Academic Integrity, Misconduct, and Game Development Skills Report
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AI Summary
This report delves into the critical concept of academic integrity, defining it as adherence to ethical conduct in educational settings, particularly in higher education. It explores the importance of upholding these principles, emphasizing the detrimental effects of academic misconduct, such as plagiarism and cheating. The report also examines the development of a "spin the wheel" game, detailing the various steps involved, from idea generation to launch, and the challenges encountered during the process. Furthermore, it highlights the skills acquired through game development, including decision-making, responsibility, and leadership abilities, emphasizing the practical application of these skills in future endeavors. The report underscores the significance of academic integrity in fostering honest submissions and the development of essential skills in students.

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TABLE OF CONTENTS
INTRODUCTION................................................................................................................................3
MAIN BODY.......................................................................................................................................3
SECTION 1..........................................................................................................................................3
1.1 Description of academic integrity..............................................................................................3
1.2 Importance of academic integrity in higher education...............................................................4
1.3 Discuss the implications of academic misconduct.....................................................................5
SECTION 2..........................................................................................................................................5
2.1 Steps of developing the game and the difficulties faced in producing the game.......................5
2.2 Skills that are learnt through game development.......................................................................7
CONCLUSION....................................................................................................................................7
REFERENCES.....................................................................................................................................8
INTRODUCTION................................................................................................................................3
MAIN BODY.......................................................................................................................................3
SECTION 1..........................................................................................................................................3
1.1 Description of academic integrity..............................................................................................3
1.2 Importance of academic integrity in higher education...............................................................4
1.3 Discuss the implications of academic misconduct.....................................................................5
SECTION 2..........................................................................................................................................5
2.1 Steps of developing the game and the difficulties faced in producing the game.......................5
2.2 Skills that are learnt through game development.......................................................................7
CONCLUSION....................................................................................................................................7
REFERENCES.....................................................................................................................................8

INTRODUCTION
The term academic integrity says that it is required of students belonging to any of the
intellectual or academic setup like college and higher universities to adhere to the code of ethical
conduct and to use fair practices in their educational pursuits (Sotiriadou and et.al., 2020). These
expectations regarding fair conduct in academic settings are laid down by the teachers, professors
and research heads. Breaching the same is regarded as the act of committing malpractices. The
following report will precisely discuss about the aforementioned concepts starting with defining
what is meant by maintaining integrity in the academics area along with its relevant significance.
Moreover it will also describe the meaning of misconduct of the same along with discussing and
reflecting on the skill enhancement while creatting the game design.
MAIN BODY
SECTION 1
1.1 Description of academic integrity
Academic integrity can be defined as the value based principle that requires the pupils to
properly follow the thumb of rule or more commonly known as moral code of conduct of the
academia. In a general sense, the policy of ethics is something that every kind of institution
incorporates in its structure. In the context of the academic organizations, this code of moral and
The term academic integrity says that it is required of students belonging to any of the
intellectual or academic setup like college and higher universities to adhere to the code of ethical
conduct and to use fair practices in their educational pursuits (Sotiriadou and et.al., 2020). These
expectations regarding fair conduct in academic settings are laid down by the teachers, professors
and research heads. Breaching the same is regarded as the act of committing malpractices. The
following report will precisely discuss about the aforementioned concepts starting with defining
what is meant by maintaining integrity in the academics area along with its relevant significance.
Moreover it will also describe the meaning of misconduct of the same along with discussing and
reflecting on the skill enhancement while creatting the game design.
