based learning environments on cognitive skills, motor skills, and academic performance. The review analyzes different gaming techniques, including virtual reality, 3D animation, serious games, and gamification, and their effectiveness in promoting brain development. It also discusses the advantages and limitations of each approach, highlighting the potential benefits and challenges associated with using gaming technologies for educational purposes. The review concludes by emphasizing the importance of carefully designed and implemented gaming interventions to maximize their positive impact on brain development.

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Literature Review
Student Name & CSU ID
Project Topic Title
Utilisation of gaming technologies for brain development of youngsters
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Version 1.0 _ Week 1
1
Reference in APA format Butt, A. L., Kardong-Edgren, S., & Ellertson, A. (2018). Using Game-Based Virtual Reality with Haptics for
Skill Acquisition. Clinical Simulation In Nursing, vol. 16, pp. 25-32.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1876139917301986
Ann L. Butt, Suzan Kardong-Edgren, Anthony
Ellertson
Level of journal: Q1
simulation; gaming; virtual reality; game-based learning;
procedural skill; mastery learning; deliberate practice; urinary
catheterization; immersive technology
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Game based VR system
Problem: Student will not be able to
understand fundamental concepts via
traditional methods which also affect their
learning ability.
Goal: A virtual reality based gaming
technology will be enhanced for youngsters so
they can develop their learning skills.
VR based learning
Simulation-based education
Demographic data analysis
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
2
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Process Steps Advantage Disadvantage (Limitation)
1 Combine learning elements with a virtual reality
based system
Helpful in creating a VR interface N/A
2 Deliberate a practice theory for learners Engages learners with the VR based learning
environment.
N/A
3 Take a System Usability Survey from the
learners
Identifies system usability Some negative feedbacks will also gets
introduced.
Major Impact Factors in this Work
Dependent Variable Independent Variable
Skill learning It depends on memorization of steps of the criteria based checklist
Virtual reality functions These functions depend on orientation of the game.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Learning elements
will be used as input
while combining with
Students will be able
to learn conceptual
learning framework in
Virtual reality platform
Gaming interface
A procedural and master learning
It contributes to attract students towards conceptual
education.
Learners will take interest into learning materials
from gaming systems.
It will develop brains of youngsters as the VR
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virtual reality based
gaming system.
form of a VR gaming
system.
gaming provides 3 dimensional imaging.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been an authentication function
for learner’s security.
Author missed to embed a password security
utility while accessing learning elements.
How a learner can operate virtual reality gaming
system that is prone to nausea disease.
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is completely justified
because learning with gaming is an effective
approach for the brain development of learners
specially youngsters.
VR based learning helps to develop skills of
learners as it use 3D application frameworks.
It provides limited access to learning elements
because it is difficult to combine an educational
element with VR gaming system.
SBE framework
VR utility tool
Data combining tool
Diagram/Flowchart
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Figure 1: VR gaming system assessment process
5
VR gaming tool Learning
elements
Data
combination
SBE learning
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2
Reference in APA format Gallegos, C., Tesar, A. J., Connor, K., & Martz, K. (2017). The use of a game-based learning platform to
engage nursing students: A descriptive, qualitative study. Nurse education in practice, vol. 27, pp. 101-106.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1471595317305711
Cara Gallegos, Abigail J. Tesar, Kelley
Connor, Kim Martz
Level of journal: Q1
Game-based learning; Qualitative; Educational gaming;
Undergraduate students; Nursing
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
3D animation gaming
Problem: it is a challenging approach to
engage students while a research course and
gain their attention towards the research.
Goal: Use of a 3D interface to make a
Baccalaureate nursing program which can help
students in research projects and develop their
learning ability.
Digital gaming system
Data collection methods
Gaming conceptualization
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
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1 Collect learning material required for research Helps to combine data with 3D gaming
interface.
N/A
2 Create a gaming concept based on learning data Helps to build an interactive game N/A
3 Embed gaming concept with 3D game lab. Creates a 3D game based on learning data. N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
Gaming concept It depends upon the type of learning data that needs to be combined with 3D
gaming system.
