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Video games and learning environment PDF

Added on - 03 Oct 2021

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Running head: VIDEO GAMES AND LEARNING ENVIRONMENT
VIDEO GAMES AND LEARNING ENVIRONMENT
Name of the Student
Name of the University
Author Note
VIDEO GAMES AND LEARNING ENVIRONMENT1
Excuetive summary
The report mainly concern with the topic that do video games have a place in learning
environment? . The answer to this is yes. The report discusses all kinds of learning
environment that can be use the video games as learning aids . The educational tools to the
health care . the report touches every corner that use the learning aid application discuss both
positive and negative impacts and shows how the application of computer games helps in
building better environment of skill development
VIDEO GAMES AND LEARNING ENVIRONMENT2
Table of Contents
Excuetive summary....................................................................................................................1
Introduction................................................................................................................................4
Education as the research tool....................................................................................................4
Learning environment for special groups..................................................................................7
Videogames as a skill development tool for social need groups.......................................7
Videogames in Healthcare.................................................................................................8
Brain wave bio feedback....................................................................................................9
Conclusion................................................................................................................................10
REFERENCE...........................................................................................................................12
VIDEO GAMES AND LEARNING ENVIRONMENT3
Introduction
The video game is the combination of user interface in order to generate A visual
feedback on the visual output devices like Television and monitors. The video games of
widely spread among the youngsters which have centred it with many negative feedbacks
which includes allegations like game addiction obesity and various socializing issues.
Nevertheless, every g invention has as two face or aspects of the same thing. The research
have shown that at playing computer games enables more hand eye coordination in fees
curiosity and nature to accept challenges in life (Engelhardt and Clark, 2015). It improves the
cognitive way of thinking, reasoning and problem solving. It have also been proven to
provide better results in brain development. This Learning about the brain development has
helped in bring up the idea of using video games in the learning environment. The following
report discusses how and do the video games have place in the learning organisation. It also
shows the different learning factors where the video games order computer games have had
shown positive results. The report will mainly put forward the use of video games before as
the learning tools, the advantages and the disadvantages mentioned will give a proper clear
view of giving video games a place in learning environment.
Education as the research tool
Since the video games, please clearly he steals the attention children and the teenager.
This new proposed idea of edutainment media has created a new revolution in childhood
education. With the video game Technologies in learning aids. The audio and visual effects
have better impact of learning new things easily than text book learning. The technological
revolution in childhood education is more likely to be accepted because just watching
visuals images and graphics provide a better approach to learning. They are likely accepted
by the kids since the videogames have proven to be one of the best attractions in order to
maintain the learn by play approach, the video games have a major place. unfortunately ,
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