Academic Integrity Game: Skill Development and Plagiarism Prevention

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Added on  2023/06/18

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Practical Assignment
AI Summary
This assignment outlines a game designed to enhance academic skills, focusing on academic integrity and plagiarism prevention. The game involves teams answering questions related to these topics, with points awarded for correct answers and penalties for incorrect or unanswered questions. The game structure includes a spinning wheel to determine question categories and a selection of cards with varying question types (MCQs and definitions). The objective is to foster a deeper understanding of academic ethics and responsible research practices. Desklib provides this assignment solution and many other resources to support students in their academic journey.
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TABLE OF CONTENT
TASK – 1.........................................................................................................................................3
Objective......................................................................................................................................3
How to play..................................................................................................................................3
Rules............................................................................................................................................4
Questions asked...........................................................................................................................5
REFERENCES................................................................................................................................6
Books and Journals......................................................................................................................6
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TASK – 1
Objective
The objective behind playing this game is to build a strong pillar of knowledge on the academic
integrity and plagiarism and developing good sets of academic skills. Academic integrity is very
important in a University as they have to follow some rules and regulations. Ethics is the main
factor to be followed (Chauhan, and et.al., 2018). There are many reasons to follow academic
integrity in the University. It is useful to avoid having any bad points such as failing in the
semester or being suspended. Students are investing in their time and money and as a stepping
stone in their way for success in the desired field. It is also important in identifying the sources
correctly as it lets an individual mark the work and see the influence behind the incoming ideas.
It also defines the path for building new knowledge and giving proper credit to the people who
contributed in giving ideas (Gervais, 2018). These type of activities help in testing and
developing the knowledge as well as their capabilities.
How to play
Game design is a process of applying design and building interaction between the
students. This game is for play to win the race for building knowledge and integrity. Firstly, the
players are divided into four teams having four players in each team. These teams are categories
as A, B, C and D. The setting up of the game includes making a wheel which will do the work of
spinning. This wheel is made with different section of four colours. The four colours present on
this wheel are red, blue, green and orange. This marks the first part of the game and for the next
part, some cards are made with the same four colours as in the wheel. Behind these coloured
cards are the questions which are related to the academic integrity and plagiarism. In the wheel
itself, the points scored for each colour is marked. Each player will get a chance to answer the
given questions and the answers of all the questions will be provided at the end.
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One player from each team will come forward to spin the wheel. Players cannot be
repeated from each team. They will spin the wheel of win and the colour at which the arrow
points in the end is the colour question for the that team. On the table there are kept different set
of cards with four colours. There are four different questions and four cards for each colour. The
player will have to select the cards from the set of the colour which came from the spin the wheel
part of the game. The player can select any card from one to four of his choice and will have to
answer the question written in that respective card. There will be a time limit for to answer the
question. The set of each colour cards has four of which 2 will be MCQs questions and the other
two are based on the definitions. The player is supposed to answer the question within the set
time limit and if that player answers it correctly, that respective team will earn the point for that
colour. Points assigned for each of the colours are, red will give 200 points, green is of 50, blue
holds the maximum of 300 and last is the orange for 100. It is mandatory to answer the question.
For example, if the player from team B comes forward to spin the wheel and got orange
colour which holds 100 points. He then moves towards the card section and picks the 3 card from
the orange deck. The question written in the 3 card of orange is definition question which is a
definition question asking what is plagiarism and explain different ways of avoiding it. When the
players answer correctly, the team will earn 100 points assigned to the orange colour. Moreover,
if the player is not successful in answering the question in the set time, the team will lose the
opportunity of gaining points for this question as well as will also loose some points as negative
marking. The first part of this game is truly based on the luck while the second part is about the
knowledge and skills to answer the question correctly. The player will have an option to answer
the question or not. If they are choosing not to answer the question, the correct answer will be
given in that particular moment and the team will suffer from the loss of negative marking. The
game will end when all the cards have been picked out. At the end of the game, the points for
each team will be calculated and the team having the highest will be the winner of this game.
Rules
1. Each team can send only one player at a time.
2. That same player is only supposed to answer the question.
3. Players cannot be repeated.
4. Questions are not repeated.
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5. The player or the team cannot ask for spinning the wheel again in the same go.
6. The team or the player cannot demand for an another card.
7. The time period set to answer a MCQ question is 30 seconds.
8. Time limit to answer a definition question is 1 min and 30 seconds.
9. There will be negative marking when the player is choosing not to answer the question.
Questions asked
1. What is a component in the assessment?
2. What is plagiarism?
3. What makes cheating?
4. What is academic integrity?
5. Which of the following comes under the minor offences?
6. Which comes under the category of the being a serious offence?
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REFERENCES
Books and Journals
Chauhan, and et.al., 2018. Peer-based interventions on academic integrity: assessing immediate
and long term learning. Journal of Academic Ethics. 16(2). pp.133-149.
Gervais, L., 2018. Launching an institutional academic integrity campaign. Canadian
perspectives on academic integrity. 1(1). pp.9-15.
Gottardello, D. and Karabag, S.F., 2020. Ideal and actual roles of university professors in
academic integrity management: a comparative study. Studies in Higher Education,
pp.1-19.
Guerrero-Dib, J.G., Portales, L. and Heredia-Escorza, Y., 2020. Impact of academic integrity on
workplace ethical behaviour. International Journal for Educational Integrity. 16(1).
pp.1-18.
MacLeod, P.D. and Eaton, S.E., 2020. The paradox of faculty attitudes toward student violations
of academic integrity. Journal of Academic Ethics. 18(4). pp.347-362.
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