Academic Integrity Game Design Project: Enhancing Student Skills

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Added on  2023/06/08

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Project
AI Summary
This project details the design of a game aimed at promoting academic integrity among students. The game is structured with a wheel-based system where teams answer questions related to academic integrity, misconduct, and plagiarism. The objective is to make learning fun and encourage ethical behavior. The project highlights the importance of academic integrity and the role of universities in fostering it. It also discusses the skills involved in game design, such as creativity, and how these skills were applied to create an engaging learning experience. The project emphasizes that the game is designed to help students understand the importance of academic integrity and to prevent plagiarism. The game provides a practical approach to learning and enhances students' understanding of ethical practices within an academic environment. The game is an innovative approach to teaching academic integrity.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
• Universities are engaged with providing the students with
great knowledge and skills so that they can perform
outstandingly in their future. But academic integrity is
something which is not practised by every individual and
therefore it becomes a responsibility of the universities
and other educational institutions to induce the sense of
academic integrity in every student who studies there.
Academic integrity is the honesty, respect, fairness and
responsibility that is carried by every individual who
comes under academic committee. It becomes an
important factor to be taught in the universities as it is one
of the major reason behind the success of the students
journey (Sotiriadou and et.al., 2020). It lets an individual
to come up with the creative ideas, new innovations and
freedom that helps an individual to build great knowledge
and enhance the personal skills which will be of a great
help in the near future.
he game requires teams comprising members eachT 5 5 .
t involves a member of each team to step forward and spinI
the wheel one by one at the ti me of their chances- - .
he colours of the card are e actly same to the colours of theT x
wheel i e read pink yellow green blue and purple. . , , , , .
o repeated questions will come in the gameN
eam with the score of fi rst will win the gameT 40,
ime given for answering minuteT - 1
he game has no negative markings for the wrong answersT
o each right answer marks will be given to the teamsT , 5
ach team will have chances to answer right and win theE 10
game
ach question will be related to the academic integrityE ,
misconduct and plagiarism
he game a strict rule to be followed that says a big no to theT
passing of the questions.
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Designing of a game requires different innovative
skills in order to make the game a hit. The games
can be designed for different purposes as, here it is
designed by me for the purpose of avoiding
plagiarism and introducing academic integrity
amongst the students (Giannakos and Jaccheri,
2018). The game required number of skills for the
completion and here are some of them which helped
me to complete this game successfully.
Creativity skills- Creativity skills are the skills that
makes an individual to think uniquely and out of the
zone (Hsu, and Wang, 2018). My personal
approaches and creative ideas have helped me to
design this game and put this unique idea of
academic integrity into it. This idea makes learning
fun and provides a great interest in the students
(Whitton, 2018).
ameN
Giannakos, M.N. and Jaccheri, L., 2018. From players
to makers: An empirical examination of factors that
affect creative game development. International Journal
of Child-Computer Interaction. 18. pp.27-36.
Hsu, C.C. and Wang, T.I., 2018. Applying game
mechanics and student-generated questions to an online
puzzle-based game learning system to promote
algorithmic thinking skills. Computers & Education.
121. pp.73-88..
References
Add A Picture of the game here
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