BMP3003-1: Academic Integrity and Game Production: A Detailed Report
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This report, structured in two sections, explores the concepts of academic integrity and game production. The first section defines academic integrity, its importance in higher education, and the implications of academic misconduct, including plagiarism and cheating. The second section outlines the steps involved in game production, such as capture, brainstorming, prototyping, playtesting, iteration, and implementation, emphasizing the skills needed, like Microsoft Office skills, writing skills, and organization skills. The report provides a comprehensive overview of both academic integrity and the practical aspects of game design, offering insights into the ethical considerations and the creative process involved in game development.

BMP3003-1
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Table of Contents
INTRODUCTION...........................................................................................................................3
SECTION 1......................................................................................................................................3
Concept of academic integrity................................................................................................3
Academic integrity importance in higher education..............................................................4
Implication of academic misconduct......................................................................................5
SECTION 2......................................................................................................................................6
Steps during producing game.................................................................................................6
Skills emphasized in producing game....................................................................................7
CONCLUSION................................................................................................................................8
REFERENCES................................................................................................................................9
INTRODUCTION...........................................................................................................................3
SECTION 1......................................................................................................................................3
Concept of academic integrity................................................................................................3
Academic integrity importance in higher education..............................................................4
Implication of academic misconduct......................................................................................5
SECTION 2......................................................................................................................................6
Steps during producing game.................................................................................................6
Skills emphasized in producing game....................................................................................7
CONCLUSION................................................................................................................................8
REFERENCES................................................................................................................................9

INTRODUCTION
Academic integrity refers to the expectation which are fulfilled by the students, teachers,
researchers along with all the members of academic community and should act with trust,
fairness, honesty, respect along with responsibility. This is the one which can avoid the risk of
breaching of academic integrity that may also know by academic misconduct or academic
dishonesty. There is need to follow and involve the values and honesty within the university of
school work. This report is divided in two sections where one section includes academic integrity
related information and another one includes designing game which include different steps, skills
that are discussed (Bennett and McWhorter, 2021).
SECTION 1
Concept of academic integrity
Each and every university and the academic community follow some rules, regulation and
some policy which includes the academic integrity with proper fairness, trust, honesty along with
responsibility. This include better and effective follow up of the academic integrity through
following the responsibility and ensure about being honest during the work of the academic. It
may also involve the learning and following up the conventions which are set through the
scholarships. Here, university are highly responsible for awarding credit to the student for being
honesty with their academic work and perform the role with proper honesty and fairness. Student
have also responsibility to demonstrate the academic integrity which are associated with
following.
Maintaining proper acknowledgement of the information that are used in their work.
Using all the information in an appropriate way which includes and follow the privacy
along with copyrights legislations (Biagioli, and et. al., 2019).
Ethically following the research which can align the university regulations.
Should not get credit of the work that has performed by another person and not present
other work as own.
Ethically act in any of the academic endeavours.
Reporting research truthfulness and perform the research honestly.
Academic integrity refers to the expectation which are fulfilled by the students, teachers,
researchers along with all the members of academic community and should act with trust,
fairness, honesty, respect along with responsibility. This is the one which can avoid the risk of
breaching of academic integrity that may also know by academic misconduct or academic
dishonesty. There is need to follow and involve the values and honesty within the university of
school work. This report is divided in two sections where one section includes academic integrity
related information and another one includes designing game which include different steps, skills
that are discussed (Bennett and McWhorter, 2021).
SECTION 1
Concept of academic integrity
Each and every university and the academic community follow some rules, regulation and
some policy which includes the academic integrity with proper fairness, trust, honesty along with
responsibility. This include better and effective follow up of the academic integrity through
following the responsibility and ensure about being honest during the work of the academic. It
may also involve the learning and following up the conventions which are set through the
scholarships. Here, university are highly responsible for awarding credit to the student for being
honesty with their academic work and perform the role with proper honesty and fairness. Student
have also responsibility to demonstrate the academic integrity which are associated with
following.
Maintaining proper acknowledgement of the information that are used in their work.
Using all the information in an appropriate way which includes and follow the privacy
along with copyrights legislations (Biagioli, and et. al., 2019).
Ethically following the research which can align the university regulations.
Should not get credit of the work that has performed by another person and not present
other work as own.
Ethically act in any of the academic endeavours.
Reporting research truthfulness and perform the research honestly.
