BMP3003-2 Project: Game Design for Academic Integrity Awareness

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Added on  2023/06/08

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AI Summary
This project report details the design of a 'Spin and Win' game aimed at educating university students about academic integrity and deterring plagiarism. The game involves teams spinning a wheel to select cards with questions related to academic honesty. The report outlines the game's instructions, emphasizes the importance of academic integrity in higher education, and discusses the skills used in designing the game, including design, creativity, research, presentation, and problem-solving. The questions included in the game cover topics such as the definition of academic integrity, plagiarism, misconduct, and the consequences of academic dishonesty. The game mechanics, scoring system, and the use of multiple-choice questions are also described. This project serves as a practical tool to encourage ethical behavior and promote a deeper understanding of academic integrity among students.
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BMP3003-2
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TABLE OF CONTENTS
INTRODUCTION...........................................................................................................................3
MAIN BODY..................................................................................................................................3
TASK1- Game Design...............................................................................................................3
TASK2-.......................................................................................................................................4
Instructions of the game............................................................................................................4
Why academic integrity is necessary in University?..............................................................4
Skills used in designing of game...............................................................................................5
Questions....................................................................................................................................6
REFERENCES................................................................................................................................9
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INTRODUCTION
A university education inculcates not only academic knowledge in their students but also
provide students with some important life lessons of how grades are not everything and how
their choosing the ethical way of doing things, affects their actual growth as a person. An
academic integrity refers to the responsibility of being honest, trustworthy, respectful and fair
throughout the journey of a student. The students are taught about how an academic integrity
benefits their career in the future and how plagiarism should completely be avoided in all of their
assignments. All these teachings prevent the students from misconducting in the universities and
plays a very important role in the student's life cycle. The report comprises a game designed for
the cause of avoiding plagiarism and inducing academic integrity in the students of the
universities (Eaton, 2021). Furthermore, the report also discusses the importance of integrity and
required skills for designing the game.
MAIN BODY
TASK1- Game Design
Spin and Win
Game setting
The game includes a use of spinning wheel which comprises 6 different colours; red,
blue, pink yellow, green, orange and a pointer on it. The spinning wheel is fixed on a stool and
one by one each member of the groups will have to come forward and spin the wheel. After
rotating it, the pointer will stop on one colour and so will the member who came forward for the
spinning, will have to pick a card from the stool of the same colour on which the pointer stopped.
How to play
The game demands four teams to be there at the time of playing and the teams should
have 6 members each. Now the game involves coming forward of one member from each team
every time when there is chance of spinning the wheel. Like the wheel, the cards placed on the
stool will also be of the same colours and behind every card there is a question, which is to be
addressed by the member playing the game and the answer should be addressed by choosing one
option which will be written there only, below the question.
For instance-
A member of the team will have to come and spin the wheel and then, the colour on which the
pointer stops, the member will have to pick the card of that colour and answer the question.
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In case, the same colour comes again for the same team, then also the member will have to
answer the question written on that card. Just the question will be changed.
There will be MCQ based questions written on the back of the card
Each member will have a 30 seconds countdown for answering
Questions will be based on plagiarism and academic integrity
No questions will be repeated
A group that score the first 50 points will be the winner
Negative marking for every wrong answer
Passing of questions is completely restricted
For every right answer the group will get five marks
TASK2-
Instructions of the game
ď‚· The game demands four groups, encompassing 6 members each.
ď‚· It involves coming forward of one member from each group for spinning the wheel.
ď‚· The card colours are the same as the wheel fixed on the stool. Red, pink, green, yellow,
orange and blue.
ď‚· No repeated questions are there
ď‚· MCQ based questions behind every card
ď‚· Limited time for answering- 30 seconds
ď‚· Group with first score of 50 will be the winner of the game
ď‚· Negative marking for every wrong answer
ď‚· 5 marks for every right answer by the group members
ď‚· Questions are based on the avoiding of plagiarism and academic integrity
ď‚· Strict restriction for passing the questions
Why academic integrity is necessary in University?
Academic integrity is engaged with the concept of expecting the teachers, students, and
all the other members who belong to the academic committee act with full honesty, respect, trust
and responsibility during their work life (Gottardello and Karabag, 2022). This becomes a
necessity in the universities as it allows the staff and students, freedom to build and come up
with new ideas, creative works and knowledge while acknowledging and respecting the work of
other people in the institution at the same time. The academic integrity adds values to the actual
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time devoted in the years of getting the degree whereas the plagiarism and non- integrity will
only demean its value (Cronan, Mullins and Douglas, 2018). Finishing the college with integrity
builds an individual's personality for the future coming events as the learnings taken during the
time of graduating years only prepares the students with the professional and creative knowledge
that will be needed in every field a student goes to. Academic integrity boosts the intellectual
power of the students and enables the students to come up with the unique sand creative ideas
every time (Jamieson and Howard, 2019). The value for such people who think beyond the
possible is great and are most valued in the environment. The new ideas brought up by the
individuals let the person who is marking the work of the individual see the deep creative
thinking and it also showcases a path from where this knowledge is build. Thus, its becomes very
important for the people who wish to have a bright future and develop a creative personality.
