BMP3003 Project: Game Design for Enhancing Academic Integrity Skills
VerifiedAdded on 2023/06/17
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Project
AI Summary
This project outlines the design of a game aimed at educating students about academic integrity, plagiarism, and academic misconduct. The game, intended for use in a classroom setting, involves dividing students into teams and presenting them with questions related to ethical academic practices. The project details the skills used in developing the game, including presentation, creativity, academic, PowerPoint, designing, organizing, and research skills. It emphasizes the importance of academic integrity at the university level, highlighting its role in fostering an environment of honesty, trust, and responsibility. The game's design incorporates active learning, collaborative design, and feedback mechanisms to enhance student engagement and understanding. The document also includes sample questions and answers related to academic integrity, along with a list of references used in the project. This resource is available on Desklib, a platform offering study tools and solved assignments for students.

Instructions for playing the game
BMP3003 Further Academic Skills
Academic misconduct is termed as a practice which is
mainly used to have an unfair academic advantage. It is
important to avoid academic misconduct like plagiarism
as this is basically an analytical cheating which not only
affects person or student overall learning process but also
develop an ethical behaviour and conduct. At University,
academic integrity acts as an essential tool as well as
fundamental aspect of teaching learning and reason.
This is an effective ethical practice which provides
students to undertake learning in effective as well as
ethical way. In addition to this it has been evaluated that
academic integrity allow student and staff to create an
environment which facilitates creativity flow of ideas and
knowledge which helps students to acknowledge others
work.
This learning also assists students to have efficient
understanding of academic learning in which they can
undertake responsibility in ethical manner. Academic
integrity is very much important at university as in this
student can develop themselves efficiently in a learning
process and can understand the importance of honesty,
trust, responsibility, courage, respect and fairness.
Mention below there are certain instructions
for playing the game which will duly help
students to have a guidance or direction to
play the game in an efficient manner:
Present game is basically associated to avoid
plagiarism and academic misconduct. Within this
student is required to have proper understanding
of plagiarism and academic misconduct.
Respective game mainly includes
three different form of instructions
which is further being elaborated
in various ways to deal with rules.
Teacher is required to divide class room students in number
of teams for example 50 students can be split into 10 teams.
After this a number is required to be selected and give each
team a number corresponding to that on the screen.
Click start after which screen show students
categories and point. After this student can start
with a random question in which whichever team
can answer it can choose a category for round first.
Present game is mainly formulated with
various sessions within which facilitator
is required to provide effective feedback
on the performance of students.
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Gaming Against Plagiarism grant. Primary reason behind
development of this game is to create a self-directed, interactive and
online game through which students can have proper learning about
academic misconduct and plagiarism and the manner to avoid them.
Primary feature of this game is that this will significantly as a student to
avoid unethical practices and learning such as plagiarism and academic
misconduct practices. It has been evaluated that respective game is one
of the most important part in a student learning life which will
significantly help in enhancing their interest towards learning. It is
essential for students to make sure that during their learning period they
avoid practices like plagiarism and misconduct. For this respective
game is being developed along with some significant features.
As per my reflective experience it has been evaluated by me that I
have taken use of different type of skills as to produce the game such as
presentation, creativity, academic, power point, designing, organising
and research. All these skills and tactics help me to develop the basic
aim in an efficient manner. Furthermore, it has been evaluated that with
the help of skills I efficiently develop strategies for the game.
Respective game will be duly employees active learning which helps
me to provide opportunity to students in flexible learning. Furthermore,
it has been underlined that present game is duly design with
collaborative design and further tested as well as evaluated with the
assistance of multi-disciplinary interactive development process. This is
done with the help of recognised experts in graduate science, academic
integrity, intellectual property rights, education digital media
production and gaming production. Furthermore, I also undertaken
advantage of my skills which helps me to develop a systematic
framework. This will efficiently emphasize upon learning and further
provides students to undertake use of immediate as well as meaningful
Name
Add A Picture of the game here
BMP3003 Further Academic Skills
Academic misconduct is termed as a practice which is
mainly used to have an unfair academic advantage. It is
important to avoid academic misconduct like plagiarism
as this is basically an analytical cheating which not only
affects person or student overall learning process but also
develop an ethical behaviour and conduct. At University,
academic integrity acts as an essential tool as well as
fundamental aspect of teaching learning and reason.
