COIT20249: Augmented Reality Implementation Report - XYZU
VerifiedAdded on 2023/04/25
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Report
AI Summary
This report provides a comprehensive overview of Augmented Reality (AR) implementation, particularly within the context of education at XYZU. It begins with an executive summary and table of contents, followed by key term definitions and an introduction to AR technology. The report identifies various industries, beyond education, that leverage AR, such as healthcare, travel and tourism, defense, and gaming. It then details the incorporation of AR in teaching, outlining steps for implementation. The report explores the advantages of AR in education, including enhanced student motivation, improved concept teaching, and effective data presentation. Conversely, it addresses the disadvantages, such as hardware and software issues, and the associated costs. Ethical considerations like facial recognition and potential social impacts are also discussed. The report concludes with recommendations for successful AR implementation, referencing relevant sources throughout.

Running head: IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
AUGMENTED REALITY
Unit Code and Name
Assessment Number of Student
Report Title:
Assessment Due Date:
Word count: 2000
Name of Student
Name of University
AUGMENTED REALITY
Unit Code and Name
Assessment Number of Student
Report Title:
Assessment Due Date:
Word count: 2000
Name of Student
Name of University
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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Executive Summary
This report will discuss about the industries that implements the technology of Augmented
Reality for completion of the project in a better manner. This report also states the steps that
must be taken in order to complete the entire project. This report also provides the advantages
and disadvantages of AR in education department. This report also discusses about the ethical
issue issues present. Recommendations are also provided for better completion of the project.
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Executive Summary
This report will discuss about the industries that implements the technology of Augmented
Reality for completion of the project in a better manner. This report also states the steps that
must be taken in order to complete the entire project. This report also provides the advantages
and disadvantages of AR in education department. This report also discusses about the ethical
issue issues present. Recommendations are also provided for better completion of the project.

3
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Table of Contents
Introduction..........................................................................................................................5
Key terms.............................................................................................................................5
Definition of augmented reality...........................................................................................6
4 types of industries that implements Augmented Reality other than education with
examples..........................................................................................................................................6
How will you incorporate AR in teaching?.........................................................................7
Advantage............................................................................................................................8
Disadvantage......................................................................................................................10
Cost involved.....................................................................................................................10
Ethical Issues.....................................................................................................................11
Security Issues...................................................................................................................11
Conclusion.........................................................................................................................12
Recommendation...............................................................................................................12
References..........................................................................................................................13
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Table of Contents
Introduction..........................................................................................................................5
Key terms.............................................................................................................................5
Definition of augmented reality...........................................................................................6
4 types of industries that implements Augmented Reality other than education with
examples..........................................................................................................................................6
How will you incorporate AR in teaching?.........................................................................7
Advantage............................................................................................................................8
Disadvantage......................................................................................................................10
Cost involved.....................................................................................................................10
Ethical Issues.....................................................................................................................11
Security Issues...................................................................................................................11
Conclusion.........................................................................................................................12
Recommendation...............................................................................................................12
References..........................................................................................................................13

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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Introduction
Augmented Reality is an interactive and reality-based display that proposes capability of
generating video in order to enhance real world experience of the users. Augmented reality
provides a computer-based scenario as per the management of the image setting of unified and
enhanced view of the world as per the documentation of the visual management. Implementation
of different models of Augmented Reality helps in recognizing the animation related virtual
displaying of the real images and surrounding. This report will provide definition of the key
words. This report will also provide different industries that implements Augmented Reality
other that the field of education. Techniques that must be implemented in order to incorporate
Augmented Reality in teaching sector will also be stated. Advantages and Disadvantages of
Augmented Reality will be discussed in this report as well. Cost that is incurred in the
prosecution of the Augmented Reality will also be estimated. Ethical issues that XYZU might be
facing will also be stated in this report. Recommendation regarding the issue mitigation will also
be stated in this report.
Key terms
Augmented Reality Overlay: Image superimposition over the image target acts as the main
function of Augmented reality
AR Video playback: The video that is being anchored in a 3 D space along with the
maintenance of the physical environment which is located opposite to the screen play back.