Skills used in designing of game
Designing a game involves a good number of skills which are mandatory in order to
design an appropriate game for a specific purpose. Here, various skills were needed by me to
design this game and alongside the instructions mentioned above, I was able to design the game
quite nicely and was able to complete it. Here are the following skills mentioned which are used
by me for the designing of this specific game.
Designing skills- The designing skills helped me out in presenting the game that I created in my
mind. I used various applications and software in order to run my game and planned different
colours and procedures that will make the students play with interest and will be easy to play.
Creativity skills- With the help of these skills I was able to design the game, as the creative
skills that I have, made me come up with this unique game and this unique idea of promoting the
academic integrity and avoiding the use of plagiarism through this game (Akcaoglu and Green,
2019).
Research skills- These are the most important skills that a person should have when it comes to
the designing of games. Here while designing this game my research skills helped me a lot by
giving the idea of actually what kind of games are available on the internet and what are the
creative features that can be added in the game top make it look more interesting and how are
they actually run (Saritepeci, 2020). All these data collected form the internet helped me to make
this game a successful game.
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Presentation skills- The presentation skills are concerned with the exact way of how the game
appears to the students (Bateman, 2021). With the great presentation skills, I was first able to
analyse how the game is going to look the best and then I presented the game in the most
attractive manner that was possible.
Problem- solving skills- These skills are highly required while designing a game as, a designer
should analyse what all are the problems that can arise and what are the solutions in order to be
already prepared for the future comings. Here in the game, I ascertain that the frequency of same
colour coming again and again can result in a huge problem so for that I already addressed the
solution as well. Thus, these skills play an important role in game designing.
Questions
Red card
Q1- What is meant by academic integrity?
A) Maintaining attendance
B) Awareness of plagiarism
C) University curriculum
Q2- Which option out of the mentioned answers fit right under the category of misconduct?
A) Discussing and doing work
B) coping the work of others
C) Getting engaged in the group project
Pink card
Q3- What is plagiarism?
A) Stealing the idea of others
B) Coping other people work
Q4- Does the concept of cheating and bribing comes under the category of misconduct?
A) Yes
B) No
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Green card
Q5- How is academic integrity affected by the plagiarism?
A) Devalues the degree that is earned from a university
B) Boosts the morale of students
C) Make the student score first in the examinations
Q6- What are the actual kind of consequences faced by the by plagiarism?
A) Applauds by the whole class
B) Academic suspension
C) Makes a good impression
Yellow card
Q7- Which out of the mentioned below options comes under the common academic integrity
category?
A) Discipline
B) Honesty
C) Truthfulness
Q8- In what ways the academic integrity can be practised?
A) Communicating with the tutors
B) Reading syllabus
C) Searching on the internet
Blue card
Q9- Perfect example for the violation of academic integrity?
A) Rephrasing
B) Plagiarism
C) None of above
Q10- Plagiarism comes under moral issue?
A) Yes
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B) No
Orange card
Q11- Why is avoiding plagiarism is an important factor ?
A) It stops an individual form coming up new ideas
B) It leads the depreciation of personal knowledge
Q12- Plagiarism is an illegal or legal issue?
A) Yes
B) No
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REFERENCES
Books and journals
Eaton, S.E., 2021. Plagiarism in higher education: Tackling tough topics in academic integrity.
ABC-CLIO.
Jamieson, S. and Howard, R., 2019. Rethinking the relationship between plagiarism and
academic integrity. Revue internationale des technologies en pédagogie
universitaire/International Journal of Technologies in Higher Education. 16(2). pp.69-85.
Gottardello, D. and Karabag, S.F., 2022. Ideal and actual roles of university professors in
academic integrity management: a comparative study. Studies in Higher
Education. 47(3). pp.526-544.
Cronan, T.P., Mullins, J.K. and Douglas, D.E., 2018. Further understanding factors that explain
freshman business students’ academic integrity intention and behavior: Plagiarism and
sharing homework. Journal of Business Ethics. 147(1). pp.197-220.
Akcaoglu, M. and Green, L.S., 2019. Teaching systems thinking through game
design. Educational Technology Research and Development. 67(1). pp.1-19.
Bateman, C. ed., 2021. Game writing: Narrative skills for videogames. Bloomsbury Publishing
USA.
Saritepeci, M., 2020. Developing computational thinking skills of high school students: Design-
based learning activities and programming tasks. The Asia-Pacific Education
Researcher, 29(1), pp.35-54.
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