Goblin Threat: A Game Design Project for Academic Integrity and Skills

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Added on  2022/11/24

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The assignment details the 'Goblin Threat' game, designed to promote academic integrity and combat plagiarism. It outlines the game's mechanics, emphasizing the importance of academic honesty at the university level. The project discusses the skills required for game development, including programming, teamwork, and effective communication. It highlights the use of short, declarative sentences and careful term usage within the game. The assignment explains how the game helps students understand the concepts of academic integrity, building their confidence and skills. The game is structured in stages, with a time limit for completing tasks, and provides a structured learning environment. The references include the studies on digital game-based learning and gamification to support the design and implementation of the game.
Document Page
Instructions for playing the game
BMP3003 Further Academic
Skills
At University level, academic integrity plays important role of
allowing learners to develop new ideas, creative works addition
to knowledge while acknowledging practices of others. It
improves viewing others and thinks among students in
University and results in consistent along with trustworthy in
standards for assessments as well as courses to develop
confidence of students and professors. Academic integrity is
also important as it shows path to learners at University about
the ways knowledge is built and gives proper credit for usage of
ideas together with information.
A game named as “Goblin Threat” is designed so to help student in avoiding
plagiarism as well as academic misconduct. In order to play the game, a
student is requiring to follow mentioned below instructions for building ability
to reduce plagiarism in assignments:
Using short and declarative sentences: This is initial level of game wherein a
learner is required to use short along with declarative sentences while playing
the game that is Goblin Threat. With this, a student develops proficiency in
using sentences appropriately and will be effective to avoid academic
misconduct.
Managing terms and understanding: It is important to emphasis on usage of
terms along with having proper understanding of words used while playing
Goblin Threat. Through this, a student is able to build a fundamental basis to
process learning according to courses at educational institution. Herein, a
student has to manage usage of terms in sentences with proper understanding
so to reach at next level of game. It fosters preferred use of words and having
knowledge about various other related words.
Play: At this level, a student selects an option to processed towards the tasks
properly. To play Goblin Threat, proper focus is required to use words, frame
sentences and many more that helps in fostering academic integrity and
controlling plagiarism systematically. Each stage of the game is based on
certain time limit that student have to achieve for achieving a win.
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
In context to design Goblin Threat, key skills used are as
follows:
Excellent programming skill: The skill is used for
designing the game as it provides assist in providing
instructions to computer about certain actions to perform.
While designing Goblin Threat, use of excellent programming
skill results in updating codes in form of instructions written
for solving issues and performing particular tasks.
Teamwork skill: The skills used in designing a game
allows for working well with other people during projects,
meetings, conversations and other collaborations. In Goblin
Threat, team working skill helps in communicating well,
generating ideas and actively listening members involved in
the game designing.
Name
Tsai, Y. L. and Tsai, C. C., 2018. Digital game-based second-
language vocabulary learning and conditions of research
designs: A meta-analysis study. Computers &
Education. 125. pp.345-357.
Wee, S. C. and Choong, W. W., 2019. Gamification: Predicting the
effectiveness of variety game design elements to
intrinsically motivate users' energy conservation
behaviour. Journal of environmental management. 233.
pp.97-106.
References
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