This is an effective ethical practice which provides
students to undertake learning in effective as well as
ethical way. In addition to this it has been evaluated that
academic integrity allow student and staff to create an
environment which facilitates creativity flow of ideas and
knowledge which helps students to acknowledge others
work.
This learning also assists students to have efficient
understanding of academic learning in which they can
undertake responsibility in ethical manner. Academic
integrity is very much important at university as in this
student can develop themselves efficiently in a learning
process and can understand the importance of honesty,
trust, responsibility, courage, respect and fairness.
Mention below there are certain instructions
for playing the game which will duly help
students to have a guidance or direction to
play the game in an efficient manner:
Present game is basically associated to avoid
plagiarism and academic misconduct. Within this
student is required to have proper understanding
of plagiarism and academic misconduct.
Respective game mainly includes
three different form of instructions
which is further being elaborated
in various ways to deal with rules.
Teacher is required to divide class room students in number
of teams for example 50 students can be split into 10 teams.
After this a number is required to be selected and give each
team a number corresponding to that on the screen.
Click start after which screen show students
categories and point. After this student can start
with a random question in which whichever team
can answer it can choose a category for round first.
Present game is mainly formulated with
various sessions within which facilitator
is required to provide effective feedback
on the performance of students.
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Gaming Against Plagiarism grant. Primary reason behind
development of this game is to create a self-directed, interactive and
online game through which students can have proper learning about
academic misconduct and plagiarism and the manner to avoid them.
Primary feature of this game is that this will significantly as a student to
avoid unethical practices and learning such as plagiarism and academic
misconduct practices. It has been evaluated that respective game is one
of the most important part in a student learning life which will
significantly help in enhancing their interest towards learning. It is
essential for students to make sure that during their learning period they
avoid practices like plagiarism and misconduct. For this respective
game is being developed along with some significant features.
As per my reflective experience it has been evaluated by me that I
have taken use of different type of skills as to produce the game such as
presentation, creativity, academic, power point, designing, organising
and research. All these skills and tactics help me to develop the basic
aim in an efficient manner. Furthermore, it has been evaluated that with
the help of skills I efficiently develop strategies for the game.
Respective game will be duly employees active learning which helps
me to provide opportunity to students in flexible learning. Furthermore,
it has been underlined that present game is duly design with
collaborative design and further tested as well as evaluated with the
assistance of multi-disciplinary interactive development process. This is
done with the help of recognised experts in graduate science, academic
integrity, intellectual property rights, education digital media
production and gaming production. Furthermore, I also undertaken
advantage of my skills which helps me to develop a systematic
framework. This will efficiently emphasize upon learning and further
provides students to undertake use of immediate as well as meaningful
Name
Add A Picture of the game here
Paraphrase This Document
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Questions
Answers
Q1- According to your viewpoint, is it ethical to
purchase an assignment or project
through online sites and submit it as
your own?
a) Yes
b) No
c) Yes, if you make teacher aware in advance
Q2- How can do define bribing?
a) To take use of cell phone during
exams
b) To give teacher money in order
pass exam
c) None of the above
Q4- Is it essential to properly source and in-text
references that you use in completing the assignment?
a) Yes
b) No
c) Only websites
Q5- When you do paraphrase in
assignment, is it is necessary to know
original source?
a) Yes
b) No
Q3- As per your opinion, what is
academic misconduct when you are
giving online exam?
a) Taking use of mobile phone
b) Give exam with the help of
best friend
c) All the above
A2
Correct answer: C
Bribing is termed as giving money to
teacher with an ethical aim to obtain
higher marks or pass the exam
A3
Correct answer: C
During online exam by taking use
of mobile phone, giving exam by
taking help of best friend are
considered as academic misconduct
.
