An Issue of Behavioural Problems Due to Violent Games Research
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This essay explores the increasing prevalence of violent video games and their correlation with behavioral problems in children. The research addresses how the accessibility of these games leads to aggression, addiction, and a decline in academic and social activities. It highlights the shift of aggression from the virtual to the real world, impacting children's daily lives and prioritizing gaming over essential activities like studies and social interactions. The essay argues that violent games negatively affect children's behavior and mental health, emphasizing the need to examine the long-term effects of such games on youth development. The student concludes that violent games have a detrimental influence on children's overall emotional and social development.

Running head: AN ISSUE OF BEHAVIORAL PROBLEMS DUE TO VIOLENT GAMES
An issue of behavioural problems due to violent games
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An issue of behavioural problems due to violent games
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2AN ISSUE OF BEHAVIORAL PROBLEMS DUE TO VIOLENT GAMES
This essay is all about the behavioural problems created by violent games. In this
research, the problem that the particular research intends to explore and analyze is that the
video games tend to grow virtually in nature. The participation of teens in such entertainment
is also becoming higher day by day. Since most of the video games are violent in nature, and
owing to the advancement of technology, every child has access to the same on tabs and
laptops, these violent video games are leading to aggressive behaviour in children (Hasan,
2013).
Violent games are causing behavioural problems nowadays. This is an interesting
question to discuss since it deals mostly with the problems generally faced by the present
generation and rectifying it before time will help the future generation. It is becoming
problematic because video games are becoming an addiction to children if they are playing it
in an uncontrolled manner (Brunborg, Mentzoni & Frøyland, 2014). Teens are spending more
times on playing these violent games, and as a result, it is becoming the cause for the
behavioural problems of the children. They are carrying forward the aggression from the
virtual world to a real world (Lam, Cheng & Liu, 2013). This can be a significant problem
among the children because it hampering their daily life activities when he/she is at home or
outside the home, and they are becoming lazier day by day. Playing violent games is
becoming the priority over studies. Therefore, it is evident that their results in school are
deteriorating day by day (Ferguson, 2015). However, the children are sacrificing their social
activities or the development of any extra curriculum activities in which their interest level is
high just for the tenacity of playing the video games of the violent genre. It is significant
because of the popularity of violent games in today’s world. Even though many of the
peoples play violent games, who are literally older than the suggested age limits for that
particular game. All know that there are some kids who are also playing the games containing
the data which is not for children. This can be referred to as a new phenomenon so it is
This essay is all about the behavioural problems created by violent games. In this
research, the problem that the particular research intends to explore and analyze is that the
video games tend to grow virtually in nature. The participation of teens in such entertainment
is also becoming higher day by day. Since most of the video games are violent in nature, and
owing to the advancement of technology, every child has access to the same on tabs and
laptops, these violent video games are leading to aggressive behaviour in children (Hasan,
2013).
Violent games are causing behavioural problems nowadays. This is an interesting
question to discuss since it deals mostly with the problems generally faced by the present
generation and rectifying it before time will help the future generation. It is becoming
problematic because video games are becoming an addiction to children if they are playing it
in an uncontrolled manner (Brunborg, Mentzoni & Frøyland, 2014). Teens are spending more
times on playing these violent games, and as a result, it is becoming the cause for the
behavioural problems of the children. They are carrying forward the aggression from the
virtual world to a real world (Lam, Cheng & Liu, 2013). This can be a significant problem
among the children because it hampering their daily life activities when he/she is at home or
outside the home, and they are becoming lazier day by day. Playing violent games is
becoming the priority over studies. Therefore, it is evident that their results in school are
deteriorating day by day (Ferguson, 2015). However, the children are sacrificing their social
activities or the development of any extra curriculum activities in which their interest level is
high just for the tenacity of playing the video games of the violent genre. It is significant
because of the popularity of violent games in today’s world. Even though many of the
peoples play violent games, who are literally older than the suggested age limits for that
particular game. All know that there are some kids who are also playing the games containing
the data which is not for children. This can be referred to as a new phenomenon so it is

3AN ISSUE OF BEHAVIORAL PROBLEMS DUE TO VIOLENT GAMES
significant in what kind of valuable effects these games would pose on the youth which is
involved in playing as they get aged (DeLisi, 2013).
Yes, I am ready to frame a thesis statement about the related research. Violent games
are posing a negative impact on kids. It is affecting children’s behaviour, mental health and
so on.
As from the research, this essay came to the conclusion that violent games have a very
bad influence on the behaviour of the children. I have already started reviewing a few articles
on this topic, and gathering relevant data regarding the harmful impact of violent games on
children, to substantiate the above mentioned topic. Meanwhile, I am also identifying the
gaps to find out what has yet not been researched. At the end of the research, I intend to
examine the negative impact of violent games on children’s overall emotional and social
development.
significant in what kind of valuable effects these games would pose on the youth which is
involved in playing as they get aged (DeLisi, 2013).
Yes, I am ready to frame a thesis statement about the related research. Violent games
are posing a negative impact on kids. It is affecting children’s behaviour, mental health and
so on.
As from the research, this essay came to the conclusion that violent games have a very
bad influence on the behaviour of the children. I have already started reviewing a few articles
on this topic, and gathering relevant data regarding the harmful impact of violent games on
children, to substantiate the above mentioned topic. Meanwhile, I am also identifying the
gaps to find out what has yet not been researched. At the end of the research, I intend to
examine the negative impact of violent games on children’s overall emotional and social
development.
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4AN ISSUE OF BEHAVIORAL PROBLEMS DUE TO VIOLENT GAMES
References
Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game
addiction, associated with depression, academic achievement, heavy episodic
drinking, or conduct problems?. Journal of behavioral addictions, 3(1), 27-32.
DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. J. (2013). Violent
video games, delinquency, and youth violence: New evidence. Youth Violence and
Juvenile Justice, 11(2), 132-142.
Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video
game influences on children’s and adolescents’ aggression, mental health, prosocial
behavior, and academic performance. Perspectives on psychological science, 10(5),
646-666.
Hasan, Y., Bègue, L., Scharkow, M., & Bushman, B. J. (2013). The more you play, the more
aggressive you become: A long-term experimental study of cumulative violent video
game effects on hostile expectations and aggressive behavior. Journal of
Experimental Social Psychology, 49(2), 224-227.
Lam, L. T., Cheng, Z., & Liu, X. (2013). Violent online games exposure and
cyberbullying/victimization among adolescents. Cyberpsychology, Behavior, and
Social Networking, 16(3), 159-165.
References
Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game
addiction, associated with depression, academic achievement, heavy episodic
drinking, or conduct problems?. Journal of behavioral addictions, 3(1), 27-32.
DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. J. (2013). Violent
video games, delinquency, and youth violence: New evidence. Youth Violence and
Juvenile Justice, 11(2), 132-142.
Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video
game influences on children’s and adolescents’ aggression, mental health, prosocial
behavior, and academic performance. Perspectives on psychological science, 10(5),
646-666.
Hasan, Y., Bègue, L., Scharkow, M., & Bushman, B. J. (2013). The more you play, the more
aggressive you become: A long-term experimental study of cumulative violent video
game effects on hostile expectations and aggressive behavior. Journal of
Experimental Social Psychology, 49(2), 224-227.
Lam, L. T., Cheng, Z., & Liu, X. (2013). Violent online games exposure and
cyberbullying/victimization among adolescents. Cyberpsychology, Behavior, and
Social Networking, 16(3), 159-165.
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