Creating an Engaging Game to Foster Academic Integrity Awareness

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Added on  2023/06/17

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This project details the development of an interactive, self-directed online game designed to educate students about academic misconduct and plagiarism, and how to avoid them. The game, titled "GAP: Gaming Against Plagiarism," aims to provide experiential learning through problem-based scenarios and immediate feedback. Key features include problem-solving in complex systems, understanding social relationships related to plagiarism, and prioritization among competing objectives. The project emphasizes the importance of academic integrity at the university level, highlighting its role in fostering ethical learning, creativity, and the free flow of ideas. Skills such as problem-solving, strategic thinking, decision-making, and interpretative analysis were utilized in the game's production, incorporating collaborative design and feedback from experts in various fields. The game employs active learning and a systematic framework to provide meaningful feedback and enhance student understanding of academic integrity.
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Poster Presentation
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INTRODUCTION...........................................................................................................................3
MAIN BODY...................................................................................................................................3
Task 1...............................................................................................................................................3
Design a game for students.....................................................................................................3
Task 2...............................................................................................................................................5
Instructions.............................................................................................................................5
Importance of academic integrity at University.....................................................................6
Reflection on the skills used to produce the game.................................................................6
CONCLUSION................................................................................................................................8
REFERENCES................................................................................................................................8
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INTRODUCTION
Academic misconduct is termed as a practice which is mainly used to have an unfair
academic advantage. It is important to avoid academic misconduct like plagiarism as this is
basically an analytical cheating which not only affects person or student overall learning process
but also develop an ethical behaviour and conduct. This report is made on development of an
online interactive and self-directed game which provides student an opportunity to avoid and
recognise plagiarism.
MAIN BODY
Task 1
Design a game for students
It has been evaluated that an academic misconduct practice which is required to be
completely avoid by a student in order to ensure ethical learning. There are a number of factors
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through which proper awareness among students about academic misconduct and plagiarism can
be provided. For this a game is being developed in order to make students learn and understand
about academic misconduct as well as plagiarism.GAP: Gaming Against Plagiarism grant. Primary reason behind development of this game
is to create a self-directed, interactive and online game through which students can have proper
learning about academic misconduct and plagiarism and the manner to avoid them. Primary
feature of this game is that this will significantly as a student to avoid unethical practices and
learning such as plagiarism and academic misconduct practices. It has been evaluated that
respective game is one of the most important part in a student learning life which will
significantly help in enhancing their interest towards learning. It is essential for students to make
sure that during their learning period they avoid practices like plagiarism and misconduct. For
this respective game is being developed along with some significant features.
Experiential Learning –
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This is an essential feature of present came in which students have the opportunity to
effectively measure the experience of decision-making practice.
Problem-based Learning –
This form of skill offers students in this game, in which students can develop problem-
based learning by taking help of hierarchical problem-solving scenario.
Immediate Feedback
This is an efficient feature of present game in which students have the opportunity to
enhance their persistence and problem solving.
Problem Solving in Complex Systems -
Gap will provide students and opportunity in which they can efficiently solve complex
plagiarism.
Social Relationships –
This is a beneficial and important skill for students that has been duly developed through
this game. This is an effective feature of GAP which will duly allow students to have proper
understanding of cultural perception of plagiarism that can be efficiently in integrated in the
scenario.
Prioritization Among Competing Objectives –
As per this feature in GAP there are some alternative choices which will duly lead to
shifting game outcomes and games scenarios.
Task 2
Instructions
Mention below there are certain instructions for playing the game which will duly help
students to have a guidance or direction to play the game in an efficient manner:
Present game is basically associated to avoid plagiarism and academic misconduct.
Within this student is required to have proper understanding of plagiarism and academic
misconduct.
Respective game mainly includes three different form of instructions which is further
being elaborated in various ways to deal with rules.
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Teacher is required to divide class room students in number of teams for example 50
students can be split into 10 teams. After this a number is required to be selected and give
each team a number corresponding to that on the screen.
Click start after which screen show students categories and point. After this student can
start with a random question in which whichever team can answer it can choose a
category for round first.
Present game is mainly formulated with various sessions within which facilitator is
required to provide effective feedback on the performance of students.
Importance of academic integrity at University
At University, academic integrity acts as an essential tool as well as fundamental aspect of
teaching learning and reason. This is an effective ethical practice which provides students to
undertake learning in effective as well as ethical way. In addition to this it has been evaluated
that academic integrity allow student and staff to create an environment which facilitates
creativity flow of ideas and knowledge which helps students to acknowledge others work. This
learning also assists students to have efficient understanding of academic learning in which they
can undertake responsibility in ethical manner. Academic integrity is very much important at
university as in this student can develop themselves efficiently in a learning process and can
understand the importance of honesty, trust, responsibility, courage, respect and fairness.
Reflection on the skills used to produce the game.
As per my reflective experience it has been evaluated by me that I have taken use of
different type of skills as to produce the game such as problem solving, strategic thinking,
decision making and interpretative analysis. All these skills and tactics help me to develop the
basic aim in an efficient manner. Furthermore, it has been evaluated that with the help of skills I
efficiently develop strategies for the game. Respective game will be duly employees active
learning which helps me to provide opportunity to students in flexible learning. Furthermore, it
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has been underlined that present game is duly design with collaborative design and further tested
as well as evaluated with the assistance of multi-disciplinary interactive development process.
This is done with the help of recognised experts in graduate science, academic integrity,
intellectual property rights, education digital media production and gaming production.
Furthermore, I also undertaken advantage of my skills which helps me to develop a systematic
framework. This will efficiently emphasize upon learning and further provides students to
undertake use of immediate as well as meaningful feedbacks.
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CONCLUSION
It has been concluded from the analysis of present report that academic integrity acts as
essential aspect at university as well as learning experience for a student. With the help of this
students can develop number of behavioural skills such as trust, honesty, confidence and fairness
which will help them to successfully undertake their learning process in ethical way.
REFERENCES
Books and Journals
Cojocariu, V.M. and Mareş, G., 2022. Academic Integrity in the Technology-Driven Education
Era. In
Ethical Use of Information Technology in Higher Education (pp. 1-16).
Springer, Singapore.
Stevenson, S.M., 2021.
Exploring Nursing Students’ Knowledge and Attitudes Regarding
Academic Integrity and Willingness to Report Peer Violations (Doctoral dissertation,
Teachers College, Columbia University).
Verhoef, A.H. and Coetser, Y.M., 2021. Academic integrity of university students during
emergency remote online assessment: An exploration of student voices.
Transformation
in Higher Education,
6, p.12.
Yeh, E., 2021. Intentional Plagiarism? Strategies for Teaching Language Learners Academic
Integrity.
Kappa Delta Pi Record,
57(3), pp.132-137.
Yusun, T. and Gagné, A., 2021. Towards a supportive math pedagogy: Power dynamics and
academic integrity considerations.
Canadian Perspectives on Academic Integrity,
4(1),
pp.70-90.
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