Student engagement Engagement of students towards learning system depends on the
effectiveness of 3D interface created by 3D game lab.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A qualitative data will
be given as input to
combine with a 3D
application
framework. 3D game
lab will create a
gaming system
according to the
A game based
learning will be
provided to the
nursing students
regarding research
project. Student will
be attracted more
towards learning
Baccalaureate learning with 3D animation
Navigational data analysis and design
layouts
Augmenting learning utilities
Contributes in brain development of the
youngsters and students.
Enhance research learning experience for
the nursing students.
Attractive 3D images and animation attracts
student towards learning.
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concept. system due to 3D
animation.
1. What in the method could have been better? 2. What in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a remote monitoring
system so students can operate the gaming system
from random locations.
Author missed to analyze learner feedbacks
regarding the 3D gamin system to find out some
technical bugs and errors.
How to stimulate a research based learning with
Baccalaureate nursing programs?
Researcher did not used mobile applications as a 3D
gaming platform.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is justified as the 3D
game lab well known animation company. It has
the ability to create a 3D gaming system using
learning elements.
Traditional learning is not effective as the digital
learning with gaming systems. Youngsters get
more attracted and it is also beneficial for their
brain development.
Game maker framework of 3D game lab
Data analysis tool
Visual effect creator
Diagram/Flowchart
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Figure 2: Game based learning
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3
Reference in APA format Taub, M., Azevedo, R., Bradbury, A. E., Millar, G. C., & Lester, J. (2017). Using sequence mining to reveal the
efficiency in scientific reasoning during STEM learning with a game-based learning environment. Learning and
Instruction.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0959475216303279
Michelle Taub, Roger Azevedo, Amanda E.
Bradbury, Garrett C. Millar
Level of journal: Q1
Metacognition; Self-regulated learning; Scientific reasoning;
Game-based learning; Sequence mining; Process data; Log
files
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Sequence mining gaming technology
Problem: Issues in finding the reasoning
behind the STEM learning of crystal island.
Goal: Use a 3D game play using sequence
mining so the learners can understand
scientific reasoning behind learning of crystal
island study.
Meta analysis investigation
Research hypothesis
Scanning software
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
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1 Initialize scanning process for game. Helps to develop a geographical model for the
game sequences.
N/A
2 Create a narrative centred GBLE Provide a learning environment based on
gaming.
N/A
3 Work sheet diagnosis for test results Helps to support problem solving Needs additional transmission resources
Major Impact Factors in this Work
Dependent Variable Independent Variable
Median split Median split depends on the number of submissions made.
proportional learning gain It relies on the diagnosis worksheet group.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A sequence mining
will work as input for
scanning patterns for
creating a game based
learning environment.
SRL learning method
will be followed here.
Students will
experience a games
based learning
environment with
exact geographical
images and videos
considered in crystal
island.
Exact locations are included in the game
with exact dimensions.
It includes features of meta-analysis for
learning games.
Narrative-centered game-based learning
Enhancing learning experience of learners
with sequencing mining.
Helpful for brain development of
youngsters by digital imaging and GBLE
environment.
Valuable for complex research studies.
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1. What in the method could have been better? 2. What in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a function to save the
game on a specific stage so the research can be
resumed when the learner wants.
Author missed to add visual frameworks to
improve video quality of the GBLE.
Are there any minimum system requirements for the
game play?
Researcher did not used visual framework for
sequence mining.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
The conclusion of the work is completely
justified as GBLEs are the most suitable entity to
develop students towards complex research and
studies.
This work provides SRL platforms which helps
youngsters and students in their brain
development and improvement.
This work requires a lot of efforts and time so
there are only limited elements available in
GLBE.
SRL strategy framework
Scanning device
Coding tool
Diagram/Flowchart
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Figure: Scanning device
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4
Reference in APA format Chen, C. H., & Law, V. (2016). Scaffolding individual and collaborative game-based learning in learning
performance and intrinsic motivation. Computers in Human Behavior, vol. 55, pp. 1201-1212.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S074756321500196X
Ching-Huei Chen, Victor Law
Level of journal: Q1
Game-based learning; Motivation; Hard scaffolds; Soft
scaffold
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Scaffolding gaming technique
Problem: Current game based learning does
not have a great impact on students as the
learning performance is still unclear.