A4
Correct answer: Yes
It is important to do assignment by
properly sourcing it and in-text
comments.
A5
Correct answer: Yes
It is important to know the original
source when paraphrasing and it
elaborate understanding.
A1
Correct answer: B
No, it is not ethical to purchase an
assignment online as this is directly
considered as academic misconduct,
plagiarism and cheating.
Answers
Q1- According to your viewpoint, is it ethical to
purchase an assignment or project
through online sites and submit it as
your own?
a) Yes
b) No
c) Yes, if you make teacher aware in advance
Q2- How can do define bribing?
a) To take use of cell phone during
exams
b) To give teacher money in order
pass exam
c) None of the above
Q4- Is it essential to properly source and in-text
references that you use in completing the assignment?
a) Yes
b) No
c) Only websites
Q5- When you do paraphrase in
assignment, is it is necessary to know
original source?
a) Yes
b) No
Q3- As per your opinion, what is
academic misconduct when you are
giving online exam?
a) Taking use of mobile phone
b) Give exam with the help of
best friend
c) All the above
A2
Correct answer: C
Bribing is termed as giving money to
teacher with an ethical aim to obtain
higher marks or pass the exam
A3
Correct answer: C
During online exam by taking use
of mobile phone, giving exam by
taking help of best friend are
considered as academic misconduct
.
A4
Correct answer: Yes
It is important to do assignment by
properly sourcing it and in-text
comments.
A5
Correct answer: Yes
It is important to know the original
source when paraphrasing and it
elaborate understanding.
A1
Correct answer: B
No, it is not ethical to purchase an
assignment online as this is directly
considered as academic misconduct,
plagiarism and cheating.

References
• Verhoef, A.H. and Coetser, Y.M., 2021. Academic integrity of university students during emergency
remote online assessment: An exploration of student voices. Transformation in Higher Education, 6, p.12.
• Yeh, E., 2021. Intentional Plagiarism? Strategies for Teaching Language Learners Academic
Integrity. Kappa Delta Pi Record, 57(3), pp.132-137.
• Yusun, T. and Gagné, A., 2021. Towards a supportive math pedagogy: Power dynamics and academic
integrity considerations. Canadian Perspectives on Academic Integrity, 4(1), pp.70-90.
• Stevenson, S.M., 2021. Exploring Nursing Students’ Knowledge and Attitudes Regarding Academic
Integrity and Willingness to Report Peer Violations (Doctoral dissertation, Teachers College, Columbia
University).
• Cojocariu, V.M. and Mareş, G., 2022. Academic Integrity in the Technology-Driven Education Era.
In Ethical Use of Information Technology in Higher Education (pp. 1-16). Springer, Singapore.
• Verhoef, A.H. and Coetser, Y.M., 2021. Academic integrity of university students during emergency
remote online assessment: An exploration of student voices. Transformation in Higher Education, 6, p.12.
• Yeh, E., 2021. Intentional Plagiarism? Strategies for Teaching Language Learners Academic
Integrity. Kappa Delta Pi Record, 57(3), pp.132-137.
• Yusun, T. and Gagné, A., 2021. Towards a supportive math pedagogy: Power dynamics and academic
integrity considerations. Canadian Perspectives on Academic Integrity, 4(1), pp.70-90.
• Stevenson, S.M., 2021. Exploring Nursing Students’ Knowledge and Attitudes Regarding Academic
Integrity and Willingness to Report Peer Violations (Doctoral dissertation, Teachers College, Columbia
University).
• Cojocariu, V.M. and Mareş, G., 2022. Academic Integrity in the Technology-Driven Education Era.
In Ethical Use of Information Technology in Higher Education (pp. 1-16). Springer, Singapore.
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