MAIN BODY
SECTION 1
1.1 Description of academic integrity
Academic integrity can be defined as the value based principle that requires the pupils to
properly follow the thumb of rule or more commonly known as moral code of conduct of the
academia. In a general sense, the policy of ethics is something that every kind of institution
incorporates in its structure. In the context of the academic organizations, this code of moral and

ethical policies constitute the misuse of copying or cheating act more professionally termed as
plagiarism. It means that a person or student is directly copying other's content and pasting it to
display it as their own. Such a scenario requires the academic principal codes to be in place so as to
ensure the maintenance of honest submissions from the sudents for the provision of properly earned
credits. Integrity in the academia upholds the commitment towards the foundational virtues of trust,
honest conduct, respect, etc (Latopolski and Bertram Gallant, 2020).
Given the basic manadatory values that are regulated in the framework of the academic
structures of higher educational settings like honestn and fair practices along with giving and
receiving respect; it all works out in practice when the students for whom all these instructions have
been framed out actually comperehend the severity of its practicall application in reality. This is not
just a theoretically planned out format but becomes actually effective only when the learners within
the educational institutions understand the importance of actualizing these ideals. They need to
apprehend the knowledge that it is not only unfair to deem others work as their own but also puts
them under a negative lens for their juniors and teachers and later on in workplaces it will show
their lack of responsible nature and failure of commitment and originality (Eaton, 2021).
1.2 Importance of academic integrity in higher education
As per the above discussion, the conceptual framework of academic integrity involves full
adherence of the moral codes and ethical principles that the individual student himsel/herself needs
to inculcate in their daily behavioural practices. With the rising technology pupils in the higher
echelons of educational settings such as senior universities are increasingly making use of various
advanced devices for carrying on with their unfair practices like cheating and passing notes and
sensitive information, leaking papers before the examinations have been conducted and many more
that have been condemned by the authorities of the particular academic institution. The
responsibility thus falls on the shoulders of the school or university heads and managers to
safeguard the intellectual integrity of their curriculum in order to protect any kind of bad reflection
on the new admissions and also to establish a reputable image in the external arenas. It is also
important to regulate the integrity as it helps instil a sense of perseverance, hard work, and
creativity in the pupils without copying from others (Jamieson and Howard, 2019).
The proper regulation and management of placing the notions of academic integrity in
motion is very important not only for the students or the teachers but more importantly for those
who are affected by the educational organizations such as its stakeholders like trustees or the
government. This is so because these entities are connected to the activities and events that take
place here and reasonably enough do not want to disembellish their public image in case an institute
plagiarism. It means that a person or student is directly copying other's content and pasting it to
display it as their own. Such a scenario requires the academic principal codes to be in place so as to
ensure the maintenance of honest submissions from the sudents for the provision of properly earned
credits. Integrity in the academia upholds the commitment towards the foundational virtues of trust,
honest conduct, respect, etc (Latopolski and Bertram Gallant, 2020).
Given the basic manadatory values that are regulated in the framework of the academic
structures of higher educational settings like honestn and fair practices along with giving and
receiving respect; it all works out in practice when the students for whom all these instructions have
been framed out actually comperehend the severity of its practicall application in reality. This is not
just a theoretically planned out format but becomes actually effective only when the learners within
the educational institutions understand the importance of actualizing these ideals. They need to
apprehend the knowledge that it is not only unfair to deem others work as their own but also puts
them under a negative lens for their juniors and teachers and later on in workplaces it will show
their lack of responsible nature and failure of commitment and originality (Eaton, 2021).
1.2 Importance of academic integrity in higher education
As per the above discussion, the conceptual framework of academic integrity involves full
adherence of the moral codes and ethical principles that the individual student himsel/herself needs
to inculcate in their daily behavioural practices. With the rising technology pupils in the higher
echelons of educational settings such as senior universities are increasingly making use of various
advanced devices for carrying on with their unfair practices like cheating and passing notes and
sensitive information, leaking papers before the examinations have been conducted and many more
that have been condemned by the authorities of the particular academic institution. The
responsibility thus falls on the shoulders of the school or university heads and managers to
safeguard the intellectual integrity of their curriculum in order to protect any kind of bad reflection
on the new admissions and also to establish a reputable image in the external arenas. It is also
important to regulate the integrity as it helps instil a sense of perseverance, hard work, and
creativity in the pupils without copying from others (Jamieson and Howard, 2019).