Goal: use of scaffolding technique to improve
learning experience and motivation of the
students.
Hard scaffolds and soft scaffolds
Game engine environment
Result analysis
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1 Underlay gaming concept Improves learning outcome N/A
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2 Combine hard scaffold and soft scaffold in GBL Provide collaborative scientific research
environment.
N/A
3 Create a game engine by taking a sample object Helps to build a gaming interface Complex process
Major Impact Factors in this Work
Dependent Variable Independent Variable
Game concept Concept of the game depends on the learning data and information.
Learning outcome It depends upon the gaming interface of GBL.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Scaffolds will be
given as input to
create a sample object
according to the
gaming concept. A
design background
will also include in
gaming environment.
Learners will be able
to observe learning
objectives in form of
a gaming system.
Learners can also
check their
performance by
ranking data.
Visual gaming interface
Graphical movement of objects
Leads to a strong motivation with
multidimensional construct
This work contributes to an effective way of
learning using a gaming based learning.
It leads to a strong motivation in learning
which helps in brain development of
youngsters.
It is valuable to improve performance and
learning outcomes.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
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used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a award distribution
function in the gaming system to inspire learners.
Author missed to analyze factors to make the
game as interactive as other entertainment games.
Is there any requirement of tutorials to play the
game?
How a user can see their ranking scores after
playing game?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is justified because
scaffolding is an improved technique of games
based learning in comparison to others.
Scaffolding provides learning outcomes to the
learners and youngsters which helps them in their
brain development.
Scaffolding is a complex technique so only few
learners experience GBL environment.
Scaffolding software
Data analysis tool
Game engine framework.
Diagram/Flowchart
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Figure: Game engine environment
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Figure: Game interface
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Version 2.0 _ Week 2
5
Reference in APA format Malinverni, L., Mora-Guiard, J., Padillo, V., Valero, L., Hervás, A., & Pares, N. (2017). An inclusive
design approach for developing video games for children with Autism Spectrum Disorder. Computers
in Human Behavior, Vol.71, pp.535-549.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/
article/pii/S0747563216300188
Laura Malinverni, Joan Mora-Guiard,
Vanesa Padilla, Lilia Valero,
AmaiaHervás, Narcis Pares
Design method; Participatory design; Full–body
interaction; Game design; Social skills; Autism spectrum
disorder
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/
... etc )
The Goal (Purpose) of this Solution
&What is the Problem that need to be
solved
What are the components of it?
Kinect gaming
Problem:
Problem is detected as Poor game design,
which is failed to fulfil therapeutic
objective.
Goal:
Goal of the technique is as to discover a
game that would be helpful and effective in
order to brain development process.
Components are;
IT system
Design model
Game elements
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
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Process Steps Advantage Disadvantage (Limitation)
1 Determination of participants It is helpful in order to provide observation
on participants in order to development.
N/A
2 Implementation of playing session Session would be helpful in techniques as
allow participants in quantity at particular
time.
N/A
3 Collection of outcomes related to brain
development
It is helpful in discussion of brain
development with the help of session
result.
N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
Observational study It is depended in order to involvement of the participant in game.
Narrative approach Helpful for the technique in order to transcribed video according to
target behaviour.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Input of the Output of the
Features are;
Having inclusive approach for
designing games.
Kinect game techniques would be
helpful for the children in order to brain
development process with the help of
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gamming technique
is provided as,
experts, children,
and elements.
techniques is as,
successfullyhelpful
for the development
process of brain.
Observational analysis related to
social initiation.
Able to provide definition of concept
which is useful in brain development.
effective model and video.
Observation of development will be
completed with the help of session of
the gaming process.
1. What in the method could have been
better?
2. What in the author analyses were
missed?
3. was there a technique that could have been
used, or a question that could have been
asked, that the researchers did not use or
ask?
Method could have been better if the
improvement in order to increased motor
control and proprioception knowledge
complete.
Missing term in the analysis is related to
controlling of motor and proper information
collection.