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Academic integrity importance in higher education
It is important to follow the academic integrity within the academic. This may include better
and effective response towards maintaining proper integrity within the university or any
educational premises. In this, it is needed to ensure that there should not be any type of
misconduct within the academic endeavours. It provides high importance to student along with
institutions and universities. There are some of the importance that are going to be discussed
further (Yang and Kopcha, 2022).
Academic integrity is highly effective that allow students to contribute in their work and use
improve their knowledge and understanding towards the topic. This can also help in getting
better and effective response which are effective and may help to improving their learning. It can
be effective and help to provide credit to the original writers. So, it can help to maintain
copyright law and not to breach it. It also helps to ensure about the accountability along with
credibility of their work (Sotiriadou and et. al., 2020).
It is important to provide credit to the original writer that can help student towards the
learning, teaching and research at the university to enable student to contribute towards their own
work. This can help to make authentic along with credible work.
Academic integrity also enable student to improve their knowledge and their learning. This
can also help in getting better and effectively active that are associated to help them in improving
their knowledge and potential. It also provides better improvement in their work in comparison
to who are involve in the violation of the academic integrity.
Breaching of academic integrity within academic or university can lead to penalties for it
and may also lead to create the situation of getting expelled from university without getting any
other chance for the readmission or getting fail in the assessment. This may lead to negative
impact career of student.
Every academic institution or university design their own guidelines, policies along with
procedures that can help to enable every individual within university to follow those. This can
also help to follow those and avoid the risk of violation of the academic integrity. This can also
help to follow the regulation in better way and help student to avoid academic misconduct. This
can also help in protect the goodwill of the university (Abdalla and et. al., 2021).
Hence, it can say that academic integrity can be effective and may help to provide better and
effective response towards maintaining the better development of student and contribute in their
It is important to follow the academic integrity within the academic. This may include better
and effective response towards maintaining proper integrity within the university or any
educational premises. In this, it is needed to ensure that there should not be any type of
misconduct within the academic endeavours. It provides high importance to student along with
institutions and universities. There are some of the importance that are going to be discussed
further (Yang and Kopcha, 2022).
Academic integrity is highly effective that allow students to contribute in their work and use
improve their knowledge and understanding towards the topic. This can also help in getting
better and effective response which are effective and may help to improving their learning. It can
be effective and help to provide credit to the original writers. So, it can help to maintain
copyright law and not to breach it. It also helps to ensure about the accountability along with
credibility of their work (Sotiriadou and et. al., 2020).
It is important to provide credit to the original writer that can help student towards the
learning, teaching and research at the university to enable student to contribute towards their own
work. This can help to make authentic along with credible work.
Academic integrity also enable student to improve their knowledge and their learning. This
can also help in getting better and effectively active that are associated to help them in improving
their knowledge and potential. It also provides better improvement in their work in comparison
to who are involve in the violation of the academic integrity.
Breaching of academic integrity within academic or university can lead to penalties for it
and may also lead to create the situation of getting expelled from university without getting any
other chance for the readmission or getting fail in the assessment. This may lead to negative
impact career of student.
Every academic institution or university design their own guidelines, policies along with
procedures that can help to enable every individual within university to follow those. This can
also help to follow those and avoid the risk of violation of the academic integrity. This can also
help to follow the regulation in better way and help student to avoid academic misconduct. This
can also help in protect the goodwill of the university (Abdalla and et. al., 2021).
Hence, it can say that academic integrity can be effective and may help to provide better and
effective response towards maintaining the better development of student and contribute in their
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work. It also enables student to work towards their project and get better opportunity to improve
their learning and provide credit to the original writer and respect other work. It also helps in
protecting university reputation along with educational institution.
Implication of academic misconduct
Academic misconduct refers to the type of cheating which get occur during the formal
academic work or exercise. Here, universities take every incidence of academic misconduct very
seriously that lead to create high impact on dealing with such misconduct more efficiently along
with appropriately. Academic misconduct is the term that are generally used when any student
does not follow the academic integrity. There is various implication which are going to be
discussed further.
Plagiarism- It include the representation of someone others work as own. Here, individual
uses other work as own without provide proper credit to the original writer or author. This lead to
violation of the academic integrity. It is the practice which include the using other ideas, writing
or thoughts as own. Simply, it leads to get others ideas credit as own without citing their name.
Self-plagiarism- This is the type of plagiarism which includes getting credit twice for the
same work. In this, student may submit or represent their own work twice in different occasion.
It may use of whole work or reuse of some portion which was previously written for other work
(Young and et. al., 2018). This is not ethical and may lead to self-plagiarism which create
academic misconduct. Here, any individual is not liable to get credit of the same work twice or
more than one.