The proper regulation and management of placing the notions of academic integrity in
motion is very important not only for the students or the teachers but more importantly for those
who are affected by the educational organizations such as its stakeholders like trustees or the
government. This is so because these entities are connected to the activities and events that take
place here and reasonably enough do not want to disembellish their public image in case an institute
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is famed for use of unfair means during exams. Having a structured form of dignified integrity in
place in the academia units will help facilitate the creative mindsets of both the tutors and the
students as a sense of innovative buzz is created that generates novel ideas and thoughts. This is
very healthy for mental, emotional and intellectual development. Non-plagiarized work or content is
always acknowledged and appreciated by the seniors and teachers and the respective person is
rewarded too for the same while in stark contrast to this those who copy and frame another person's
work as their own or by moulding/reshaping their words are looked down upon and in later stage of
their lives have extreme difficulty finding work.
1.3 Discuss the implications of academic misconduct
There exists a plethora of unwanted and harmful consequences regarding academic
dishonesty which is also known as academic misconduct that particularly means cheating in all the
forms and through the use of all possible and imaginable methods. Some of the most obvious
implications of this aforesaid misconduct can be seen in the societal aspect which entails that it is
habit forming in nature and if a pupil is used to cheating on a regular basis then it gets reflected in
his/her behaviour everywhere accompanied with the bad trait of lying. That person will be then
always devalued everywhere. The boundaries of academic misconduct is spreaded in a widespread
manner that implies that the confines set by the institutions demand covering all the elements that
require original work and performance for credible grades but those who are habitual to using
diverse unfair means such as contract cheating, data fabrication, keeping unauthorized devices, etc.
specifically fall under the category of the consistent threats to the good stability of the institute
(Parnther, 2022).
This is followed by another implication of the accused being committed to the trial of the
disciplinary committee of that specific educational setting. It is associated with the loss of
intellectual property of the institute and reflects a bad name of academia because the good name
and image gets destroyed by certain nuisance making individuals. There are also other legal and
academic consequences that include disgranting of required credentials that gets showed up in the
person's alma mater's graduate lists thereby resulting in a bad review of the higher level university
commission. Also the individual's self esteem and intellectual dignity and confidence also get
affected negatively.
place in the academia units will help facilitate the creative mindsets of both the tutors and the
students as a sense of innovative buzz is created that generates novel ideas and thoughts. This is
very healthy for mental, emotional and intellectual development. Non-plagiarized work or content is
always acknowledged and appreciated by the seniors and teachers and the respective person is
rewarded too for the same while in stark contrast to this those who copy and frame another person's
work as their own or by moulding/reshaping their words are looked down upon and in later stage of
their lives have extreme difficulty finding work.
1.3 Discuss the implications of academic misconduct
There exists a plethora of unwanted and harmful consequences regarding academic
dishonesty which is also known as academic misconduct that particularly means cheating in all the
forms and through the use of all possible and imaginable methods. Some of the most obvious
implications of this aforesaid misconduct can be seen in the societal aspect which entails that it is
habit forming in nature and if a pupil is used to cheating on a regular basis then it gets reflected in
his/her behaviour everywhere accompanied with the bad trait of lying. That person will be then
always devalued everywhere. The boundaries of academic misconduct is spreaded in a widespread
manner that implies that the confines set by the institutions demand covering all the elements that
require original work and performance for credible grades but those who are habitual to using
diverse unfair means such as contract cheating, data fabrication, keeping unauthorized devices, etc.
specifically fall under the category of the consistent threats to the good stability of the institute
(Parnther, 2022).