How the expert of operation will be able to
operate technique?
4. Werethe conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Yes, the conclusion of the technique is
justified in order to improvement of brain
with the help of Kinect game, by providing
session of video games.
Critical analysis thinking;
This technique would be helpful for
the brain development process.
It is need IT systems to operate the
process.
Tools are;
IT system
Gaming tool
Design model
Diagram/Flowchart
21
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Figure: Two children with ASD in session
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Figure: Schema of the inclusive model employed to design the game
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6
Reference in APA format Allal-Chérif, O., & Makhlouf, M. (2016). Using serious games to manage knowledge: The SECI model
perspective. Journal of Business Research, 69(5), 1539-1543.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0148296315004361
OihabAllal-Chérif & Mohamed Makhlouf
Level of Journal – Q1
Serious game; Knowledge management; Benchmarking;
SECI model
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Serious games for knowledge
management based on SECI model
Problem: For selection, integration and
training, serious gaming had been used
adversely in recent years. However, their rapid
adoption has not been yet reasoned.
Goal: To analyse contribution of serious
gaming for its knowledge management
processing and implication in SECI model.
SECI model in which the knowledge management shall be
assessed.
Advantages and limitation of serious games
Case studies of implication of serious gaming for
development and growth.
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1 Socialization from experience received in
gaming
Novices and expertise Need time to be achieved.
2 Externalization of tacit knowledge into explicit Storage and memorization N/A
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ones
3 Combination for evolution of knowledge Formation of complex information Newer methodologies required
4 Internalization of explicit knowledge into tacit Formation of plain understandable
organizational knowledge.
N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
SECI model Information system for knowledge management
Impact development of serious gaming Scenarios and data base for quality working
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
For a SECI game to
be developed, the
basic input required
are, data sets and
scenario for
benchmarking
knowledge
management.
Installation of
compatible
As a result of serious
gaming implication
scenario based
experience is
provided. This
enhances the decision
making and
knowledge
management
Uses player history to formulate scenario for
analysis of real life decision making abilities.
Assessment of knowledge handling and
management along with significant implication
with decision made is conducted.
Ensure evolution via approach is claimed in
knowledge management area.
Authors have analysed the practical implications
and impacts of serious gaming within 3 cases for
relevant information gathering.
Assessment of complicacy, advantages of adoption
and negative impacts have been reasoned based on
these cases.
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technology is also
mandatory.
capability of player.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
With adoption of some technology a newer
addition such as mental build-up, could have been
made within serious gaming for knowledge
management.
No particular risk assessment of serious gaming
had been conducted, while drawing the resultant.
Competition via online exposure of participation
could have motivated the participants for more
results.
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Since only secondary data based conclusion were
drawn, better resulting could have been made
using real time implication data of serious
gaming.
For significant knowledge management this
approach of serious gaming can be adopted Due to
its attractiveness and popularity.
Feedback had been mentioned to be an assessment
tool always improvising the gaming experience.
Diagram/Flowchart
26
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Figure: Development of serious games
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7
Reference in APA format Dias, L. P. S., Barbosa, J. L. V., & Vianna, H. D. (2017). Gamification and Serious Games in Depression Care:
a Systematic Mapping Study. Telematics and Informatics.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0736585317305865
Lucas Pfeiffer Salomão Dias, Jorge Luis
Victória Barbosa & Henrique Damasceno
Vianna
Level of Journal – Q1
Systematic mapping study; Gamification; Serious games;
Depression
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Gamification and serious gaming
Problem: In order to replace medication,
experts recommendation, etc.as tools against
depression case their need to be an advanced
solution.
Goal: This deliberate examination went for
recognizing how gamification and genuine
recreations have been connected to help the
treatment of misery, what advances are being
utilized right now and what holes are still left
unexplored.
Web Application
Magnetic Resonance
Mobile Application
Wearables
Serious Gaming
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
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Process Steps Advantage Disadvantage (Limitation)
1 Definition of criteria for result filtration Mapping Time consuming
2 Game designing for set task Scheme formation Need skills and experts
3 Motivation ad experience provision with
implication od designed game.
