BMP3003 Game Design Project: Plagiarism Software Analysis

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Added on  2022/12/26

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AI Summary
This project presents an analysis of a game designed to detect plagiarism, focusing on its features, functionality, and impact on promoting academic integrity. The assignment details the game's development, including the use of various skills such as technical, design, and writing, to create a software named "Point the Plag." The project also discusses the importance of academic integrity, referencing the significance of honesty and originality in academic work and explores the concept of a "fraud triangle." The project further highlights the skills and resources used in the development, including the time spent on design and testing. The references provided offer additional context on academic integrity and related topics. This project demonstrates the creation of an educational game and the underlying principles of academic integrity.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
An explanation of why academic
integrity at University is so important
The concept of academic integrity is defined as an
essential part of tertiary study. The main reason behind
the importance of academic integrity is that it helps
students to bring new and effective ideas for their
projects. This is very important for an individual to give
best chance of success after analysing the assessment
with an honest attitude. The concept of academic
integrity is defined as foundation of academic scholarship
and in this students often need guidance and confusing.
This is an emerging initiative taken by universities for
managing students. There is need for enabling students
to conduct academic projects properly. Academic
misconduct is defined as action that one takes in the
breach of principle for academic integrity. This provides
advantage to students in order to give them fair
treatments and judgements. Fraud triangle is known as a
technique of academic integrity. This is an intervention
for minimising likelihood of academic misconduct. The
concept of academic triangle represents that students
conduct fraud when they have any pressure while doing
the projects. In context of fraud triangle, it is analysed
that pressure must be minimised for students..
Game Design Skills used to produce the game
There are several skills that I have used while making this
project of game. I have used my technical skills to manage the
development of game and how it can be used for checking
plagiarism effectively. I have worked hard and studied various
sources to develop a software which easily points out
plagiarism in a file and highlights the plagiarism used in a file
with spins. The name of software designed by me is Point the
Plag. I have also tested this software on several platforms and
it proves to be worthy. I have used my innovation, design and
written skills in order to develop this special application. It
took me 10 months to design the application. It also took me
extra 3 months to design the same for windows.
Bretag, T., 2018. Academic integrity. In Oxford Research
Encyclopedia of Business and Management.
Bultas.A. and et. al. 2017. Crossing the “line”: college
students and academic integrity in nursing.Nurse education
today,56.pp.57-62.
Curtis.G.J. and et. al. 2021. Developing and evaluating
nationwide expert-delivered academic integrity workshops
for the higher education sector in Australia.Higher
Education Research & Development.pp.1-16.
Eaton, S.E., 2020. Integrity Hour: A Guide to Developing and
Facilitating an Online Community of Practice for Academic
Integrity.Online Submission.
References
Students has to operate the game and enter different
levels of game. In this game, there is opportunity to
change themes and colours according to mind. Student
has the chance to maintain an effective level of their own
convenience to use the game application.
There are several offers and packages of this game. This
game is designed for students and it uses different
colours, themes, tablets, etc. Page for this game is
designed in such a manner that students get attracted
and they will be happy to use this plagiarism game
application.
Students have the opportunity to use this game by using
it through college’s website or they can download it on
mobile phones and computers by using playstore. It is
analysed that students are able to manage their
plagiarism reports. It is concluded that students must
know how to manage the work properly and conduct the
effective game implementation.
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