Academic Integrity Game Design Project for BMP3003 Module

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Added on  2023/06/08

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AI Summary
This assignment details a game design project aimed at educating students about academic integrity and preventing plagiarism. The game involves four groups of six members each, with each group answering questions related to academic integrity and plagiarism. The game incorporates a spinning wheel with colored sections, each corresponding to a set of multiple-choice questions. The questions are designed to test the participants' knowledge of academic honesty and the consequences of plagiarism. The game includes time limits, scoring, and negative marking to encourage quick and accurate responses. The project emphasizes the importance of academic integrity in higher education, highlighting its role in fostering creativity, respect, and ethical behavior within the academic community. The references provided support the importance of academic integrity in universities and its impact on students' future professional lives. The assignment showcases the application of design skills, creative thinking, and understanding of academic integrity principles.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Academic integrity is engaged with the concept of
expecting the teachers, students, and all the other members
who belong to the academic committee act with full
honesty, respect, trust and responsibility during their work
life (Gottardello and Karabag, 2022). This becomes a
necessity in the universities as it allows the staff and
students, freedom to build and come up with new ideas,
creative works and knowledge while acknowledging and
respecting the work of other people in the institution at the
same time. The academic integrity adds values to the
actual time devoted in the years of getting the degree
whereas the plagiarism and non- integrity will only
demean its value (Cronan, Mullins and Douglas, 2018).
Finishing the college with integrity builds an individual's
personality for the future coming events as the learnings
taken during the time of graduating years only prepares
the students with the professional and creative knowledge
that will be needed in every field a student goes to.
The game demands four groups, encompassing 6 members
each.
It involves coming forward of one member from each group for
spinning the wheel.
The card colours are the same as the wheel fixed on the stool.
Red, pink, green, yellow, orange and blue.
No repeated questions are there
MCQ based questions behind every card
Limited time for answering- 30 seconds
Group with first score of 50 will be the winner of the game
Negative marking for every wrong answer
5 marks for every right answer by the group members
Questions are based on the avoiding of plagiarism and
academic integrity
Strict restriction for passing the questions
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Designing skills- The designing skills helped me out
in presenting the game that I created in my mind. I
used various applications and software in order to
run my game and planned different colours and
procedures that will make the students play with
interest and will be easy to play.
Creativity skills- With the help of these skills I was
able to design the game, as the creative skills that I
have, made me come up with this unique game and
this unique idea of promoting the academic integrity
and avoiding the use of plagiarism through this
game (Akcaoglu and Green, 2019).
Name
Gottardello, D. and Karabag, S.F., 2022. Ideal and
actual roles of university professors in academic
integrity management: a comparative study. Studies
in Higher Education. 47(3). pp.526-544.
Cronan, T.P., Mullins, J.K. and Douglas, D.E., 2018.
Further understanding factors that explain freshman
business students’ academic integrity intention and
behavior: Plagiarism and sharing homework. Journal
of Business Ethics. 147(1). pp.197-220.
Akcaoglu, M. and Green, L.S., 2019. Teaching
systems thinking through game design. Educational
Technology Research and Development. 67(1). pp.1-
19.
References
Add A Picture of the game here
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