Extended tracking: Extended target helps in better launching of the Image target which
provides persisting experience to the user of the AR
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Introduction
Augmented Reality is an interactive and reality-based display that proposes capability of
generating video in order to enhance real world experience of the users. Augmented reality
provides a computer-based scenario as per the management of the image setting of unified and
enhanced view of the world as per the documentation of the visual management. Implementation
of different models of Augmented Reality helps in recognizing the animation related virtual
displaying of the real images and surrounding. This report will provide definition of the key
words. This report will also provide different industries that implements Augmented Reality
other that the field of education. Techniques that must be implemented in order to incorporate
Augmented Reality in teaching sector will also be stated. Advantages and Disadvantages of
Augmented Reality will be discussed in this report as well. Cost that is incurred in the
prosecution of the Augmented Reality will also be estimated. Ethical issues that XYZU might be
facing will also be stated in this report. Recommendation regarding the issue mitigation will also
be stated in this report.
Key terms
Augmented Reality Overlay: Image superimposition over the image target acts as the main
function of Augmented reality
AR Video playback: The video that is being anchored in a 3 D space along with the
maintenance of the physical environment which is located opposite to the screen play back.
Extended tracking: Extended target helps in better launching of the Image target which
provides persisting experience to the user of the AR
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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Markerless AR: This technology helps in mapping of the entire system as per real time basis.
This technology finds its usage in smart phone camera.
Virtual Reality: Interaction in between the simulation of the 3 Dimension image is performed
with the help of the virtual reality.
Definition of augmented reality
Augmented reality can be defined as the integrated digital information with respect to the
user’s environment as per the real time user. The main contrast of Augmented reality from the
virtual reality is that virtual reality implements an artificially built environment whereas in case
of Augmented Reality, it uses the natural and existing environment. The term Augmented reality
was termed in the year 1990 by Thomas Caudell. Augmented Reality applications are written
with the help of the 3D programs. This is the main reason that the projection of the contextual
development is performed with the help of the plug ins with the help of the maker’s code and
layers.
4 types of industries that implements Augmented Reality other than education with
examples
The industries that implements Augmented reality other than education department are as
follows: -
1. Healthcare sector: The applications of Augmented Reality helps the surgeons to
perform their regular day to day operations. The implementation of the Augmented
Reality application has been acting beneficial for the new and novice doctors for better
performance. Viper is one of the most used application by novice doctors for better
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Markerless AR: This technology helps in mapping of the entire system as per real time basis.
This technology finds its usage in smart phone camera.
Virtual Reality: Interaction in between the simulation of the 3 Dimension image is performed
with the help of the virtual reality.
Definition of augmented reality
Augmented reality can be defined as the integrated digital information with respect to the
user’s environment as per the real time user. The main contrast of Augmented reality from the
virtual reality is that virtual reality implements an artificially built environment whereas in case
of Augmented Reality, it uses the natural and existing environment. The term Augmented reality
was termed in the year 1990 by Thomas Caudell. Augmented Reality applications are written
with the help of the 3D programs. This is the main reason that the projection of the contextual
development is performed with the help of the plug ins with the help of the maker’s code and
layers.
4 types of industries that implements Augmented Reality other than education with
examples
The industries that implements Augmented reality other than education department are as
follows: -
1. Healthcare sector: The applications of Augmented Reality helps the surgeons to
perform their regular day to day operations. The implementation of the Augmented
Reality application has been acting beneficial for the new and novice doctors for better
performance. Viper is one of the most used application by novice doctors for better

6
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
project augmentation. This application provides a visual platform to the to the new and
novice doctors to contact with the experienced doctors
2. Travel and Tourism: Augmented Reality helps the tourists to gain access to the
data manager as the management of the project gets done with the help of the Yelp
Monocle. With the help of the Yelp Monocle, Augmented Reality helps in featuring the
project as per the local surrounding. With the help of this application the main advantage
that will be enjoyed by the user is that in case the user points their mobile to a new and
unknown object, complete data regarding the object is provided to the user of the
application. Implementation of the Augmented Reality has been helping new tourists to
avenge new locations.
3. Defense Sector: Implementation of Augmented Reality was done in heads up
display. Implementation of Augmented Sector has also benefitted the functioning of the
entire management with the help of the transparent screen usage. This helps the
implementor to aim in a better and efficient manner. The pilots get distracted and this
helps in better shooting. Fetching of information in digital manner has been on foe the
major advantage of implementation of Augmented Reality in the defense sector. Research
regarding data collection of territorial aspect is taken into consideration.
