BMP3003 Game Design: Academic Integrity Game & Skill Application

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Added on  2023/06/14

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Creative Assignment
AI Summary
This assignment outlines a game designed to educate university students about academic integrity and promote skill development. The game involves three teams competing in four rounds, answering questions about academic integrity in a 'yes' or 'no' format. Teams earn points for correct answers and lose points for incorrect ones, with immediate feedback provided on screen. The assignment also highlights the importance of skills such as communication, critical thinking, creativity, and writing in the game's creation. References to relevant academic literature on research collaboration and contract cheating are included, supporting the game's focus on academic honesty. Desklib provides access to this assignment and many other solved assignments and past papers.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Reputation
Quality of learning
Respect
There will be three teams of 12 participant, each group have
to submit name of their respective team members.
After this, there will be four round of this game and five
minutes will be give to each team with each round.
There will be a leader form all team who will pick a card in
which a question will be mentioned and leaders give answer
on the behalf of their team members.
All question will be consist yes and no format. So it s
requested to all team members to read each question carefully
and then give answer.
All right and wrong answer of participant will result
appropriate feedback straight away on a screen.
Each correct answer will earn 4 points and negative answer
will lose 2 points.
After this the winner team and other participant will get their
wining prized on the basis of their performance.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
Communication skill
Critical thinking
Creativity skill
Writing skill
Name:
Aiyebelehin, A.J., 2022. “Add-my-name” as a
parody of research collaboration among Nigerian
researchers. Accountability in Research, 29(1),
pp.45-54.
Curtis, G.J. And et. al., 2021. Moving beyond self-
reports to estimate the prevalence of commercial
contract cheating: an Australian study. Studies in
higher education, pp.1-13.
References
Add A Picture of the game here
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