Consequences of Video Gaming: Positive and Negative Impacts
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This report discusses the various forms of consequences based on video gaming, including the positive and negative impacts on physical and psychological health. It also provides solutions to recover from addiction to video gaming.
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Consequences of Video Gaming ACOM105: English Language Communication Skills Assignment 1 Report Submitted by:Student ID: Submitted to: Date of Submission:
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1 Abstract This report is based on the discussion about the various forms of consequences based on video gaming. This form of gaming is a growing form of trend among the children and teenagers. Hence they are more prone to get addicted to this form of gaming experiences and would hence indulge themselves in such kind of activities. This report thus focuses on the various forms of positive and negative impacts of video gaming on the society and individuals and also discusses about the ways in which they could recover from the addiction to the platform of video gaming.
3 1. Introduction Video gaming could be defined as the process of playing and interacting within a user defined interface for the purpose of generating visual feedback on a video device that includes a computer monitor or a TV screen. The primary form of input device is the controller such as a keyboard, game pad, joystick, paddle, mouse or any other kinds of devices. In the recent times, it has been seen that there have been there have been a major form of impact on the use of video games on the society. This report focuses on those discussion about the wide consequences of playing such kinds of games (King et al., 2013). 2. Findings Some of the major form of problems that are faced by the excessive impact of video gaming are described as: 2.1 Physical Health Addiction to video gaming could lead to tremendous forms of impacts on the health of an individual. Spending much of the time within the online gaming platform would lead to major impacts such as illness that might be curable. One of the most vital side effects of online gaming and other video games is obesity (Brunborg, Mentzoni & Frøyland, 2014). The addiction to gaming would lead to the individual for sitting in one particular place and thus concentrate on that game for hours. This would lead to the body for missing out with some of the physical activities. Hence the problem of getting overweighed would lead to development of
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4 several kinds of ailments such as diabetes, cholesterol, hypertension and many others. There might be another health related problem, which is insomnia. Playing of video games for a longer stretch would lead to tremendous harm to sleep. This would hence result in hypoactive immune system and drowsiness (King et al., 2013). 2.2 Psychological Health Long hours of addiction to the gaming activities would lead to impact on the social behavior of an individual. Continuous addiction to the gaming environment would lead to an immediate consequence on social isolation. This would lead to less spending of time with friends and family (Ferguson & Olson, 2013). This would lead to the ignorance of the surroundings as the individual would stay aloof from the society on a prolonged basis. Teenagers and children might also face a confusion between the fictional and the real world. This might hamper their social life and limits the scope of meeting and exchange of several ideas between people. This might lead to the fact that individual might not be able to differentiate the virtual world from the real world. They would hence behave in the same manner as they would behave and react during the gaming period. Hence in the longer process, these individual might become aggressive, which might be a social cause of concern (Rehbein & Baier, 2013). 2.3 Solutions
5 Based on the discussion of the various kinds of problems, it could be suggested that in order to reduce the effect of video gaming there should be some forms of restrictions onthe usage of these games. The users should dedicate their time on other kinds of activities, which would help their mind to get dedicated in other forms of activities. These individuals should consult doctors and thus take necessary steps in resolving the psychological and physical issues related to their health. Concern for health should be the main motive among the individuals and hence the reduction in the time spent on gaming should be reduced. People should focus on various other kinds of aspects such as various other forms of offline games. Wide form of adoption of the addiction to video gaming would lead to problems reflected within their studies. They would score low marks and hence their parents would need to educate their child for reducing this form of addiction. This could be reduced with involving of the teenagers with the various kinds of other activities, which would help them in improving and maintain a healthy work habit. 3. Discussion Although there are several kinds of problems related to the effect of online video gaming on individuals, but they would still have some of the positive impacts on the society and life of the individuals. With the effect of video gaming, individuals would be able to increase the level of their confidence on certain aspects. They would also be able to learn certain skills, which could be impactful in their daily lives. Some of the video games might be helpful for the individuals as they would help the individuals in increasing and enhancing many kinds of cognitive based skills such as visual processing, perception, memory reasoning and many others. This would also
6 be useful as individuals might also gain better impacts based on hand and eye coordination (Lohse et al., 2013). Although there are many kinds of positive effects of indulging in video gaming but still the negative impacts of this process often outshines over the positive effects. Addiction to the video gaming would lead to preoccupation to only one kind of activity. This would lead to tremendous kinds of health and psychological effects. Children are worse affected by this process as they constantly keep thinking of their next moves within the game and hence this would place a major form of impact on their quality of education. Long hours of spending time on video games would lead them to be exhausted. They might get tired by performing any kind of smaller activities. This would lead to low time for studying during examination, which might beimpacttheirqualityof education.Addictiontovideogamingwouldleadto focusing on those games on a huge basis and this would also lead to less form of interaction with other people and hence they would spend less time with their family members (Kowert et al., 2015). 4. Conclusion Hence, from the above discussion, it could be concluded that although video gaming has some form of advantages over teenagers and children but they would eventually lead to negative forms of impacts on the life of the individual. Excessive form of addiction to video gaming would lead to much more negative impacts such as impact on the physical health and physiological health perspectives. Individuals might pay less attention to their surroundings, which might be even more harmful during many kinds of situations. Hence the individuals should take some necessary steps so as to lower the potential risks of video gaming and thus ensure an healthy environment.
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7 5. Recommendations The above discussion is based on the various kinds of consequences that are being led with the excessive impact of video gaming. In order to reduce the various kinds of side effects of video gaming there should be some form of measures that would be able to mitigate the raised concerns of the issue. People who have high addiction to gaming should take advices from doctors and other people who would make them understand the potential risks from gaming. These individuals should also take care of their physical health by reducing the wide addiction to video gaming (Drummond & Sauer, 2014). They should also engage themselves in other form of useful activities, which would help them in reducing the need to move into the world of video gaming.
8 6. References Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?.Journal of behavioral addictions,3(1), 27-32. Drummond, A., & Sauer, J. D. (2014). Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.PloS one,9(4), e87943. Ferguson, C. J., & Olson, C. K. (2013). Friends, fun, frustration and fantasy: Child motivations for video game play.Motivation and Emotion,37(1), 154-164. King, D. L., Gradisar, M., Drummond, A., Lovato, N., Wessel, J., Micic, G., ... & Delfabbro, P. (2013). The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study.Journal of sleep research,22(2), 137-143. King, D. L., Haagsma, M. C., Delfabbro, P. H., Gradisar, M., & Griffiths, M. D. (2013). Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools.Clinical psychology review,33(3), 331-342. Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2015). Psychosocial causes and consequences of online video game play.Computers in Human Behavior,45, 51-58. Lohse, K., Shirzad, N., Verster, A., Hodges, N., & Van der Loos, H. M. (2013). Video games and rehabilitation: using design principles to enhance engagement in physical therapy.Journal of Neurologic Physical Therapy,37(4), 166-175. Rehbein, F., & Baier, D. (2013). Family-, media-, and school-related risk factors of video game addiction.Journal of Media Psychology.