University: SIT740 Research and Development in AI and Gaming
VerifiedAdded on 2021/06/17
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Report
AI Summary
This report provides an analysis of the application of Artificial Intelligence (AI) in the fields of robotics and gaming. It explores pathfinding techniques used in robotics and video games, discussing the use of graph generation and skeletonization. The report also examines the use of Minecraft as an experimental world for AI in robotics, focusing on system design for state representation, agent control, and learning. Furthermore, it delves into the application of multi-scale Bayesian modeling for Real-Time Strategy (RTS) games, specifically in the context of StarCraft AI. The report concludes by summarizing the key findings from the analysis, emphasizing the importance of real-time environments and the impact of AI advancements in these domains. The report also includes a bibliography of the research papers analyzed.
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