Cheating- It is another academic misconduct in which any individual uses other work
during any examination or during the examination. in this, person copies other work during any
test or exam that lead to cheating and implication of the academic misconduct.
Impersonating other person- This is the another academic misconduct in which any
individual shows up in the exam hall as another the candidate and writes the exam through
impersonating as someone else. It leads as the implication of academic misconduct which have
the extent of having someone else for the exam (Biagioli and et. al., 2019).
Misrepresentation or false presentation of the academic record or any other document-
This is the one in which any student may show false document or may manipulate some
document which is not authentic. This may lead to create the situation of misrepresentation or
false presentation of the academic record and lead to academic misconduct. Here, person may
their learning and provide credit to the original writer and respect other work. It also helps in
protecting university reputation along with educational institution.
Implication of academic misconduct
Academic misconduct refers to the type of cheating which get occur during the formal
academic work or exercise. Here, universities take every incidence of academic misconduct very
seriously that lead to create high impact on dealing with such misconduct more efficiently along
with appropriately. Academic misconduct is the term that are generally used when any student
does not follow the academic integrity. There is various implication which are going to be
discussed further.
Plagiarism- It include the representation of someone others work as own. Here, individual
uses other work as own without provide proper credit to the original writer or author. This lead to
violation of the academic integrity. It is the practice which include the using other ideas, writing
or thoughts as own. Simply, it leads to get others ideas credit as own without citing their name.
Self-plagiarism- This is the type of plagiarism which includes getting credit twice for the
same work. In this, student may submit or represent their own work twice in different occasion.
It may use of whole work or reuse of some portion which was previously written for other work
(Young and et. al., 2018). This is not ethical and may lead to self-plagiarism which create
academic misconduct. Here, any individual is not liable to get credit of the same work twice or
more than one.
Cheating- It is another academic misconduct in which any individual uses other work
during any examination or during the examination. in this, person copies other work during any
test or exam that lead to cheating and implication of the academic misconduct.
Impersonating other person- This is the another academic misconduct in which any
individual shows up in the exam hall as another the candidate and writes the exam through
impersonating as someone else. It leads as the implication of academic misconduct which have
the extent of having someone else for the exam (Biagioli and et. al., 2019).
Misrepresentation or false presentation of the academic record or any other document-
This is the one in which any student may show false document or may manipulate some
document which is not authentic. This may lead to create the situation of misrepresentation or
false presentation of the academic record and lead to academic misconduct. Here, person may

also get found to omitted towards changing the original documents which may lead to revoked
admission.
SECTION 2
Steps during producing game
Capture- There is my activity which layout the starts off evolved and on-going through
exercising of taking pics artefacts. In this research level, there is need to analyse extensive kind
of field which may include rhetoric, philosophy, advertising, literature, song, poetry, sociology,
economics, history, psychology and others that may lead to create and mix with today’s
revolutionary experiences. Here, I also need to recognise about the piece of diffusion towards the
one-of-the-topic with the sector in examine room. This can help to get obtainable along with
better studies (Amigud and et. al., 2019). This can also help about consisting gambling video
games, but is not greater. Through identifying the mechanics and the manner, it helps to balance
with different along with their situation that can lead to help in motivating player along with
incentivizes endured engagement.
Brainstorm- This can refer as a problem solving method which are effective and may help
in providing better and effective response toward the contribution through the creative ideas
along with solution. This can be effective for me and enable me to use this as the diploma of the
approach where I can talk about these artefacts (Awasthi, 2019). This can enable me to get
involve and captured along with combined in the mew methods for the progressive thoughts.
Brainstorming includes the creative ideas about solving problem that also arise loopy thoughts. It
also helps me to get introduce toward the limitation and constraints due to limitation of games.
Brainstorming is about providing better and effective creative ideas that should be deliver in
better way to consider about effective response which are associated with including some
limitation and loopy thoughts.
Prototype- It refer to the one which is the first and have different type of modification
through applying the brainstorming. Here, I need to use brainstorming towards including
prototyping. It also allows me to make brief-and-dirty model of my game which should be more
effectively improved further (Denisova-Schmidt and et. al., 2019). I was not sure that my
prototype model is going to work or not. I was need to make some more prototype which should
be a model that can help in getting better and effective response towards making better version as
admission.
