An Analysis of Arguments: Should Aggressive Video Games Be Banned?
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This essay examines the contentious issue of banning aggressive video games, presenting a structured discussion with arguments, counterarguments, rebuttals, and supporting evidence. The essay begins by exploring the potential for aggressive video games to cause violent behavior, presenting both sides of the argument and citing research findings. It then delves into the addictive nature of these games, analyzing their impact on users and the potential for addiction. Furthermore, the essay investigates the physical effects of aggressive video games, including both potential benefits, such as enhanced eye coordination and problem-solving skills, and negative consequences, such as social isolation and health issues. The conclusion synthesizes the arguments, offering a balanced perspective on the debate and considering whether a ban on aggressive video games is justified. The essay also includes references to academic sources and online articles to support its claims. The study presents different aspects of video games that might be affecting the human body in a negative manner and whether video games should be banned or not.

Aggressive video games should be
banned. Discussion
banned. Discussion
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Table of Contents
INTRODUCTION ..........................................................................................................................1
Argument 1: Does Aggressive video games cause aggressive/violent behaviour......................1
Counter Argument 1:...................................................................................................................1
Rebuttal 1:...................................................................................................................................1
Evidence 1:..................................................................................................................................2
Argument 2: Aggressive video games are more additive...........................................................2
Counter Argument 2:...................................................................................................................2
Rebuttal 2:...................................................................................................................................2
Evidence 2:..................................................................................................................................3
Argument 3: Physical effects of aggressive video games...........................................................3
Counter Argument 3:...................................................................................................................3
Rebuttal 3:...................................................................................................................................4
Evidence 3:..................................................................................................................................4
CONCLUSION ...............................................................................................................................4
REFERENCES................................................................................................................................6
INTRODUCTION ..........................................................................................................................1
Argument 1: Does Aggressive video games cause aggressive/violent behaviour......................1
Counter Argument 1:...................................................................................................................1
Rebuttal 1:...................................................................................................................................1
Evidence 1:..................................................................................................................................2
Argument 2: Aggressive video games are more additive...........................................................2
Counter Argument 2:...................................................................................................................2
Rebuttal 2:...................................................................................................................................2
Evidence 2:..................................................................................................................................3
Argument 3: Physical effects of aggressive video games...........................................................3
Counter Argument 3:...................................................................................................................3
Rebuttal 3:...................................................................................................................................4
Evidence 3:..................................................................................................................................4
CONCLUSION ...............................................................................................................................4
REFERENCES................................................................................................................................6

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INTRODUCTION
Playing video games and watching television are the two most common forms of
entertainment for children and teenagers. Children spending the much time over the games these
days. It has been analysed that, no longer it is beneficial for the mental health of the children. As
per the observation, it has been concluded that, most of the games belongs to wars, compacts etc.
that presents the some kind of negative effects on the children minds. Parents should needs to
take some strict action by playing video games or watching violent games as well. Present study
will going to immediate three arguments and make discussion on that given arguments to
understand the reason outcomes.
Argument 1: Does Aggressive video games cause aggressive/violent behaviour.
Counter Argument 1:
Aggressive video games changes the nature or behaviour of people and increases the
aggressive thoughts, feelings in both short term and long term manner (Aharoni and et.al., 2014).
Violent games can also enhance aggressiveness between the nature of human. Many of the
researchers had failed to predict the actual relation between aggressive behaviour and violent
game play. In other terms aggressive behaviour changes the brain and physical structure of the
children or adults as well. Video games character makes children more violent and aggressive. If
the character seems like a shooter as same player feels as like a shooter (There even more
evidence that video games could making children violent, 2018). With the influence of violence
with pleasure player get also influenced and wants to hurt the enemy. Violent games influence
people to get involved in violence and pretend to be a criminal and intentionally hurt people.
Another reason behind banned violent video games that, nowadays people get addicted
from this devise which creates formal disorder among people. Video games generates a kind of
anxiety, insomnia, social isolation and depression among peoples. Some of there games which
involves high level of arrogant and aggressiveness such as For Honor, Dead by Daylight, Conan
Exiles.
Rebuttal 1:
Video games can be suggested as the good thing for the children to increases their
analytical skills and enhancing the learning skills. It has been also analysed that by playing
violent video games person enhanced their cognitive skills too generally in shooter games. Some
1
Playing video games and watching television are the two most common forms of
entertainment for children and teenagers. Children spending the much time over the games these
days. It has been analysed that, no longer it is beneficial for the mental health of the children. As
per the observation, it has been concluded that, most of the games belongs to wars, compacts etc.
that presents the some kind of negative effects on the children minds. Parents should needs to
take some strict action by playing video games or watching violent games as well. Present study
will going to immediate three arguments and make discussion on that given arguments to
understand the reason outcomes.