Learning and development N/A
4 Assessment for development and progress Testing Pressure
Major Impact Factors in this Work
Dependent Variable Independent Variable
Motivation provision Exploration of treatment compatible with particular patient.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Patient’s history for
his treatment,
medications and life
scenario is required to
be utilised for
scenario and
treatment
development.
Exposure to real-life
like scenarios and
motivational
treatment for
development and
growth at individual
level on a
comparative note
This approach has the capability of eliminating
the conventional unpopular methodology of
fighting against depression.
For significant brain development in order to
overcome depression case, individual case history
is used.
Monitoring and assessment is provided via same
methodology of serious gaming.
The authors have expanded various sub stages of
gamification and have explored its implication in
depression treatment.
Filter process had been defined with stepwise
impartation they make towards issue elimination.
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from previous
sessions.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
Filtering process could have had more or
relevancy with aim of project so deduced.
Only 8 data bases were selected for information
gather while formulating this study.
Security issues in cloud computing have not being
considered.
The deliberate mapping study did not consider
security angles in gamification and genuine
amusements. This point is vital, particularly while
considering the affectability of data that is
transmitted and put away in frameworks that
emphasis on the wellbeing conditions of players.
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
With inclusion of case study for data verification,
a better modular deduction could have been made
making it more of impacting.
With significant implication of gamification, brain
development is certain as is presented in this
module. Users develop brain power to fight
against critical conditioning such depression.
Though, security of data is in need to be
maintained in order to continue using this
approach
Data bases collected from literatures have been used
to draw results and asses the working.
Diagram/Flowchart
30
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Figure: Filtration process stages
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Reference in APA format Hsu, C. C., & Wang, T. I. (2018). Applying game mechanics and student-generated questions to an online
puzzle-based game learning system to promote algorithmic thinking skills. Computers & Education.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0360131518300356
Chih-Chao Hsu, Tzone-I Wang
Level of Journal - Q1
Elementary education; teaching/learning strategies; Intelligent
tutoring systems; Distance education and telelearning
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
The online puzzle-based game learning
system
Problem:
Problem is determined as the
experiment was conducted over a short
period.
The reason behind problem would be
detected as game machine may not be
effective over the long run.
Goal:
The goal of the solution is provided as the
construction of algorithm to solve problems
and understanding of computer science.
Components are;
Command blocks
Puzzle
Turtle graph
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
32
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1 Determination of measurement and
instrumentation
Able to provide information about utilisation
of the equipment’s in order to graphical system
and puzzle based game.
N/A
2 Collection of analysis and result Helpful in order to a collection of algorithm
and comparison of game.
N/A
3 Generation of question scheme. Able to contribute the fostering and monitoring
in order to game.
N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
Game machines Dependent in order to learning activity of brain development
Assessment of algorithm Dependent in order to thinking skills, and solving puzzle’s
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
The input of the
technique Is provided
as graph puzzle, the
condition of the game,
student-generated
questions, which is
useful in order to
The output of the
solution is collected
as the implementation
of the technique in the
solution will be
overcome as a helpful
term in order to brain
Features are as;
Student-generated question will be used
in the technique in order to the online
system.
It is helping a student in order to enhance
their algorithm thinking skills.
It is helpful in order to promote student
The technique being used as the enhancing
process of thinking skills in order to game
which is useful for brain development.
The technique will be useful in order to
promote student brain development.
33
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brain development
process.
development. brain development performance.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
Remove the affection of audience could be better
in the solution.
Analysis missed the interruption of the audience
in the brain development process.
How would student be able to use the technique in
order to brain development process?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Yes, the conclusion is justified in order to the
implementation of the technique in the brain
development process with the help of game
theory.
Gaming process will be able to improve
the thinking skills and development of
brain with the help of creative algorithms
and experts.
It is based on IT systems that work only
with the help of web connectivity.
Tools are;
Command blocks
Puzzle
Turtle graph
Diagram/Flowchart
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Figure: The interface of designing a turtle graphic and saving it as a puzzle
35
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Figure: The interface for solving a puzzle.