4. Gaming industry: Implementation of Augmented Reality in the interface of the
system has been increasing the efficiency and proficiency of the gaming industry in a
drastic rate. The most popular game that implements the Augmented reality platform is
Pokemon Go. This type of games implements real time environment. This is one of the
main reasons that the popularity of this gaming instance increases. With the
implementation of Augmented Reality, the main advantage that is enjoyed includes direct
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
project augmentation. This application provides a visual platform to the to the new and
novice doctors to contact with the experienced doctors
2. Travel and Tourism: Augmented Reality helps the tourists to gain access to the
data manager as the management of the project gets done with the help of the Yelp
Monocle. With the help of the Yelp Monocle, Augmented Reality helps in featuring the
project as per the local surrounding. With the help of this application the main advantage
that will be enjoyed by the user is that in case the user points their mobile to a new and
unknown object, complete data regarding the object is provided to the user of the
application. Implementation of the Augmented Reality has been helping new tourists to
avenge new locations.
3. Defense Sector: Implementation of Augmented Reality was done in heads up
display. Implementation of Augmented Sector has also benefitted the functioning of the
entire management with the help of the transparent screen usage. This helps the
implementor to aim in a better and efficient manner. The pilots get distracted and this
helps in better shooting. Fetching of information in digital manner has been on foe the
major advantage of implementation of Augmented Reality in the defense sector. Research
regarding data collection of territorial aspect is taken into consideration.
4. Gaming industry: Implementation of Augmented Reality in the interface of the
system has been increasing the efficiency and proficiency of the gaming industry in a
drastic rate. The most popular game that implements the Augmented reality platform is
Pokemon Go. This type of games implements real time environment. This is one of the
main reasons that the popularity of this gaming instance increases. With the
implementation of Augmented Reality, the main advantage that is enjoyed includes direct

7
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
involvement with the gaming scenario and this is the technology that has been increasing
the demand of modern time game development.
How will you incorporate AR in teaching?
Steps to incorporate AR in education system are as follows: -
Finding of a business use case for XYZU
Launching the program with pilot program
Defining the goals that are to be learned
Looping the IT team
Implementation of AR tools
Measuring the result and iterate the entire system
Advantage
The major advantages of implementing Augmented Reality in the field of education are as
follows: -
Betterment of state of mind:
With the help of Augmented Reality, the main advantage that is enjoyed includes increasing
motivation of the students. With the help of implementation of new technology, the main
advantage that will be gained is that the eagerness of the students will increase towards the
subject. The students stay more proactive in case newer technologies are used. As the students
pay more attention in learning the functioning of the technology, the teachers are able to indulge
the theoretical knowledge in them in a better manner as well. Better interaction of students with
teachers is also one of the main reasons of better management of the students. Students as well as
the teachers feel more satisfied in case of usage of the new technology. This is the main reason
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
involvement with the gaming scenario and this is the technology that has been increasing
the demand of modern time game development.
How will you incorporate AR in teaching?
Steps to incorporate AR in education system are as follows: -
Finding of a business use case for XYZU
Launching the program with pilot program
Defining the goals that are to be learned
Looping the IT team
Implementation of AR tools
Measuring the result and iterate the entire system
Advantage
The major advantages of implementing Augmented Reality in the field of education are as
follows: -
Betterment of state of mind:
With the help of Augmented Reality, the main advantage that is enjoyed includes increasing
motivation of the students. With the help of implementation of new technology, the main
advantage that will be gained is that the eagerness of the students will increase towards the
subject. The students stay more proactive in case newer technologies are used. As the students
pay more attention in learning the functioning of the technology, the teachers are able to indulge
the theoretical knowledge in them in a better manner as well. Better interaction of students with
teachers is also one of the main reasons of better management of the students. Students as well as
the teachers feel more satisfied in case of usage of the new technology. This is the main reason
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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
that the usage of the technology will benefit the students. In case the students get satisfaction
regarding their studies, the main advantage that will be enjoyed includes better performance.
