Running head: VIRTUAL REALITY Virtual Reality Name of the Student Name of the University Author Note
VIRTUAL REALITY1 1.Research to find out as much information you can about the new technology. Familiarise yourself with its capabilities and the applications of it in different avenues of media. The virtual reality can be explained as the computer emulated reality that does not really exits. In simple world it can be said that it is a computer generated experience in a simulated experience. It works using the visual sensors as well as hearing sensors but also uses other sensors like the feedback and haptic (Laver et al. 2015). This immersive looks and feels like the real world by creating fantastic graphical images which can make the brain that the virtual world is the real world. There are several organisations like the play station, Facebook, Microsoft which makes the technology. The technology was initiated from the year of the 1960s and have developed a lot in the late 20s. The use of the technology have craved in the gaming industry in a shorter time than it have been expected. In the field of the gaming, the technology have some of the best real life effects and the person playing the game can feel like he is present in the game. As the technology uses the haptic feedback options the person can feel like He/She is in the game and the surroundings are similar to the game. In the case of the film industry have an also indulged very much. In certain films the use of the Virtual Reality have found some of the sign fact use (Ohta and Tamura 2014). The use of the virtual reality enhances the user’s ability to watch a movie in more detailed manner and feel the presence. The VR increases the view of the user to 360 degrees apart from the normal 2d views. Thus it can be said that this is one of the major advantage that helps in the process of ensuring total entertainment without any hustle. This technology have developed in a much faster rate because of the factors that it enables the user to view the concentres in 360 degree views, lets the user to move with around the souring and experience the same. 2.How are we able to engage with the medium? How does this differ from tradition films/ animations/games?
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