BMP3003: Game Design Project - Academic Integrity and Plagiarism

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Added on  2022/12/22

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This project presents a game designed to educate students about academic integrity and plagiarism. The game, titled "Spin and Win," utilizes a spinning wheel with colored sections, each corresponding to a set of questions on topics such as academic integrity, plagiarism, and misconduct. The game involves teams answering multiple-choice questions within a time limit, with points awarded based on the color selected. The assignment provides detailed instructions, rules, and a rationale for the importance of academic integrity in university settings. The skills employed in the game design, including creativity, design, research, presentation, and problem-solving, are also outlined. The assignment also includes the questions used in the game. The game is designed to promote ethical behavior and understanding of academic standards, and helps students to avoid poor outcomes such as failing in subject, assignment, suspension, etc. The project emphasizes the significance of academic integrity for students' future careers and professional lives, as well as the importance of ethical considerations within the university environment. The assignment also includes a list of references used in the project.
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BMP3003 Further Academic
Skills (Game design)
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Table of Contents
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
TASK 2............................................................................................................................................4
REFERENCES................................................................................................................................9
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INTRODUCTION
A student has to follow several rules and regulations of University while studying. Also,
they have to work in ethical and fair way to obtain high marks and become successful in career.
The university are having certain ethical consideration which is adhered by students. It enables in
studying in fair way (Bretag 2020). This prevent student to do any misconduct in their work.
Besides, academic integrity means to remain honest towards university. With that it becomes
easy for student to acquire and gain knowledge. Moreover, they need to be aware about how to
maintain integrity and avoid plagiarism as well.
The report will lay out emphasis of designing a game of academic integrity and plagiarism.
Furthermore, it will discuss about why integrity is important and skills used to design game.
TASK 1
Game design
Spin and Win
Game setting
The game is played on spinning wheel in which there are 5 colours on it and a pointer.
The colours are red, green, blue, yellow and purple. The wheel is placed on stand and each
member of one team comes and rotate wheel. The colour which stops on pointer then team will
have to answer question that is written on card which is placed on table. The cards are of same
colour that is red, yellow, green, blue and purple.
How to play
There are 3 team of 3 players each. In that one member from each team comes and spin wheel.
There are same colour cards placed on table that is yellow, green, blue, red and purple.
Behind each card there is one question written on it and with answer as well.
The colour that comes on wheel then that team has to pick one card of same colour and give
answer to question written back of it.
For example- if pointer stops on blue colour then student has to answer question of blue colour
card.
Similarly, if same colour comes twice that also team has to answer that colour card question only
but here question will be different.
No repeated question is there on card
The questions are MCQ based.
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Time given to answer question is 10 seconds.
Questions are based on topics such as academic integrity, plagiarism, etc.
The team who scored 100 points is winner
There is no option of negative marking for wrong answer
No option for pass as well
Here, blue cards points are 2, yellow of 3, purple of 5, red of 10 and green of 15.
TASK 2
Instructions of game
There are 3 team of 3 players each. In that one member from each team comes and spin
wheel.
There are same colour cards placed on table that is yellow, green, blue, red and purple
No repeated question is there on card
The questions are MCQ based
Time given to answer question is 10 seconds.
The team who scored 100 points is winner
There is no option of negative marking for wrong answer
No option for pass as well
Why academic integrity is necessary in University?
According to White (2020), when student studies in university they have to follow some
laws and rules. The law consists of ethics which need to be followed. However, there are many
reasons of implementing academic integrity in university. This prevent student to avoid poor
outcomes such fail in subject, assignment, suspension, etc. It allows in working in ethical way to
do assignment and work in university. Besides, it is necessary to maintain academic integrity that
is honesty, truthfulness, etc. in university. Thus, student get best chance to become successful
and obtain high marks. Furthermore, integrity also enable in giving ways of working in far way.
It safeguard university as well student reputation and this reflect on well being of society.
Moreover, what student learn they apply it in their professional and personal life. Through this,
they pursue new ideas and knowledge as well. It creates a base and foundation of successful
career and growth. In professional they work in fair way which create a good image of them.
Along with it Ruggiero and Green (2017), if academic integrity is not followed then it
led to creating a negative impact on their career. Also, it might also happen that university
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terminate or suspend student that affect on their career. This results in wasting their time and
money as well. Moreover, negative image is created of student. Therefore, it requires for them to
remain aware about academic integrity so that they can avoid plagiarism, misconduct, etc. hence,
gaining proper knowledge of integrity allows them to work in fair way. They become highly
professional in their tasks. The rules and regulations also binds university to ensure that no
unethical practices are followed. It sets responsibility of university to work in fair manner in
society (Kwong, Wong and Yue 2017). The guidelines sets a framework for students that they
need to follow in their studies.