Argument 1: Does Aggressive video games cause aggressive/violent behaviour.
Counter Argument 1:
Aggressive video games changes the nature or behaviour of people and increases the
aggressive thoughts, feelings in both short term and long term manner (Aharoni and et.al., 2014).
Violent games can also enhance aggressiveness between the nature of human. Many of the
researchers had failed to predict the actual relation between aggressive behaviour and violent
game play. In other terms aggressive behaviour changes the brain and physical structure of the
children or adults as well. Video games character makes children more violent and aggressive. If
the character seems like a shooter as same player feels as like a shooter (There even more
evidence that video games could making children violent, 2018). With the influence of violence
with pleasure player get also influenced and wants to hurt the enemy. Violent games influence
people to get involved in violence and pretend to be a criminal and intentionally hurt people.
Another reason behind banned violent video games that, nowadays people get addicted
from this devise which creates formal disorder among people. Video games generates a kind of
anxiety, insomnia, social isolation and depression among peoples. Some of there games which
involves high level of arrogant and aggressiveness such as For Honor, Dead by Daylight, Conan
Exiles.
Rebuttal 1:
Video games can be suggested as the good thing for the children to increases their
analytical skills and enhancing the learning skills. It has been also analysed that by playing
violent video games person enhanced their cognitive skills too generally in shooter games. Some
1
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of the research has concluded that people has growing their spatial skills which derived from
playing shooter video games. This is the kind of training given to people just for the better
improvement. Another benefits that reflect from video games are promote incremental
intelligence of an individual. Violent video games generate new ideas and progressive
knowledge among people.
Evidence 1:
There even more evidence that video games could making children violent. 2018. [Online].
Available through :<https://www.businessinsider.in/Theres-even-more-evidence-that-video-
games-could-be-making-children-violent/articleshow/66040588.cms>.
Argument 2: Aggressive video games are more additive.
Counter Argument 2:
Video games are more interesting, attractive which engage people towards itself. It helps
to make the people more addictive and influencing and addictive more appropriately. The main
reason to get high involvement of children is that getting immediate rewards from the managing
people. People get involvement in violent gaming because they make the better task and new
managing effective working performance in order to meet out the best outcome results (Ferguson
and et.al., 2015). It gives new making and long term effective working outcomes and growth.
The managing and effective general making task in order to meet out the best level of task.
Violent video games enhancing the level of aggression which makes people more
aggressive and addicted towards itself. Children and young generation are highly get involved in
this field. Addiction is being the biggest issues these days which affect the overall business
growth. Due to which issue of pathological gamers to develop anxiety, insomnia, social isolation
and depression as well.
Rebuttal 2:
As per the many researchers it also has been suggested that, video games addiction also
helping people to enhance the thinking and accuracy level. Besides, it also helping to make the
different learning and main effective goal outcomes to manage more into appropriate manner.
Video games also make people more attentive and helps to make new learning goals in an more
appropriate manner.
2
playing shooter video games. This is the kind of training given to people just for the better
improvement. Another benefits that reflect from video games are promote incremental
intelligence of an individual. Violent video games generate new ideas and progressive
knowledge among people.
Evidence 1:
There even more evidence that video games could making children violent. 2018. [Online].
Available through :<https://www.businessinsider.in/Theres-even-more-evidence-that-video-
games-could-be-making-children-violent/articleshow/66040588.cms>.
Argument 2: Aggressive video games are more additive.
Counter Argument 2:
Video games are more interesting, attractive which engage people towards itself. It helps
to make the people more addictive and influencing and addictive more appropriately. The main
reason to get high involvement of children is that getting immediate rewards from the managing
people. People get involvement in violent gaming because they make the better task and new
managing effective working performance in order to meet out the best outcome results (Ferguson
and et.al., 2015). It gives new making and long term effective working outcomes and growth.
The managing and effective general making task in order to meet out the best level of task.
Violent video games enhancing the level of aggression which makes people more
aggressive and addicted towards itself. Children and young generation are highly get involved in
this field. Addiction is being the biggest issues these days which affect the overall business
growth. Due to which issue of pathological gamers to develop anxiety, insomnia, social isolation
and depression as well.
Rebuttal 2:
As per the many researchers it also has been suggested that, video games addiction also
helping people to enhance the thinking and accuracy level. Besides, it also helping to make the
different learning and main effective goal outcomes to manage more into appropriate manner.
Video games also make people more attentive and helps to make new learning goals in an more
appropriate manner.
2

As comparative with other distractions sources. Video games has much better to make
new ideas and enhance the thinking skills as well. It helps to bring the new managing effective
developing nature between people. This also helps to brings learning capacity of the people and
let them more knowledgeable and effective (Positive and negative effects of video games on
teenagers, 2018). Another good benefit of video games are that they don't need any research and
operate some process. Its just a game that contains drill to perform that particular process. It
helps to enhance the individual power of thinking and grabbing the things.