SECTION 2
Steps during producing game
Capture- There is my activity which layout the starts off evolved and on-going through
exercising of taking pics artefacts. In this research level, there is need to analyse extensive kind
of field which may include rhetoric, philosophy, advertising, literature, song, poetry, sociology,
economics, history, psychology and others that may lead to create and mix with today’s
revolutionary experiences. Here, I also need to recognise about the piece of diffusion towards the
one-of-the-topic with the sector in examine room. This can help to get obtainable along with
better studies (Amigud and et. al., 2019). This can also help about consisting gambling video
games, but is not greater. Through identifying the mechanics and the manner, it helps to balance
with different along with their situation that can lead to help in motivating player along with
incentivizes endured engagement.
Brainstorm- This can refer as a problem solving method which are effective and may help
in providing better and effective response toward the contribution through the creative ideas
along with solution. This can be effective for me and enable me to use this as the diploma of the
approach where I can talk about these artefacts (Awasthi, 2019). This can enable me to get
involve and captured along with combined in the mew methods for the progressive thoughts.
Brainstorming includes the creative ideas about solving problem that also arise loopy thoughts. It
also helps me to get introduce toward the limitation and constraints due to limitation of games.
Brainstorming is about providing better and effective creative ideas that should be deliver in
better way to consider about effective response which are associated with including some
limitation and loopy thoughts.
Prototype- It refer to the one which is the first and have different type of modification
through applying the brainstorming. Here, I need to use brainstorming towards including
prototyping. It also allows me to make brief-and-dirty model of my game which should be more
effectively improved further (Denisova-Schmidt and et. al., 2019). I was not sure that my
prototype model is going to work or not. I was need to make some more prototype which should
be a model that can help in getting better and effective response towards making better version as
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possible. Here, I need to make quick that are effective and allow me to get better response
towards the delivery of better recreation manner in the subscribes towards the prototypes. This
also help me to make it better and provide some layout to make game more effective (Ito and et.
al., 2019). It also helps me to recreate game fast and in better manner. Afterwards, I tested it and
identified the problem and upgraded it more effectively.
Playtest- After making the prototype about the undertaking, in which there is need to ensure
and checking about the prototype. These are level of prototype which can be effective and help
to ensure about the sport design method which are referred towards the play testing (Makri and
Tsolaki, 2022). This can help to get ensure that that whether the prototype works or not and on
which level. This can help to get remarks about the effective response.
Iterate- I have received some review in the form of statistics, comments along with
analytics through the play testing about my prototypes. After that, I need to combine those
remarks and update the prototypes accordingly. This can help to get the iteration degree of the
layout method.
Implement- After that, going through the iterative cycle with include some luck I get return
with some of the information about the super undertaking. I get reached towards the
implementation degree and in the end there is need to take some pastime along with release to
the much broader audience. There is need to ensure that it should not get misled. Implementation
should not imply about the recreation which has been carried out (Siriaraya and et. al., 2018).
Because this can help to avoid the nonetheless about the locating along with matters that can be
exercise in better manner.
Skills emphasized in producing game
Microsoft office skills- During designing game, I learn to use the Microsoft office which is
an important asset. This allow me to get better assembling about my game through using the
Microsoft office. Here, my skills helped to assemble it properly (AMARAL and et. al., 2020).
Written skills- During designing game, written skills also helped me get some question
which is essential during making game. Framing question help to complete the game and its all
pattern (Aryanti and Adhariani, 2020).
Organisation skills- To complete the game, there is need for team because it is not an
individual work. Here, it allows to get assemble and work effectively and organise all the activity
to make it more effective.
towards the delivery of better recreation manner in the subscribes towards the prototypes. This
also help me to make it better and provide some layout to make game more effective (Ito and et.
al., 2019). It also helps me to recreate game fast and in better manner. Afterwards, I tested it and
identified the problem and upgraded it more effectively.
Playtest- After making the prototype about the undertaking, in which there is need to ensure
and checking about the prototype. These are level of prototype which can be effective and help
to ensure about the sport design method which are referred towards the play testing (Makri and
Tsolaki, 2022). This can help to get ensure that that whether the prototype works or not and on
which level. This can help to get remarks about the effective response.
Iterate- I have received some review in the form of statistics, comments along with
analytics through the play testing about my prototypes. After that, I need to combine those
remarks and update the prototypes accordingly. This can help to get the iteration degree of the
layout method.
Implement- After that, going through the iterative cycle with include some luck I get return
with some of the information about the super undertaking. I get reached towards the
implementation degree and in the end there is need to take some pastime along with release to
the much broader audience. There is need to ensure that it should not get misled. Implementation
should not imply about the recreation which has been carried out (Siriaraya and et. al., 2018).
