An Overview of the Benefits and Drawbacks of VR in Education

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Added on  2023/06/10

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This presentation offers an overview of the use of virtual reality (VR) in education, highlighting its increasing popularity as an innovative educational tool. VR provides interactive computer experiences that can make learning more engaging and break the monotony of traditional educational systems. The presentation outlines the benefits of VR, such as improving student attention and facilitating better learning outcomes. However, it also addresses potential disadvantages, including the risk of distracting students from the core educational content and the potential for misuse of the technology. The presentation concludes that VR has the potential to significantly improve education by engaging students in learning activities more effectively.
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USE OF VIRTUAL
REALITY IN
EDUCATION
An overview
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VIRTUAL REALITY AND
EDUCATION
One of the most
important innovations of
the recent times
Takes the help of
interactive computer
experience (Freina and
Ott 2015).
Recently the use of
innovation for educating
the students gained
popularity
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BENEFITS OF VIRTUAL
REALITY
It would make the
process of education
much more interesting
for the students (Bower
et al. 2014).
Would help to break the
monotony of the
educational system.
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BENEFITS OF VIRTUAL
REALITY (CONT……)
Would help in
retaining the attention
of the students during
the lessons (Häfner,
Häfner and
Ovtcharova 2013).
Would help the
students to learn new
things in a much
better manner.
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DISADVANTAGES
Likely to remove the
focus from the things that
are being taught to them
to the mere use of this
technology (Blum et al.
2012).
Would lead to the misuse
of the system
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CONCLUSION
The use of it is likely
to improve the
education provided to
the students
Would help to engage
the students in the
various learning
activities in a better
manner
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REFERENCES
Blum, T., Kleeberger, V., Bichlmeier, C. and Navab, N., 2012, March. mirracle:
An augmented reality magic mirror system for anatomy education. In Virtual
Reality Short Papers and Posters (VRW), 2012 IEEE (pp. 115-116). IEEE.
Bower, M., Howe, C., McCredie, N., Robinson, A. and Grover, D., 2014.
Augmented Reality in education–cases, places and potentials. Educational
Media International, 51(1), pp.1-15.
Freina, L. and Ott, M., 2015. A Literature Review on Immersive Virtual Reality
in Education: State Of The Art and Perspectives. eLearning & Software for
Education, (1).
Häfner, P., Häfner, V. and Ovtcharova, J., 2013. Teaching methodology for
virtual reality practical course in engineering education. Procedia Computer
Science, 25, pp.251-260.
Lee, K., 2012. Augmented reality in education and training. TechTrends, 56(2),
pp.13-21.
Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W. and Davis, T.J.,
2014. Effectiveness of virtual reality-based instruction on students' learning
outcomes in K-12 and higher education: A meta-analysis. Computers &
Education, 70, pp.29-40.
Wu, H.K., Lee, S.W.Y., Chang, H.Y. and Liang, J.C., 2013. Current status,
opportunities and challenges of augmented reality in education. Computers &
education, 62, pp.41-49.
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