So, academic integrity allow student to work fairly in their studies. This is useful in
student career growth. Also, it prevent misconduct in doing assignments.
Skills used in designing of game
For designing game, there were varied skills which were used in it. This enabled in
proper and effective game design. Alongside, instructions and rules were written in proper way
as well. I was able to plan and design complete game. Thus, the skills which I used in it are
defined as below:
Creativity skills- this skill helped me to bring out creativity and design unique game in context of
academic integrity. In that I was able to plan that what type of game should be designed, how it
will help student, what feature to be added in it, etc. I used this skill to design effective game for
students.
Design skills- the skill I used helped me to design game. I tried various types of software and
applications for game design (Mercer, Kythreotis and Haywood 2017). Then, I put some
features in it and tried to make it like a game. Besides, I tested game by playing on software and
obtain outcomes. It enabled me to make change in game design. Also, I created poster of game as
well.
Research skills- this skill was helpful as it enable me to gather info and data from internet. I got
an idea of what type of games are available, its features, how they are played, etc. thus, I got an
idea about designing of game. It also helped me to find out procedure of game design.
Furthermore, I got idea and knowledge about how complexity level games, how it enhance
knowledge of students, etc.
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Presentation skills- - It is also a skill which I used in game design. In that I made a framework
that how to create presentation, how overall game can be displayed, etc. with that I was able to
present and design game in attractive manner. I made power point as well of game and included
all main points in it (Stoesz and Los 2019).
Problem solving – I used this skill to solve problem during designing game. I faced certain
problems in it but I analysed then and find out solution of it. I also analysed solution so that what
is most suitable in it. I had some criteria in doing so. This skill helped me to solve problem in
effective way. Hence, I was able to design game in effective way (Westin, Brusk and Engström
2019).
Hence, the skill which I used to design game benefited me in taking effective decisions.
Also, I got to know that how these games are designed, what is its benefit, etc. besides, it helped
me a lot in my career growth and development.
Questions
Purple card
Q-1 What is a type of misconduct?
Copying others work
Discussing and doing work
Engage in group project
Q-2 Do bribe and cheating is also a misconduct?
Yes
No
Q-3 What falls under academic integrity?
Awareness about plagiarism
Maintaining attendance
University curriculum
Blue card
Q-4 Does group work is also considered as academic misconduct?
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Yes
No
Q-5 An example of academic integrity violation is
Plagiarism
Rephrasing
None of above
Green card
Q-6 Is plagiarism always done intentionally?
Yes
No
Q-7 What is a type of plagiarism?
Complete
Incomplete
Yellow card
Q-8 Does discussing with tutor is also considered as misconduct?
Yes
No
Q-9 What is 1 common value of academic integrity?
Honesty
Discipline
Truthfulness
Red card
Q- 10 How academic integrity can be practiced?
Reading syllabus
Communication with tutors
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Search on internet
Q-11 Is obtaining higher marks also a way to maintain academic integrity?
Yes
No
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REFERENCES
Books and journals
Bretag, T. ed., 2020. A research agenda for academic integrity. Edward Elgar Publishing.
Kwong, T., Wong, E. and Yue, K., 2017. Bringing abstract academic integrity and ethical
concepts into real-life situations. Technology, Knowledge and Learning, 22(3), pp.353-
368.
Mercer, T.G., Kythreotis, A.P. and Haywood, S.K., 2017. The use of educational game design
and play in higher education to influence sustainable behaviour. International Journal of
Sustainability in Higher Education.
Ruggiero, D. and Green, L., 2017. Problem solving through digital game design: A quantitative
content analysis. Computers in Human Behavior, 73, pp.28-37.
Stoesz, B.M. and Los, R., 2019. Evaluation of a tutorial designed to promote academic
integrity. Canadian Perspectives on Academic Integrity, 2(1), pp.3-26.
Westin, T., Brusk, J. and Engström, H., 2019. Activities to support sustainable inclusive game
design processes. EAI Endorsed Transactions on Creative Technologies, 6(20).
White, A., 2020. Interactive approaches to learning about academic integrity: the role of fun and
games. In A Research Agenda for Academic Integrity. Edward Elgar Publishing.
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