Teaching concepts
With the help of the implementation of the Augmented Reality, the teachers get highly
benefitted. This aspect leads to the fact that student centered learning can be performed in an
easier manner. Introduction of self-paced learning can be done with the help of the
implementation of the Augmented Reality in the department of education. This is the main
reason that the projection of the regular day to day education gets managed and performed in a
better manner. In a student-centered learning application, the student themselves feel the urgency
of understanding the subject. This also helps the teachers to gain access to the students. Students
get more scope of exploring the subject regarding their concern. This helps in increasing their
basic knowledge as well. Implementation of AR in education sector also increases the scope of
collaborating learning. With the help of collaborating learning problem solving ability of
students will also increase.
Presentation
Data presentation is much more efficient with the help of AR implementation. With the help
of the implementation of the AR, the data that are to be produced in front of the students are very
well displayed. This is the main reason that the project management gets performed in a better
manner. With the help of better displaying of the data the main advantage that will be enjoyed is
better communication establishment with the students. This process also helps in increasing
student attention towards the subject. Interaction in between the student and teacher increases.
This is the main reason that the prosecution of teaching can be performed with higher efficiency.
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
that the usage of the technology will benefit the students. In case the students get satisfaction
regarding their studies, the main advantage that will be enjoyed includes better performance.
Teaching concepts
With the help of the implementation of the Augmented Reality, the teachers get highly
benefitted. This aspect leads to the fact that student centered learning can be performed in an
easier manner. Introduction of self-paced learning can be done with the help of the
implementation of the Augmented Reality in the department of education. This is the main
reason that the projection of the regular day to day education gets managed and performed in a
better manner. In a student-centered learning application, the student themselves feel the urgency
of understanding the subject. This also helps the teachers to gain access to the students. Students
get more scope of exploring the subject regarding their concern. This helps in increasing their
basic knowledge as well. Implementation of AR in education sector also increases the scope of
collaborating learning. With the help of collaborating learning problem solving ability of
students will also increase.
Presentation
Data presentation is much more efficient with the help of AR implementation. With the help
of the implementation of the AR, the data that are to be produced in front of the students are very
well displayed. This is the main reason that the project management gets performed in a better
manner. With the help of better displaying of the data the main advantage that will be enjoyed is
better communication establishment with the students. This process also helps in increasing
student attention towards the subject. Interaction in between the student and teacher increases.
This is the main reason that the prosecution of teaching can be performed with higher efficiency.

9
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
An improved learning curve is received and this proves that the result that is received is better
than the traditional method.
Tracking of concepts: Student centered learning has been acting as advantage as well
disadvantage. The main advantage of this methodology incurs the aspect that the students can
easily track the data that they will be needing in order to complete the regular proceedings. As
the data that are uploaded in the AR application stays in the application, the main advantage that
the students will be getting is that the lecture notes that is shared by the teachers on previous
occasions can be accessed by the students. This helps the students to grow academically. These
are the reasons that there is drastic rate of increase in implementation of AR in education field.
Disadvantage
Disadvantages that are present in the implementation of AR in education system are as
follows: -
Usage of extensive hardware: Usage of extensive hardware is one of the main
issues that are present in the functioning of the AR. Failing of sensors acts as one of the
main issues. In case the sensors that are implemented in the system fails to perform in a
proper manner the main disadvantage that will be present will include inappropriate
detection and tracking of the data. Rendering of 3 D images gets affected in a negative
manner. This hardware related issues acts as a barrier in implementation of AR in
education sector.
Software issues: Software framework of an AR application is considered to be
important as the entire functioning of the system will be dependent on the software
configuration. Thus, if there is an issue in management of the software infrastructure the
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
An improved learning curve is received and this proves that the result that is received is better
than the traditional method.
Tracking of concepts: Student centered learning has been acting as advantage as well
disadvantage. The main advantage of this methodology incurs the aspect that the students can
easily track the data that they will be needing in order to complete the regular proceedings. As
the data that are uploaded in the AR application stays in the application, the main advantage that
the students will be getting is that the lecture notes that is shared by the teachers on previous
occasions can be accessed by the students. This helps the students to grow academically. These
are the reasons that there is drastic rate of increase in implementation of AR in education field.
Disadvantage
Disadvantages that are present in the implementation of AR in education system are as
follows: -
Usage of extensive hardware: Usage of extensive hardware is one of the main
issues that are present in the functioning of the AR. Failing of sensors acts as one of the
main issues. In case the sensors that are implemented in the system fails to perform in a
proper manner the main disadvantage that will be present will include inappropriate
detection and tracking of the data. Rendering of 3 D images gets affected in a negative
manner. This hardware related issues acts as a barrier in implementation of AR in
education sector.