Evidence 2:
Positive and negative effects of video games on teenagers. 2018. [Online]. Available
through :<https://www.momjunction.com/articles/effects-of-video-games-on-
teenagers_00352668/#gref>.
Argument 3: Physical effects of aggressive video games.
Counter Argument 3:
In terms of physical effects video games are seems to be more positive in enhancing the
people eye coordination and high understanding power. Aggressive video games make individual
more stable and efficient enough to make decisions. For example, a player has always know
what they need to perform to get first prise (Mueller, 2015). Besides, one loose point can
encourage people to get play one more time. That make people more speedy and intellectual.
Another benefits of this aggressive violence video games are problem solving abilities. It
makes the person problem solver and aid teens in developing problem solving skills because
when people get a chance to play a character his/her can devote their time or thinking skills into
more efficiently to get the problem solved. Overall, it encourages the theory of incremental
intelligence such as puzzle games which enhance the person knowledge and brain exercise. It
make the learning process more frequently and continuous upgrading.
Aggressive video games enhance the skills of planning and management skills to how to
get success by applying strategies and planning as well. Players learn to manage things and how
to put resources to save lives (Sauer, Drummond and Nova, 2015). This process can help in real
life as well to motivate individual intellectual skills. It can help to motivate the people minds and
take to the upper level.
3
new ideas and enhance the thinking skills as well. It helps to bring the new managing effective
developing nature between people. This also helps to brings learning capacity of the people and
let them more knowledgeable and effective (Positive and negative effects of video games on
teenagers, 2018). Another good benefit of video games are that they don't need any research and
operate some process. Its just a game that contains drill to perform that particular process. It
helps to enhance the individual power of thinking and grabbing the things.
Evidence 2:
Positive and negative effects of video games on teenagers. 2018. [Online]. Available
through :<https://www.momjunction.com/articles/effects-of-video-games-on-
teenagers_00352668/#gref>.
Argument 3: Physical effects of aggressive video games.
Counter Argument 3:
In terms of physical effects video games are seems to be more positive in enhancing the
people eye coordination and high understanding power. Aggressive video games make individual
more stable and efficient enough to make decisions. For example, a player has always know
what they need to perform to get first prise (Mueller, 2015). Besides, one loose point can
encourage people to get play one more time. That make people more speedy and intellectual.
Another benefits of this aggressive violence video games are problem solving abilities. It
makes the person problem solver and aid teens in developing problem solving skills because
when people get a chance to play a character his/her can devote their time or thinking skills into
more efficiently to get the problem solved. Overall, it encourages the theory of incremental
intelligence such as puzzle games which enhance the person knowledge and brain exercise. It
make the learning process more frequently and continuous upgrading.
Aggressive video games enhance the skills of planning and management skills to how to
get success by applying strategies and planning as well. Players learn to manage things and how
to put resources to save lives (Sauer, Drummond and Nova, 2015). This process can help in real
life as well to motivate individual intellectual skills. It can help to motivate the people minds and
take to the upper level.
3
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America planning Association has researched that SimCity has inspired a lot of its
players to take a career in urban planning and architecture.
Another physical effect enhancing by playing or watching video games is developing the
situational awareness that how to change or use the tool in different situations when they got fails
or dies in their first round. It helps to make the different perspective and developing target goals.
Rebuttal 3:
In order to defence the above statement or discussion, there are some negative physical
effects that grown by watching or playing aggressive video games (Raise Smart Kid. 2018). As
compare to other children who play violent games are comparatively more aggressive than non
players. Game players are more aggressive, and having wrong feelings against others. They only
have one aim is to beat another player (Rowan, 2014).
Who play more video games those children or individual are socially isolated than others.
Besides, this happened makes people more unhealthy, unconscious and having physical diseases.
Kids wearing specs in their early age due to watching or playing the video games as well. It
creates more confusing and unhealthy environment between the mind of an individual.
In order to addition, by influencing the games, in real life people get seriously get
involved in fights with their enemy friends or family. It affect the low effecting task and make
more challenging and ineffective for the health. Aggressive video games have also bad effects on
health, including muscular, skeletal disorders, verve compression, carpal tunnel syndrome which
is very serious concern for the health (Raise Smart Kid. 2018). Due to these health issues people
get affected and loose their life dis-balance. It also has been argument by one more sentence that,
small kids also adopt bad behaviour from such video games such as wrong languages, anger,
irritation etc.
Evidence 3:
Raise Smart Kid. 2018. [Online]. Available through :<https://www.raisesmartkid.com/3-to-6-
years-old/4-articles/34-the-good-and-bad-effects-of-video-games>.