This is followed by another implication of the accused being committed to the trial of the
disciplinary committee of that specific educational setting. It is associated with the loss of
intellectual property of the institute and reflects a bad name of academia because the good name
and image gets destroyed by certain nuisance making individuals. There are also other legal and
academic consequences that include disgranting of required credentials that gets showed up in the
person's alma mater's graduate lists thereby resulting in a bad review of the higher level university
commission. Also the individual's self esteem and intellectual dignity and confidence also get
affected negatively.

SECTION 2
2.1 Steps of developing the game and the difficulties faced in producing the game
The game that has been developed in particular is spin the wheel. This game is a very
famous game which can also be played by the individuals of any age group and is not specified to a
single age group in particular (Walk. Görlich. and Barrett., 2017). There are many steps that have
been considered in the development of this game in particular. The major steps and the difficulties
that were faced in the development of this game in particular are discussed in the further paragraphs
or in the further discussion in particular. These are the following steps:
Development of idea- the first major step of designing them game or the development of
the game in particular to come up with the idea of the game. In this case also the idea of
developing a game of spinning the wheel was generated (Kultima. and Sandovar., 2016).
Planning regarding idea achievement- next step is doing planning, such as, how the game
will be developed, it will take around a week for developing the game, human, technological
and financial resources are required in the process of designing the game in particular.
Organizing the resources required- the human resources will be recruited in accordance to
the work that has to be done, the financial resources according to the budget that is set for
the designing and the development of the game in particular and the technological resources
such as the IT systems required for design and development (Duarte. and Battaiola., 2017).
Main production process- in this step the main production of the game in particular is done
basically. The resources that are organized in particular are combined, such as the human
resources and the technological resources and then the game that is to be designed which is
spin the wheel, is designed and developed.
Testing of the game- the game that is being developed is tested in this step. Does the game
have any issues or if any developments or amendments or modifications are required in the
game before presenting it to the world.
Launch of the game- then lastly the game is launched if no errors are found and it is stated
to be perfect in the eyes of the developers and the designers of the game in particular.
There were also difficulties or challenges that were particularly faced in the process of
designing the game in particular (Nadolny. and et.al., 2020). One of the major difficulties was the
understanding of the requirements of the players of the game. As the game was not specifically
developed or designed for a single age- group in particular. It was basically difficult to prepare the
game for all age- groups and something which was of interest for everyone. This made the process
2.1 Steps of developing the game and the difficulties faced in producing the game
The game that has been developed in particular is spin the wheel. This game is a very
famous game which can also be played by the individuals of any age group and is not specified to a
single age group in particular (Walk. Görlich. and Barrett., 2017). There are many steps that have
been considered in the development of this game in particular. The major steps and the difficulties
that were faced in the development of this game in particular are discussed in the further paragraphs
or in the further discussion in particular. These are the following steps:
Development of idea- the first major step of designing them game or the development of
the game in particular to come up with the idea of the game. In this case also the idea of
developing a game of spinning the wheel was generated (Kultima. and Sandovar., 2016).
Planning regarding idea achievement- next step is doing planning, such as, how the game
will be developed, it will take around a week for developing the game, human, technological
and financial resources are required in the process of designing the game in particular.
Organizing the resources required- the human resources will be recruited in accordance to
the work that has to be done, the financial resources according to the budget that is set for
the designing and the development of the game in particular and the technological resources
such as the IT systems required for design and development (Duarte. and Battaiola., 2017).
Main production process- in this step the main production of the game in particular is done
basically. The resources that are organized in particular are combined, such as the human
resources and the technological resources and then the game that is to be designed which is
spin the wheel, is designed and developed.
Testing of the game- the game that is being developed is tested in this step. Does the game
have any issues or if any developments or amendments or modifications are required in the
game before presenting it to the world.
Launch of the game- then lastly the game is launched if no errors are found and it is stated
to be perfect in the eyes of the developers and the designers of the game in particular.