Software issues: Software framework of an AR application is considered to be
important as the entire functioning of the system will be dependent on the software
configuration. Thus, if there is an issue in management of the software infrastructure the

10
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
entire functioning of the application will lose the efficiency and the desired accuracy will
be lost. Developers has been facing challenges in collaborating IoS based software
development along with Google’s ARCore. In today’s society the tools that are used in
the framework are single structure interface.
Cost involved
Cost invoked will be $25 – $30K for XYZU
Ethical Issues
Ethical issues that will be faced due to the implementation of the Augmented Reality in the
education field are as follows: -
Facial recognition
The main concern of AR based products is that the data that are used to identify an
individual are stored in an unstructured manner. This leads to the concern that the
functioning of the application gets inaccurate [in nature. This inaccurate functioning of the
AR application might lead to ethical dilemma. This might result in not recognizing of the
genuine individual
Mental and social side effects
Social Isolation has been acting as a reason to worry about. The result of isolation may
lead to unhealthy lifestyle of an individual. Technological growth can act as a dilemma in
this case.
Unrealistic Expectation
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
entire functioning of the application will lose the efficiency and the desired accuracy will
be lost. Developers has been facing challenges in collaborating IoS based software
development along with Google’s ARCore. In today’s society the tools that are used in
the framework are single structure interface.
Cost involved
Cost invoked will be $25 – $30K for XYZU
Ethical Issues
Ethical issues that will be faced due to the implementation of the Augmented Reality in the
education field are as follows: -
Facial recognition
The main concern of AR based products is that the data that are used to identify an
individual are stored in an unstructured manner. This leads to the concern that the
functioning of the application gets inaccurate [in nature. This inaccurate functioning of the
AR application might lead to ethical dilemma. This might result in not recognizing of the
genuine individual
Mental and social side effects
Social Isolation has been acting as a reason to worry about. The result of isolation may
lead to unhealthy lifestyle of an individual. Technological growth can act as a dilemma in
this case.
Unrealistic Expectation
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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Spending a lot of time might in cybers might result in distortion from the reality. This
leads to the fact that the expectation that each and every individual has will also be distorting
from the reality. This will affect the lifestyle in a negative way
Security Issues
Security Issues that are present in Augmented reality are as follows: -
Unreliable content for students
Cyber threats like spoofing, sniffing of data and data manipulation
Lacks uniformity in the standardized
Dependence on browsers that do not support AR in a default manner.
Conclusion
From the above report, it can be stated that Augmented Reality has been one of the fastest
growing technology. This is the reason that the implementation of this technology ends up in
being complex as per the requirement of the project. This report has discussed about the issues
regarding the functioning of the Augmented Reality system application. Several industries have
been incorporating this technology for a better growth in their business. Despite all this benefits
that are present, issues regarding AR are also present. A brief set of recommendation are also
provided for a better outcome of the project.
Recommendation
The recommendations that are to be followed are stated as follows: -
Extending of the social media monitoring to AR platform: With the help of
extension of social media in the field of Augmented Reality, more exposure can be
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Spending a lot of time might in cybers might result in distortion from the reality. This
leads to the fact that the expectation that each and every individual has will also be distorting
from the reality. This will affect the lifestyle in a negative way
Security Issues
Security Issues that are present in Augmented reality are as follows: -
Unreliable content for students
Cyber threats like spoofing, sniffing of data and data manipulation
Lacks uniformity in the standardized
Dependence on browsers that do not support AR in a default manner.
Conclusion
From the above report, it can be stated that Augmented Reality has been one of the fastest
growing technology. This is the reason that the implementation of this technology ends up in
being complex as per the requirement of the project. This report has discussed about the issues
regarding the functioning of the Augmented Reality system application. Several industries have
been incorporating this technology for a better growth in their business. Despite all this benefits
that are present, issues regarding AR are also present. A brief set of recommendation are also
provided for a better outcome of the project.
