Developing a Card Game to Educate Students About Plagiarism and Ethics

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Added on  2022/11/29

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AI Summary
This assignment details the design and instructions for a card game called "Bomb Shell," created to educate students about academic misconduct, specifically plagiarism. The game aims to enhance students' understanding of plagiarism through a question-and-answer format, using ethics cards to address various scenarios related to academic integrity. The project includes the game's object, skills used in its development, and references to relevant research. The game involves a tutor facilitating the process, asking questions from the cards, and providing correct answers to reinforce the importance of ethical behavior. Questions cover topics such as the definition of plagiarism, the importance of references, and recognizing unethical practices. The game design emphasizes soft skills like creativity and communication, along with hard skills such as research and IT skills, to make learning about academic integrity more engaging and effective. The assignment provides questions and answers to be used in the card game.
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