BMP3003 Game Design: Developing Academic Skills Through Gaming

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Added on  2023/06/18

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Creative Assignment
AI Summary
This assignment showcases a game design project aimed at enhancing academic skills and understanding academic integrity. The game incorporates elements of chance and knowledge, where students create dice and answer questions correctly to progress. It emphasizes the importance of academic integrity, including avoiding plagiarism, fabrication, and cheating. The game design intends to promote honesty, trust, and innovation in academic work, reducing misconduct by providing a fun and engaging learning experience. References to gamification and plagiarism detection methods are also included, enhancing the project's academic grounding. Desklib offers a variety of resources, including past papers and solved assignments, to support students in their academic endeavors.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Academic integrity refers towards overall quality which is
useful in order to demonstrate the proper knowledge of
academic by not presuming any unethical practises in
the academic behaviour and assignment. It reflect
dedication in behaviour from the student where they
contribute their creativity and innovative skills traits in
academic work with loyalty and honesty. This practice
will help to reduce misconduct and plagiarism,
fabrication, cheating and using unethical and unfair
business practice which creates negative code of conduct
in academic work. It emphasis towards prominent
principles of teaching and learning process as this
quality where it is not present both the student and
teachers it few pillars are mentioned as:
Honesty
Trust
Generate new ideas in business
Help in growth and success
Institution
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
The game developing bring suitable opportunity for
me in terms of better designing game that provide
understanding in academic misconduct. It is an
ethical manner that leads to motivate them for
become more creative and also develop knowledge
among them regarding the avoidance of plagiarism
from other assignment and work effectively.
Furthermore, after analysing within overall situation
of better academic misconduct.
Name
Savignac, E., 2021. Gamification and its
Discontents: The Mechanics of the Game and the
Question of the Game's Operationality in Game
Design Texts. The Gamification of Society, 2,
pp.19-45.
Tian, Z., Wang, Q., Gao, C., Chen, L. and Wu,
D., 2020. Plagiarism detection of multi-threaded
programs using frequent behavioral pattern
mining. International Journal of Software
Engineering and Knowledge Engineering,
30(11n12), pp.1667-1688.
References
Add A Picture of the game here
The
question
come with
stable
option and
correction
of each
option
give some
point
towards
students.
To start the
game, student
need to create
own game
account for
personal player
verification to
make secure
from
uncertainties
along with
secured prof
password for
the security
purpose.
Student needs to
throw dice in
order to reach at
the particular
number. After
reaching towards
the specific
number on which
player can get
their question
which they need
to answer
correctly for
getting some
point that helps
them submitting
their assignment.
Individual does
not need to leave
about the game
without getting
feedback
regarding the
knowledge of
academic
misconduct other
wise student are
not able submit
the assignment.
Moreover question
will have modified
every time when
student login on
their portal.
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