Recommendation
The recommendations that are to be followed are stated as follows: -
Extending of the social media monitoring to AR platform: With the help of
extension of social media in the field of Augmented Reality, more exposure can be

12
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
provided to the sector of Augmented Reality and hence the management of the XYZU
will get better. Popularity of XYZU will also get increased
Reviewing of the government framework: Implementing the Google’s AR core is
termed to be a better system that helps in better prosecution of the system. XYZU will get
benefitted with the help of the entire process
Updating the government policy: Updating of government policy will help in
better prosecution of the usability of the Augmented Reality system.
Providing security to every part of the project: Augmented Reality helps in
tracking of the data. With proper security the main advantage that will be enjoyed
includes increase in robustness of the security system.
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
provided to the sector of Augmented Reality and hence the management of the XYZU
will get better. Popularity of XYZU will also get increased
Reviewing of the government framework: Implementing the Google’s AR core is
termed to be a better system that helps in better prosecution of the system. XYZU will get
benefitted with the help of the entire process
Updating the government policy: Updating of government policy will help in
better prosecution of the usability of the Augmented Reality system.
Providing security to every part of the project: Augmented Reality helps in
tracking of the data. With proper security the main advantage that will be enjoyed
includes increase in robustness of the security system.

13
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented
reality for education: A systematic review of the literature. Educational Research Review, 20,
1-11.
Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science
laboratories: The effects of augmented reality on university students’ laboratory skills and
attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
Barfield, W. (2015). Fundamentals of wearable computers and augmented reality. CRC Press.
Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic review on the effectiveness
of augmented reality applications in medical training. Surgical endoscopy, 30(10), 4174-4183.
Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and
Trends® in Human–Computer Interaction, 8(2-3), 73-272.
Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015).
Augmented reality to promote collaborative and autonomous learning in higher
education. Computers in Human Behavior, 51, 752-761.
McMahon, D. D., Cihak, D. F., Wright, R. E., & Bell, S. M. (2016). Augmented reality for
teaching science vocabulary to postsecondary education students with intellectual
disabilities and autism. Journal of Research on Technology in Education, 48(1), 38-56.
Sanusi, A. N. Z., Abdullah, F., Kassim, M. H., & Tidjani, A. A. (2018). Architectural History
Education: Students’ Perception on Mobile Augmented Reality Learning
Experience. Advanced Science Letters, 24(11), 8171-8175.
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented
reality for education: A systematic review of the literature. Educational Research Review, 20,
1-11.
Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science
laboratories: The effects of augmented reality on university students’ laboratory skills and
attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
Barfield, W. (2015). Fundamentals of wearable computers and augmented reality. CRC Press.
Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic review on the effectiveness
of augmented reality applications in medical training. Surgical endoscopy, 30(10), 4174-4183.
Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and
Trends® in Human–Computer Interaction, 8(2-3), 73-272.
Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015).
Augmented reality to promote collaborative and autonomous learning in higher
education. Computers in Human Behavior, 51, 752-761.
McMahon, D. D., Cihak, D. F., Wright, R. E., & Bell, S. M. (2016). Augmented reality for
teaching science vocabulary to postsecondary education students with intellectual
disabilities and autism. Journal of Research on Technology in Education, 48(1), 38-56.
Sanusi, A. N. Z., Abdullah, F., Kassim, M. H., & Tidjani, A. A. (2018). Architectural History
Education: Students’ Perception on Mobile Augmented Reality Learning
Experience. Advanced Science Letters, 24(11), 8171-8175.
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IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Squires, D. (2017). Augmented Reality Application Classroom Development: New Technology
and New Media, Education and Intelligent Classrooms. i-Manager's Journal of
Educational Technology, 14(1), 1.
Weng, N. G., Bee, O. Y., Yew, L. H., & Hsia, T. E. (2016). An augmented reality system for
biology science education in Malaysia. International Journal of Innovative
Computing, 6(2).
Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for
early childhood education. Computers in Human Behavior, 54, 240-248.
IMPLEMENTATION OF AUGMENTED REALITY IN XYZU
Squires, D. (2017). Augmented Reality Application Classroom Development: New Technology
and New Media, Education and Intelligent Classrooms. i-Manager's Journal of
Educational Technology, 14(1), 1.
Weng, N. G., Bee, O. Y., Yew, L. H., & Hsia, T. E. (2016). An augmented reality system for
biology science education in Malaysia. International Journal of Innovative
Computing, 6(2).
Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for
early childhood education. Computers in Human Behavior, 54, 240-248.
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