Analysis of Natural Language Interface Requirements for AI Project
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Discussion Board Post
AI Summary
The assignment involves analyzing the requirements for developing a natural language interface creator for a company's products. The project aims to create English and/or Spanish input and output interfaces. The discussion post focuses on additional information needed to make these require...

Software Development Processes
I picked on an easy user interface that will aid users to accomplish their work
successfully and efficiently and let them feel satisfied and competent. Therefore, to ensure ease
of use of my user interface, I have listed three design principles that will make it highly useful to
all users.
The user interface is supposed to be simple to use by the user. The user interface should
eliminate unnecessary features by only keeping the most commonly used options for a visible
task. Designing a sophisticated user interface will calls for user training hence complicating user
navigation over the interface. A simple design system will allow the user to interact with it
without instructions by the target users of the application (Holden, Voida, Savoy, Jones, &
Kulanthaivel, 2016). In order to develop a simple user interface, it should clearly display data
and evidence to the target user.
The system should be easily navigable (interactive). The system is supposed to provide
users with feedback that is appropriate, timely, and clear. This enables them to see the outcomes
of their actions to understand things that are taking place within the system. Therefore, the
system has to be sequential where it functions through organized groups of steps that has a
beginning, middle, and an end. This allows users to know exactly where they are when they are
done to be satisfied that they have accomplished their tasks (Shneiderman et al., 2016). In this
case the system should contain help and documentation by ensuring that any instructions are
brief and focused on supporting a user’s task.
The user interface has to prevent error and also handle an error if it occurs. The system
should be forgiving to allow users a reasonable variation in terms of input to prevent users from
I picked on an easy user interface that will aid users to accomplish their work
successfully and efficiently and let them feel satisfied and competent. Therefore, to ensure ease
of use of my user interface, I have listed three design principles that will make it highly useful to
all users.
The user interface is supposed to be simple to use by the user. The user interface should
eliminate unnecessary features by only keeping the most commonly used options for a visible
task. Designing a sophisticated user interface will calls for user training hence complicating user
navigation over the interface. A simple design system will allow the user to interact with it
without instructions by the target users of the application (Holden, Voida, Savoy, Jones, &
Kulanthaivel, 2016). In order to develop a simple user interface, it should clearly display data
and evidence to the target user.
The system should be easily navigable (interactive). The system is supposed to provide
users with feedback that is appropriate, timely, and clear. This enables them to see the outcomes
of their actions to understand things that are taking place within the system. Therefore, the
system has to be sequential where it functions through organized groups of steps that has a
beginning, middle, and an end. This allows users to know exactly where they are when they are
done to be satisfied that they have accomplished their tasks (Shneiderman et al., 2016). In this
case the system should contain help and documentation by ensuring that any instructions are
brief and focused on supporting a user’s task.
The user interface has to prevent error and also handle an error if it occurs. The system
should be forgiving to allow users a reasonable variation in terms of input to prevent users from
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making severe errors as much as possible and asking for user confirmation prior to allowing
potentially destructive actions (Persson, Åhman, Yngling, & Gulliksen, 2015). The systems
should allow users to recover from an error by providing them a plain-language message
describing the problem and suggest users with a solution. This can be facilitated by the "undo
and redo" options to allow users to abandon unwanted actions.
potentially destructive actions (Persson, Åhman, Yngling, & Gulliksen, 2015). The systems
should allow users to recover from an error by providing them a plain-language message
describing the problem and suggest users with a solution. This can be facilitated by the "undo
and redo" options to allow users to abandon unwanted actions.

References
Holden, R. J., Voida, S., Savoy, A., Jones, J. F., & Kulanthaivel, A. (2016). Human factors
engineering and human-computer interaction: supporting user performance and experience. In
Clinical informatics study guide (pp. 287-307). Springer, Cham.
Persson, H., Åhman, H., Yngling, A. A., & Gulliksen, J. (2015). Universal design, inclusive
design, accessible design, design for all: different concepts—one goal? On the concept of
accessibility—historical, methodological, and philosophical aspects. Universal Access in the
Information Society, 14(4), 505-526.
Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., & Diakopoulos, N.
(2016). Designing the user interface: strategies for effective human-computer interaction.
Pearson.
Holden, R. J., Voida, S., Savoy, A., Jones, J. F., & Kulanthaivel, A. (2016). Human factors
engineering and human-computer interaction: supporting user performance and experience. In
Clinical informatics study guide (pp. 287-307). Springer, Cham.
Persson, H., Åhman, H., Yngling, A. A., & Gulliksen, J. (2015). Universal design, inclusive
design, accessible design, design for all: different concepts—one goal? On the concept of
accessibility—historical, methodological, and philosophical aspects. Universal Access in the
Information Society, 14(4), 505-526.
Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., & Diakopoulos, N.
(2016). Designing the user interface: strategies for effective human-computer interaction.
Pearson.
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