CONCLUSION
On the basis of above 3 arguments and their Rebuttals, it has been analysed that. There
are different bad and good effects of aggressive video games that affect the human body
specially kids or young youth. Present report has discussed with both the bad or good points. It
4
players to take a career in urban planning and architecture.
Another physical effect enhancing by playing or watching video games is developing the
situational awareness that how to change or use the tool in different situations when they got fails
or dies in their first round. It helps to make the different perspective and developing target goals.
Rebuttal 3:
In order to defence the above statement or discussion, there are some negative physical
effects that grown by watching or playing aggressive video games (Raise Smart Kid. 2018). As
compare to other children who play violent games are comparatively more aggressive than non
players. Game players are more aggressive, and having wrong feelings against others. They only
have one aim is to beat another player (Rowan, 2014).
Who play more video games those children or individual are socially isolated than others.
Besides, this happened makes people more unhealthy, unconscious and having physical diseases.
Kids wearing specs in their early age due to watching or playing the video games as well. It
creates more confusing and unhealthy environment between the mind of an individual.
In order to addition, by influencing the games, in real life people get seriously get
involved in fights with their enemy friends or family. It affect the low effecting task and make
more challenging and ineffective for the health. Aggressive video games have also bad effects on
health, including muscular, skeletal disorders, verve compression, carpal tunnel syndrome which
is very serious concern for the health (Raise Smart Kid. 2018). Due to these health issues people
get affected and loose their life dis-balance. It also has been argument by one more sentence that,
small kids also adopt bad behaviour from such video games such as wrong languages, anger,
irritation etc.
Evidence 3:
Raise Smart Kid. 2018. [Online]. Available through :<https://www.raisesmartkid.com/3-to-6-
years-old/4-articles/34-the-good-and-bad-effects-of-video-games>.
CONCLUSION
On the basis of above 3 arguments and their Rebuttals, it has been analysed that. There
are different bad and good effects of aggressive video games that affect the human body
specially kids or young youth. Present report has discussed with both the bad or good points. It
4
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creates some brief knowledge regarding Aggressive and long term target. Present study
presenting the overall statements on the aggressive video games. That weather should video
games banned or not. It has been analysed that, people should banned Aggressive video games in
order to protect the children health issues. Present study presented different aspects of video
games that might be affect the human body in negative manner. Some of the examples of
aggressive video games are Conan Exiles, Dead by daylight, for Honor etc. overall, present study
also creating some evidences that helps to present the negative and positive impact of video
games.
5
presenting the overall statements on the aggressive video games. That weather should video
games banned or not. It has been analysed that, people should banned Aggressive video games in
order to protect the children health issues. Present study presented different aspects of video
games that might be affect the human body in negative manner. Some of the examples of
aggressive video games are Conan Exiles, Dead by daylight, for Honor etc. overall, present study
also creating some evidences that helps to present the negative and positive impact of video
games.
5

REFERENCES
Books & Journals
Aharoni, E. and et.al., 2014. A benchmark dataset for automatic detection of claims and evidence
in the context of controversial topics. In Proceedings of the First Workshop on
Argumentation Mining (pp. 64-68).
Ferguson, C. J. and et.al., 2015. Digital poison? Three studies examining the influence of violent
video games on youth. Computers in Human Behavior. 50. pp.399-410.
Mueller, H., 2015. The Censorship of German Video Games: The Effects of National Sensitivity
to Violence in Entertainment Content (Doctoral dissertation, University of Oregon).
Rowan, C., 2014. 10 Reasons Why Handheld Devices Should Be Banned for Children Under the
Age of 12. Huffington Post. 9.
Sauer, J.D., Drummond, A. and Nova, N., 2015. Violent video games: The effects of narrative
context and reward structure on in-game and postgame aggression. Journal of
experimental psychology: applied. 21(3). p.205.
6
Books & Journals
Aharoni, E. and et.al., 2014. A benchmark dataset for automatic detection of claims and evidence
in the context of controversial topics. In Proceedings of the First Workshop on
Argumentation Mining (pp. 64-68).
Ferguson, C. J. and et.al., 2015. Digital poison? Three studies examining the influence of violent
video games on youth. Computers in Human Behavior. 50. pp.399-410.
Mueller, H., 2015. The Censorship of German Video Games: The Effects of National Sensitivity
to Violence in Entertainment Content (Doctoral dissertation, University of Oregon).
Rowan, C., 2014. 10 Reasons Why Handheld Devices Should Be Banned for Children Under the
Age of 12. Huffington Post. 9.
Sauer, J.D., Drummond, A. and Nova, N., 2015. Violent video games: The effects of narrative
context and reward structure on in-game and postgame aggression. Journal of
experimental psychology: applied. 21(3). p.205.
6
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