36
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Version 3.0 _ Week 3
9
Reference in APA format Kourakli, M., Altanis, I., Retalis, S., Boloudakis, M., Zbainos, D. & Antonopoulou, K. (2017).
Towards the improvement of the cognitive, motoric and academic skills of students with special
educational needs using Kinect learning games. International Journal of Child-Computer Interaction,
Vol.11, pp.28-39.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/
article/pii/S2212868916300186
Maria Kourakli, Ioannis Altanis, Symeon
Retalis, Michail Boloudakis, Dimitrios
Zbainos & Katerina Antonopoulou.
Level of Journal – Q2
Special educational needs, Kinems, Kinect games.
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/
... etc )
The Goal (Purpose) of this Solution &
What is the Problem that need to be
solved
What are the components of it?
Kinect-based learning games
Problem: The problem is to combine the
games with the education so as to develop
the brain in a better way.
Goal: The goal of the solution is to
provide a kinect based game that would
help in the development of the brain.
Game speed, game graphics, in-game navigation, etc are
some of the key components and are the ones that are to
be taken the most care of.
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
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Process Steps Advantage Disadvantage (Limitation)
1 Determining number of the participants This would help to understand and regulate
some of the key points that are to be taken
care while developing the game.
If the number of participants changes on
a high scale at the end moment, then it
could hinder the success of the game.
2 Comprehending the requirements of the
participants
This would aid in the regulation of the
complexity and other parameters that
would set the difficulty level of the game.
If the data about the requirements of the
students is not gathered properly, the
game could not succeed.
3 Developing the game and overall designing This fragment would aid in the
development of the game.
The whole solution is dependent on this
step.
4 Final evaluation This would help in the estimation of the
faults and would also predict the level of
success of the game.
NA
Major Impact Factors in this Work
Dependent Variable Independent Variable
Final evaluation Test results to estimate the success of the game.
Overall game design Evaluated and analysed form of the data that is extracted from the
collected info.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
This solution is helpful in the overall
development of the brain including the
enrichment of the cognitive skills, motor &
The author has presented a complete solution of
that would be helpful for resolving the issues
and challenges associated to the literature. All
38
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The input to the
model is the
complete set of the
info that is collected
for the analysis so
as to design the
game.
The output of the
game would the
enriched skills of
the students and the
overall development
of the brain of the
students.
sensory skills and all kinds of academic skills. the features of the solution prove enough to
show the utility and the contribution given by
the author.
1. What in the method could have been
better?
2. What in the author analyses were
missed?
3. Was there a technique that could have
been used, or a question that could have been
asked, that the researchers did not use or
ask?
A technique could have been used so as to be
more productive even after the game has been
developed and so that the improvements
could be implemented timely and in a proper
manner.
The author missed to involve a proper method
for the end evaluation of the game.
A technique could have been used for the
overall development of the game after being
developed so that the improvements could be
easily made.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
The conclusion has been justified by the
author in a legitimate manner by the help of
the arguments and the proceeding that are
place by the author along with the literature.
This solution serves in the exact way and
helps in the overall development of the brain.
This model would specially focus on the
cognitive skills, motor & sensory skills and
all kinds of academic skills.
Collaborative learning, kinect platform,
conceptual thinking, etc are some of the tools
that have majorly assessed this work.
Diagram/Flowchart
39
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Figure 1 - Screen shot of Kinems’ Melody Tree.
Figure 2 - Screen shot of Kinems’ Mathloons.
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Figure 3 - Child14 gradual performance at the Mathloons game.
41
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10
Reference in APA format Loughead, J., Falcone, M., Wileyto, E. P., Albelda, B., Audrain-McGovern, J., Cao, W., ... & Lerman,
C. (2016). Can brain games help smokers quit?: results of a randomized clinical trial. Drug & Alcohol
Dependence, 168, 112-118.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://ac-els-cdn-
com.ezproxy.csu.edu.au/
S0376871616308638/1-s2.0-
S0376871616308638-main.pdf?