There were also difficulties or challenges that were particularly faced in the process of
designing the game in particular (Nadolny. and et.al., 2020). One of the major difficulties was the
understanding of the requirements of the players of the game. As the game was not specifically
developed or designed for a single age- group in particular. It was basically difficult to prepare the
game for all age- groups and something which was of interest for everyone. This made the process

very time- consuming and also very hectic for the human resources that were working on it. This
also increased their stress levels and impacted the productivity and proficiency levels of the human
resources in particular.
2.2 Skills that are learnt through game development
There were a lot of skills that I have learnt through the designing and the development
process or procedure of this game in particular. One of the major skills that I have learned is the
skill of decision- making in particular. I personally had to decide and make major choices among
things in critical and crucial situations too (Mackey. Elliot. and O’Hara., 2016). I made decisions
like what were the major resources that were required for the development of the game in particular,
the budget that was enough and essential for the development and the designing of the game in
particular and many more little decisions. Through this I also learnt to take responsibility in minor
as well as major situations regarding major issues and also regarding minor issues. This made me a
more responsible person and also enhanced my leading skills and techniques. This will help and
support my future growth and development too because I have learnt to be responsible and take
responsibility and be accountable for the actions that were taken under my guidance.
This will help me to develop a better team which will trust and rely on me and this will
make their work inclined towards the common goal of the team in particular. This will also enhance
my overall leadership skills in order to increase my future experience and also this will make my
resume more qualitative and this will also make the companies or teams that I will work with in the
future trust me more and depend upon me on the basis on work as well as the way I personally deal
with things and situations in particular. There are many things one can particularly learn from even
little experiences from life, and from particularly an experience which is so major and also has
made me learn so many things in particular will obviously have a major impact on the enhancement
of my skills in particular. Also, one of the major skills that I have learnt through this experience of
designing and developing a game in particular is that I now know how to manage and to motivate
the members in my team effectively as well as efficiently too. Also, I have learnt to deal with
different types of people in accordance to their particular personalities.
CONCLUSION
From the report above it is specifically concluded that a single concept is very necessary for
all educational institutions to develop as well as practice academic integrity because it will support
the institutions in improvizing the behaviours of their students. The above report also covers the
definition of academic integrity and the ways through which its implementation matters within the
also increased their stress levels and impacted the productivity and proficiency levels of the human
resources in particular.
2.2 Skills that are learnt through game development
There were a lot of skills that I have learnt through the designing and the development
process or procedure of this game in particular. One of the major skills that I have learned is the
skill of decision- making in particular. I personally had to decide and make major choices among
things in critical and crucial situations too (Mackey. Elliot. and O’Hara., 2016). I made decisions
like what were the major resources that were required for the development of the game in particular,
the budget that was enough and essential for the development and the designing of the game in
particular and many more little decisions. Through this I also learnt to take responsibility in minor
as well as major situations regarding major issues and also regarding minor issues. This made me a
more responsible person and also enhanced my leading skills and techniques. This will help and
support my future growth and development too because I have learnt to be responsible and take
responsibility and be accountable for the actions that were taken under my guidance.
This will help me to develop a better team which will trust and rely on me and this will
make their work inclined towards the common goal of the team in particular. This will also enhance
my overall leadership skills in order to increase my future experience and also this will make my
resume more qualitative and this will also make the companies or teams that I will work with in the
future trust me more and depend upon me on the basis on work as well as the way I personally deal
with things and situations in particular. There are many things one can particularly learn from even
little experiences from life, and from particularly an experience which is so major and also has
made me learn so many things in particular will obviously have a major impact on the enhancement
of my skills in particular. Also, one of the major skills that I have learnt through this experience of
designing and developing a game in particular is that I now know how to manage and to motivate
the members in my team effectively as well as efficiently too. Also, I have learnt to deal with
different types of people in accordance to their particular personalities.