Because this can help to avoid the nonetheless about the locating along with matters that can be
exercise in better manner.
Skills emphasized in producing game
Microsoft office skills- During designing game, I learn to use the Microsoft office which is
an important asset. This allow me to get better assembling about my game through using the
Microsoft office. Here, my skills helped to assemble it properly (AMARAL and et. al., 2020).
Written skills- During designing game, written skills also helped me get some question
which is essential during making game. Framing question help to complete the game and its all
pattern (Aryanti and Adhariani, 2020).
Organisation skills- To complete the game, there is need for team because it is not an
individual work. Here, it allows to get assemble and work effectively and organise all the activity
to make it more effective.
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Creativity skills- Creativity plays an important role in completing the game that have high
contribution. Using the creativity allow to perform well and help in getting better response
towards the completing game in appropriate manner (Singh Dubey and et. al., 2022).
CONCLUSION
From the above discussion, it can be concluded that academic integrity plays an important
role in getting better education. In this, there is need to follow the values that can help to avoid
the risk of academic misconduct. Here, implication may include cheating, plagiarism, self-
plagiarism, impersonation and others. There is also discussion about the not following the
academic integrity can lead to create risk of penalties and another consequence like failing of
assessment within the university.
contribution. Using the creativity allow to perform well and help in getting better response
towards the completing game in appropriate manner (Singh Dubey and et. al., 2022).
CONCLUSION
From the above discussion, it can be concluded that academic integrity plays an important
role in getting better education. In this, there is need to follow the values that can help to avoid
the risk of academic misconduct. Here, implication may include cheating, plagiarism, self-
plagiarism, impersonation and others. There is also discussion about the not following the
academic integrity can lead to create risk of penalties and another consequence like failing of
assessment within the university.

REFERENCES
Books and Journals
Abdalla, M. and Abdalla, M., 2021, July. The Grey Hoodie Project: Big tobacco, big tech, and
the threat on academic integrity. In Proceedings of the 2021 AAAI/ACM Conference on
AI, Ethics, and Society (pp. 287-297).
AMARAL, J., LI, S., PELELLA, G., HARRISON, L. and ROBERTS, C., 2020. RealTime
Feedback in Coding Games (Doctoral dissertation, Worcester Polytechnic Institute).
Amigud, A. and Lancaster, T., 2019. 246 reasons to cheat: An analysis of students’ reasons for
seeking to outsource academic work. Computers & Education, 134, pp.98-107.
Aryanti, C. and Adhariani, D., 2020. Students' perceptions and expectation gap on the skills and
knowledge of accounting graduates. The Journal of Asian Finance, Economics and
Business, 7(9), pp.649-657.
Awasthi, S., 2019. Plagiarism and academic misconduct: A systematic review. DESIDOC
Journal of Library & Information Technology, 39(2).
Bennett, E.E. and McWhorter, R.R., 2021. Virtual HRD’s role in crisis and the post Covid-19
professional lifeworld: Accelerating skills for digital transformation. Advances in
Developing Human Resources, 23(1), pp.5-25.
Biagioli, M., Kenney, M., Martin, B.R. and Walsh, J.P., 2019. Academic misconduct,
misrepresentation and gaming: A reassessment. Research Policy, 48(2), pp.401-413.
Biagioli, M., Lippman, A., Csiszar, A., Gingras, Y., Power, M., Wouters, P., Griesemer, J.R.,
Kehm, B.M., de Rijcke, S., Stöckelová, T. and Fanelli, D., 2019. Introduction: Metrics
and the new ecologies of academic misconduct.
Denisova-Schmidt, E., Prytula, Y. and Rumyantseva, N.L., 2019. Beg, borrow, or steal:
determinants of student academic misconduct in Ukrainian higher education. Policy
Reviews in Higher Education, 3(1), pp.4-27.
Ito, K., Kitani, S., Oyamada, S. and Hanamatsu, T., 2019. A Study About the Changes of
Participants’ Impressions Through a Brainstorming Group Work. In Neo-Simulation and
Gaming Toward Active Learning (pp. 335-346). Springer, Singapore.
Makri, M. and Tsolaki, M., 2022, June. Innovative Serious Games for People with Dementia
developed through intergenerational interventions. The “Bridge” project: A European
Innovative Approach. In Proceedings of the 15th International Conference on PErvasive
Technologies Related to Assistive Environments (pp. 678-682).
