University Project: BMP3003 Further Academic Skills - Game Design

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Added on  2022/12/26

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Project
AI Summary
This assignment focuses on designing a game to educate students on the importance of academic integrity and strategies to avoid plagiarism and misconduct. The project emphasizes the significance of honesty, fairness, respect, and trust within the academic environment. It covers the definitions of academic misconduct, including plagiarism, self-plagiarism, and contract cheating. The game is designed to enhance students' understanding of ethical practices, promote responsible behavior, and reduce the likelihood of academic dishonesty. The solution highlights the role of academic integrity in representing students' true accomplishments and fostering a culture of accountability. The project also provides a list of references that support the concepts presented. By engaging with this game, students can improve their knowledge and enthusiasm and develop strategies for completing tasks ethically.
Document Page
Instructions for playing the game
Instruction to play game
A game is organized for the student to enhance their
knowledge and can do the work with full enthusiasm and this
will help in developing the strategies in the mind of students
properly and can complete the task (Denner, J. and et. al.,
2019). The topic cover under this report is the strategies
design for the students to avoid the plagiarism and
misconduct and the instructions of playing the game.
Academic Misconduct refers to the action done through
unfair advantage by an individual for the other members of
the community (Moore, M., 2016). It includes some material
like the use of unauthorized devices in an organization
intentionally or unintentionally creates a misconduct. The
academic misconducts includes the:
Plagiarism- It means the using the ideas of other person
without their acknowledgement creates the duplication of
work.
Self-plagiarism – It means using the data and the ideas of the
registeted students and then submitting it as a formal
assessment creates a duplication of work (Sellers, M., 2017).
Contract cheating- It refers to the submission of the formal
assessment by the student which is done by the third party on
an contractual basis.
BMP3003 Further Academic Skills
An explanation of why academic
integrity at University is so important
Academic integrity is important as it helps the
students to do the work with honesty and have
good quality of learning of their work. It helps
in developing the awareness of responsibility
within the society and the community (Kultima,
A. and Sandovar, A., 2016). It reduces the
chances of fraud and the plagiarism. In the
university the academic integrity helps in
representing the true accomplishments of the
students. As they work and complete their
assignment in a fair and honest way. Academic
integrity includes the following terms
responsibility, Fairness, Honesty, respect and the
trust which makes the work easy for the students
and will able to do the work on time with no
misconduct. It is a best chance for the students
to do the work with full honesty and have the
chance to get the success in the future.
Game Design Skills used to produce the game
The game is important it helps in
knowing the accuracy and the performance of the
student there work in an university so that there is no
misconduct and no one can use the data of another
student on that basis only the game is designed and
helps in performing better and have their fair position
and we will be rewarded for their work. Academic
misconduct is an serious offence which affects the
students work so the proper game is developed through
which there is no misconduct of work and will able to
complete the task in an proper manner. This game
make the work easy for the university and able to get
the results accurately and in an fair position.
Astari, R. W. and Aprilia, S., 2016, October. Designing game
for customer service training. In 2016 International
Conference on Data and Software Engineering
(ICoDSE) (pp. 1-6). IEEE.
Bass, K. M., Dahl, I. H. and Panahandeh, S., 2016.
Designing the game: How a project-based media production
program approaches STEAM career readiness for
underrepresented young adults. Journal of Science
Education and Technology. 25(6). pp.1009-1024.
Courel-Ibáñez, J., Martinez, B. J. S. A. and Marín, D.M.,
2019. Exploring game dynamics in padel: Implications for
assessment and training. The Journal of Strength &
Conditioning Research. 33(7). pp.1971-1977.
Ke, F., 2016. Designing and integrating purposeful learning
in game play: A systematic review. Educational Technology
Research and Development. 64(2). pp.219-244.
References
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