CONCLUSION
From the report above it is specifically concluded that a single concept is very necessary for
all educational institutions to develop as well as practice academic integrity because it will support
the institutions in improvizing the behaviours of their students. The above report also covers the
definition of academic integrity and the ways through which its implementation matters within the
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sector of higher education. Also, this report illustrates all the implications that are faced by any of
the academic misconduct occurs. Further on, in section two of the discussion critically reflects
upon the skills that have been learned n the process of producing the game.
REFERENCES
Books and Journals
Duarte, L.C.S. and Battaiola, A.L., 2017. Distinctive features and game design. Entertainment
computing. 21. pp.83-93.
Eaton, S.E., 2021. Plagiarism in higher education: Tackling tough topics in academic integrity.
ABC-CLIO.
Jamieson, S. and Howard, R., 2019. Rethinking the relationship between plagiarism and academic
integrity. Revue internationale des technologies en pédagogie universitaire/International
Journal of Technologies in Higher Education. 16(2). pp.69-85.
Kultima, A. and Sandovar, A., 2016, October. Game design values. In Proceedings of the 20th
International Academic Mindtrek Conference (pp. 350-357).
Latopolski, K.E. and Bertram Gallant, T., 2020. Academic integrity. DM Waryold & JM Lancaster
(Ed, 2nd edition). Student Conduct Practice: The Complete Guide for Student Affairs
Professionals. Sterling, VA: Stylus.
Mackey, E., Elliot, M. and O’Hara, K., 2016. The anonymisation decision-making framework.
UKAN Publications.
Nadolny, L. and et.al., 2020. Examining the characteristics of game-based learning: A content
analysis and design framework. Computers & Education. 156. p.103936.
the academic misconduct occurs. Further on, in section two of the discussion critically reflects
upon the skills that have been learned n the process of producing the game.
REFERENCES
Books and Journals
Duarte, L.C.S. and Battaiola, A.L., 2017. Distinctive features and game design. Entertainment
computing. 21. pp.83-93.
Eaton, S.E., 2021. Plagiarism in higher education: Tackling tough topics in academic integrity.
ABC-CLIO.
Jamieson, S. and Howard, R., 2019. Rethinking the relationship between plagiarism and academic
integrity. Revue internationale des technologies en pédagogie universitaire/International
Journal of Technologies in Higher Education. 16(2). pp.69-85.
Kultima, A. and Sandovar, A., 2016, October. Game design values. In Proceedings of the 20th
International Academic Mindtrek Conference (pp. 350-357).
Latopolski, K.E. and Bertram Gallant, T., 2020. Academic integrity. DM Waryold & JM Lancaster
(Ed, 2nd edition). Student Conduct Practice: The Complete Guide for Student Affairs
Professionals. Sterling, VA: Stylus.
Mackey, E., Elliot, M. and O’Hara, K., 2016. The anonymisation decision-making framework.
UKAN Publications.
Nadolny, L. and et.al., 2020. Examining the characteristics of game-based learning: A content
analysis and design framework. Computers & Education. 156. p.103936.

Parnther, C., 2022. International students and academic misconduct: Considering culture,
community, and context. Journal of College and Character. 23(1). pp.60-75.
Sotiriadou, P., and et.al., 2020. The role of authentic assessment to preserve academic integrity and
promote skill development and employability. Studies in Higher Education. 45(11).
pp.2132-2148.
Walk, W., Görlich, D. and Barrett, M., 2017. Design, dynamics, experience (DDE): an advancement
of the MDA framework for game design. In Game dynamics(pp. 27-45). Springer, Cham.
community, and context. Journal of College and Character. 23(1). pp.60-75.
Sotiriadou, P., and et.al., 2020. The role of authentic assessment to preserve academic integrity and
promote skill development and employability. Studies in Higher Education. 45(11).
pp.2132-2148.
Walk, W., Görlich, D. and Barrett, M., 2017. Design, dynamics, experience (DDE): an advancement
of the MDA framework for game design. In Game dynamics(pp. 27-45). Springer, Cham.
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