BMP3003 Project: Designing 'Plago Out' Game for Academic Integrity

Verified

Added on  2023/06/17

|1
|617
|430
Project
AI Summary
The 'Plago Out' game design project addresses the critical issue of plagiarism in academic settings by developing an engaging game to promote academic integrity. The game, designed with students in mind, incorporates a spin-the-wheel mechanic to generate essay topics, requiring students to write within specified time and word constraints. Submitted essays are evaluated for plagiarism, and students receive rewards based on their performance, incentivizing original work. The project highlights the importance of academic integrity in fostering an effective university environment, enhancing institutional reputation, and promoting personal development. The design leverages game mechanics to instill values of honesty and ethical behavior, ultimately reducing plagiarism and cultivating a culture of academic excellence. References to relevant academic literature on plagiarism and academic integrity are included to support the project's rationale and design choices. Desklib provides access to similar past papers and solved assignments for students.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Academic integrity refers to the expectation of academy from their
teachers, students and other staff members to work in the
organisation with honesty and morale. It states that the interested
persons of academy to not perform any activity or act which is
harmful for the integrity of academic. Plagiarism plays a major
role to provide negative impact on academic integrity because it
makes negative impact of institution in front of outsiders.
Performance of those institutions where most of the students has a
habit of plagiarism decreases and their ranking in all colleges
becomes down.
Helps to minimise plagiarism :- Academic integrity enables
different interested person of an organisation to work with
supremacy and honesty. Students of colleges and universities work
with honesty and don't perform any activity which makes negative
impact on integrity. This feeling of student helps them to present
their own work and reduces their habit of plagiarism.
Effective environment in university :- It is very important to
make the environment of institution effective and this can be done
only by developing academic integrity. Academic integrity enables
the students to perform those activities which are favourable for
university and this makes the environment of institution supportive
for all parties of university.
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Bailey, M. and Trudy, 2018. On misogynoir:
Citation, erasure, and plagiarism. Feminist Media
Studies, 18(4), pp.762-768.
Tindall, I.K. and Curtis, G.J., 2020. Negative
emotionality predicts attitudes toward
plagiarism. Journal of Academic Ethics, 18(1),
pp.89-102.
Uzun, A.M. and Kilis, S., 2020. Investigating
antecedents of plagiarism using extended theory of
planned behavior. Computers & Education, 144,
p.103700.
Weber-Wulff, D., 2019. Plagiarism detectors are a
crutch, and a problem. Nature, 567(7749), pp.435-
436.
References
Add A Picture of the game here
It is suggested in report that I have to develop a game
which reduces the habit of plagiarism from student. To
fulfil this demand I developed a game called Plago out
which helps the student to remove plagiarism from
their content. I describes the importance of plagiarism
which makes great impact on the negative environment
of Institutions. I personally analyses the significance of
academic integrity in personal development of student.
Plago out is designed to minimise the habit of
plagiarism from students and develops academic
integrity. To attain this objective, institute develops
writing concept game for students and various
instructions related to play this game is given below.
First student need to fulfil the login criteria. The login
of this app need institutional identification and some
personal details.
This is based on spin game and student require to spin
the wheel and one topic from all available topic is came
randomly. For example essay on strategic management.
Student require to write an essay on topic which came
from spin and it could be provided specific time and
words.
After completing the assignment, it is required to
submit the essay on gaming application so that the level
of plagiarism can be evaluate.
Student would be provided various rewards according
to their performance.
The rewards system of this game is effective to
motivate the students to reduce their habit of
plagiarism.
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
[object Object]