This report, authored by Ahmed Ahmed, provides a comprehensive overview of 3D User Interfaces (3D UIs). It begins by introducing the concept, highlighting the shift from 2D to 3D interactions with advancements in VR and AR technologies. The report delves into background research, defining 3D interaction and classifying different contexts such as augmented reality, virtual reality, and large-screen displays. It emphasizes the multidisciplinary nature of 3D UI development, touching upon cognitive psychology and information visualization. The report then discusses the challenges in usability, proposing a design framework based on specificity, complex interactions, and the integration of emerging technologies. The framework suggests tailoring designs to specific applications, domains, tasks, devices, and users, advocating for more complex and natural interactions. A 3D mock-up of a virtual conference environment is presented as an example, illustrating the practical application of these design principles. The report concludes by emphasizing the importance of user experience (UX) and the need for ongoing research and development to overcome the usability issues that currently plague 3D UIs.