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Virtual Reality for Business Research and Workplace: An Overview

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Added on  2022-11-09

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The article provides an overview of virtual reality and how it can simulate different environments for business research. It discusses the benefits of using virtual reality in business research, such as cost-saving and speed. It also explores the research towards the use of virtual reality in the workplace, including screening and recruiting, training, video interviewing, telecommunicating, and support staff. The article concludes by discussing the importance of examining user behavior and cognition in virtual reality.

Virtual Reality for Business Research and Workplace: An Overview

   Added on 2022-11-09

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Running Head: Virtual REALITY 0
Student Name:
Student University:
VIRTUAL
REALITY
Virtual Reality for Business Research and Workplace: An Overview_1
VIRTUAL REALITY 1
Table of Contents
Introduction................................................................................................................................2
Virtual Reality............................................................................................................................2
Virtual reality simulates different environment for business research...................................3
Research towards the use of virtual reality in the workplace.................................................4
Conclusion..................................................................................................................................7
References..................................................................................................................................8
Virtual Reality for Business Research and Workplace: An Overview_2
VIRTUAL REALITY 2
Introduction
The term Virtual reality refers to the utilization of computer technology to develop a
simulated environment. Virtual reality is different from the traditional user interface. It
genuinely places the users inside the experiences. Currently, the standard systems of virtual
reality use either the virtual reality headsets or the multi-projected environment to generate
realistic images, sounds and either the other sensations that really simulate physical presence
of a user in a virtual environment. By the simulation of as many of the senses as possible, like
touch, hearing, vision, and even the smell, and the computer is also transformed into the
gatekeeper straight to virtual reality’s artificial world (Bardi, 2019). Moreover, Human
history tends to marked by the progression of one media, which is used to experience and
convey the ideas. One of the very recent steps in the progressions is the use of virtual reality
(Sherman & Craig, 2018). The paper discusses the virtual reality and how they simulate the
various environments for business research. Virtual Reality
Virtual reality can be understood by defining both the terms in a separate base as
‘virtual’ and ‘reality’. By defining both the terms, the definition of Virtual Reality can be
easily understood. The term ‘virtual’ refers to the nearer and ‘reality' refers to what people
experience as a human being. It can also be understood by a specific kind of reality pursuance
or emulation (Vrs, 2019). Everything the individual knows about their reality does come by
the way of their sense like smell, taste, touch, hearing, and sight. The truth is that a person or
human has more sense than these, like the sense of the balance, for instance. These other
sensory inputs and some of the specific processing of the sensory information by their brain
ensure that they have the richest flow of the information from the environment of their minds
(Vrs, 2019).
Everything an individual knows about their reality comes by the ways of their sense.
In other words, their whole combination of the reality is simply the compilation of the
information, which is sensory, and their sense-making of the brain, mechanisms for
information. This does stand to the reason and then, after that as if the individual can present
their senses with the made-up of information, their perception in the terms of the real
objectivity would also be changed in the reference of that. They would present with the
versions of the reality, which is not indeed there, however, from their perceptive it would be
Virtual Reality for Business Research and Workplace: An Overview_3

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