Designing a Game to Avoid Plagiarism: BMP3003 Project, 2020-21

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Added on  2022/12/22

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This assignment details a game design project, titled 'Plag Dice,' created to educate students on plagiarism and academic misconduct within the context of the BMP3003 Further Academic Skills module. The game, designed for team play, involves rolling a die to determine a type of plagiarism, which team members must then explain to judges within a time limit. The project includes a poster presentation with game instructions, an explanation of the importance of academic integrity, a reflection on the skills used (writing, organization, presentation, and creativity), and a list of references. The assignment emphasizes the value of academic integrity in maintaining ethical standards and enhancing student performance, referencing sources to support the strategies for avoiding plagiarism. The student successfully designed the game and created a poster presentation based on the assignment brief provided.
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