_tid=ae558550-50df-4002-8b6f-
4a9ca96e0c8c&acdnat=1520681697_c7
f27915a49ab3274111126d08fb5b80
James Loughead, Mary Falcone, a, E. Paul
Wileyto, Benjamin Albelda, Janet
Audrain-McGovern, Wen Cao, , Matthew
M. Kurtz, Ruben C. Gur, Caryn Lerman
Level of Journal - Q1
Nicotine dependence
Nicotine withdrawal
Smoking cessation
Executive function
Cognitive training
Working memory
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/
... etc )
The Goal (Purpose) of this Solution &
What is the Problem that need to be
solved
What are the components of it?
Cognitive exercise training (CT)
Problem: Heavy smoking habits among
youth and adults.
Goal: Goal is to introduce a cognitive
exercise training program to improve
smoking cessation rates.
Some of the prime components engrossed are:
Active internet connection
Home computer
Web-based training
42
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The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1 Collecting samples from different age group. This process would aid to gather
information.
The process is hectic.
2 Endowing training sessions to the
participants.
Exercise sessions such as CT and SC
would aid in exploring more facts and data.
The process is complex; requires
technical experts
3 Assessment of the results. Though this, proper statistics on the
subject would be acquired.
NA
Major Impact Factors in this Work
Dependent Variable Independent Variable
Statistical analysis Stata v14 Software was used to analyse the statistical data.
Sampling Participants were treatment seeking smokers ages 18-65.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Prime features of this solution are:
The solution perceived the withdrawal
symptoms and smoking urges.
The solution obtained from this research might
aid the future researches conducted on the same
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Samples, Technical
experts and
computers were
some of the
imperative inputs
used in the system.
Clinical trials which
evaluating CT
program to improve
smoking cessation
rates.
Observation of the hindrance.
Smoking cessation
subject. Ideal games might be developed with
the help of this work; to help the smokers quit.
1. what in the method could have been
better?
2. what in the author analyses were
missed?
3. was there a technique that could have been
used, or a question that could have been
asked, that the researchers did not use or
ask?
Author could have emphasized more on
technological assistance to help the smokers
to quit smoking.
Author missed to analyze the appropriate
reason behind the negative results on
computerized cognitive exercise training for
tobacco dependence.
Author could have asked questions on how
gaming technology could aid the smokers
(especially youth) to quit smoking.
4. were the conclusion justified and
How?
Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion was totally justified because
author linked hi observation and results with
proper explanations and clarification.
The prime intent of the author was to compare
the utility of computerized cognitive exercise
training and stimulation control condition.
Through the results, it can be
comprehended that the study does not
hold up the use of CT because of
negative results.
Gaming technology might be efficient
to aid the smokers to quit smoking.
Gaming addiction among youth is
common, this could be used to unearth
Some of the prime tools that assessed this work
are:
Cognitive performance
Cognitive training platform
44
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the perfect outcome.
Diagram/Flowchart
45
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Figure : Trial Profile
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11
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
47
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2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
48
Document Page
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
12
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
49

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Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
50
Document Page
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
51
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Version 4.0 _ Week 4
13
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
52

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Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
53
Document Page
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
14
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
54
Document Page
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
55

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Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
56
Document Page
Diagram/Flowchart
15
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
57
Document Page
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
58

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Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
16
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
59
Document Page
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
60
Document Page
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
61

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Diagram/Flowchart
Version 5.0 _ Week 5
17
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Problem:
Goal:
62
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Applied Area:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
63
Document Page
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
18
Reference in APA format
64

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Document Page
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
65
Document Page
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
66
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4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
19
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Problem:
Goal:
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Applied Area:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
68
Document Page
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
20
69
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Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
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4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
71
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4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
Version 6.0 _ Week 6
21
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
72
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Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
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Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
74
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22
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
75
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1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
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1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
23
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
77
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etc )
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
78
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Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
79

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Document Page
24
Reference in APA format
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Techniques:
Tools:
Applied Area:
Problem:
Goal:
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
80
Document Page
Process Steps Advantage Disadvantage (Limitation)
1
2
3
4
5
Major Impact Factors in this Work
Dependent Variable Independent Variable
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
81
Document Page
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Diagram/Flowchart
© Dr Abeer Alsadoon 2018_CSU Sydney Study Centre
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