Singh Dubey, R., Paul, J. and Tewari, V., 2022. The soft skills gap: a bottleneck in the talent
supply in emerging economies. The International Journal of Human Resource
Management, 33(13), pp.2630-2661.
Siriaraya, P., Visch, V., Vermeeren, A. and Bas, M., 2018. A cookbook method for Persuasive
Game Design. International Journal of Serious Games, 5(1), pp.37-71.
Sotiriadou, P., Logan, D., Daly, A. and Guest, R., 2020. The role of authentic assessment to
preserve academic integrity and promote skill development and employability. Studies in
Higher Education, 45(11), pp.2132-2148.
Yang, D. and Kopcha, T.J., 2022. Developing a Board Game For Beginning Block-Based
Programmers. International Journal of Designs for Learning, 13(1), pp.35-45.
Books and Journals
Abdalla, M. and Abdalla, M., 2021, July. The Grey Hoodie Project: Big tobacco, big tech, and
the threat on academic integrity. In Proceedings of the 2021 AAAI/ACM Conference on
AI, Ethics, and Society (pp. 287-297).
AMARAL, J., LI, S., PELELLA, G., HARRISON, L. and ROBERTS, C., 2020. RealTime
Feedback in Coding Games (Doctoral dissertation, Worcester Polytechnic Institute).
Amigud, A. and Lancaster, T., 2019. 246 reasons to cheat: An analysis of students’ reasons for
seeking to outsource academic work. Computers & Education, 134, pp.98-107.
Aryanti, C. and Adhariani, D., 2020. Students' perceptions and expectation gap on the skills and
knowledge of accounting graduates. The Journal of Asian Finance, Economics and
Business, 7(9), pp.649-657.
Awasthi, S., 2019. Plagiarism and academic misconduct: A systematic review. DESIDOC
Journal of Library & Information Technology, 39(2).
Bennett, E.E. and McWhorter, R.R., 2021. Virtual HRD’s role in crisis and the post Covid-19
professional lifeworld: Accelerating skills for digital transformation. Advances in
Developing Human Resources, 23(1), pp.5-25.
Biagioli, M., Kenney, M., Martin, B.R. and Walsh, J.P., 2019. Academic misconduct,
misrepresentation and gaming: A reassessment. Research Policy, 48(2), pp.401-413.
Biagioli, M., Lippman, A., Csiszar, A., Gingras, Y., Power, M., Wouters, P., Griesemer, J.R.,
Kehm, B.M., de Rijcke, S., Stöckelová, T. and Fanelli, D., 2019. Introduction: Metrics
and the new ecologies of academic misconduct.
Denisova-Schmidt, E., Prytula, Y. and Rumyantseva, N.L., 2019. Beg, borrow, or steal:
determinants of student academic misconduct in Ukrainian higher education. Policy
Reviews in Higher Education, 3(1), pp.4-27.
Ito, K., Kitani, S., Oyamada, S. and Hanamatsu, T., 2019. A Study About the Changes of
Participants’ Impressions Through a Brainstorming Group Work. In Neo-Simulation and
Gaming Toward Active Learning (pp. 335-346). Springer, Singapore.
Makri, M. and Tsolaki, M., 2022, June. Innovative Serious Games for People with Dementia
developed through intergenerational interventions. The “Bridge” project: A European
Innovative Approach. In Proceedings of the 15th International Conference on PErvasive
Technologies Related to Assistive Environments (pp. 678-682).
Singh Dubey, R., Paul, J. and Tewari, V., 2022. The soft skills gap: a bottleneck in the talent
supply in emerging economies. The International Journal of Human Resource
Management, 33(13), pp.2630-2661.
Siriaraya, P., Visch, V., Vermeeren, A. and Bas, M., 2018. A cookbook method for Persuasive
Game Design. International Journal of Serious Games, 5(1), pp.37-71.
Sotiriadou, P., Logan, D., Daly, A. and Guest, R., 2020. The role of authentic assessment to
preserve academic integrity and promote skill development and employability. Studies in
Higher Education, 45(11), pp.2132-2148.
Yang, D. and Kopcha, T.J., 2022. Developing a Board Game For Beginning Block-Based
Programmers. International Journal of Designs for Learning, 13(1), pp.35-45.
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Young, R.L., Miller, G.N. and Barnhardt, C.L., 2018. From policies to principles: The effects of
campus climate on academic integrity, a mixed methods study. Journal of Academic
Ethics, 16(1), pp.1-17.
campus climate on academic integrity, a mixed methods study. Journal of Academic
Ethics, 16(1), pp.1-17.
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